diff --git a/reaction/ChangeLog b/reaction/ChangeLog index c23b8aab..3ca03591 100644 --- a/reaction/ChangeLog +++ b/reaction/ChangeLog @@ -1,19 +1,20 @@ # List fixes here for the 2.25 release * Problem fixed in the bullet firing code that affected the otherwise good hitboxes. -* Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures -* Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug -* Fixed a bug that prevented headless player models from being rendered -* Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console -* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0 +* Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures. +* Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug. +* Fixed a bug that prevented headless player models from being rendered. +* Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console. +* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0. * Fixed a bug where players could get past the teamspawns in CTB by using the team command. -* Dropped cases stay on the map for 45 seconds now. (was 30 seconds) -* SSG accuracy bug fixed. (It actually affects all weapons, just not noticably) +* Dropped cases stay on the map for 45 seconds now. (was 30 seconds). +* SSG accuracy bug fixed. (It actually affects all weapons, just not noticably). * cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically. * Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2). * Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out. * "Drop case" added. * Smoke puff on silencer less intrusive. +* Fixed a bug that was filtering out maps from the callvote map lists. # List fixes here for the 2.2 release diff --git a/reaction/game/g_main.c b/reaction/game/g_main.c index 1c261ca4..b6628d1f 100644 --- a/reaction/game/g_main.c +++ b/reaction/game/g_main.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.118 2002/09/10 14:14:20 makro +// no message +// // Revision 1.117 2002/09/09 02:30:12 niceass // updated version // @@ -531,8 +534,8 @@ static cvarTable_t gameCvarTable[] = { {&g_podiumDist, "g_podiumDist", "80", 0, 0, qfalse}, {&g_podiumDrop, "g_podiumDrop", "70", 0, 0, qfalse}, - //Makro - changed default to 0 - {&g_allowVote, "g_allowVote", "0", CVAR_ARCHIVE | CVAR_SYSTEMINFO, 0, qfalse}, + //Makro - changed default to 0; added CVAR_SERVERINFO flag + {&g_allowVote, "g_allowVote", "0", CVAR_ARCHIVE | CVAR_SYSTEMINFO | CVAR_SERVERINFO, 0, qfalse}, {&g_listEntity, "g_listEntity", "0", 0, 0, qfalse}, // NiceAss: Taken out of the missionpack diff --git a/reaction/ta_ui/ta_ui.plg b/reaction/ta_ui/ta_ui.plg index 22f8a991..23d9f4a5 100644 --- a/reaction/ta_ui/ta_ui.plg +++ b/reaction/ta_ui/ta_ui.plg @@ -3,25 +3,38 @@
Build Log
+--------------------Configuration: cgame - Win32 Release-------------------- +
+Command Lines
+ + + +Results
+cgamex86.dll - 0 error(s), 0 warning(s) ++--------------------Configuration: game - Win32 Release-------------------- +
+Command Lines
+ + + +Results
+qagamex86.dll - 0 error(s), 0 warning(s) +--------------------Configuration: ui - Win32 Release TA--------------------
Command Lines
-Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP463.tmp" with contents +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48E.tmp" with contents [ /nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c -"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c" -"C:\Games\Quake3\rq3source\reaction\game\q_math.c" -"C:\Games\Quake3\rq3source\reaction\game\q_shared.c" "C:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c" "C:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c" "C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c" "C:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c" -"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c" "C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c" -"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_util.c" ] -Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP463.tmp" -Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP464.tmp" with contents +Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48E.tmp" +Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48F.tmp" with contents [ /nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib" .\Release_TA\bg_misc.obj @@ -35,26 +48,22 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP464.tmp" with conte .\Release_TA\ui_syscalls.obj .\Release_TA\ui_util.obj ] -Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP464.tmp" +Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP48F.tmp"Output Window
Compiling... -bg_misc.c -q_math.c -q_shared.c ui_atoms.c ui_gameinfo.c ui_main.c +C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c(4821) : warning C4101: 'game' : unreferenced local variable ui_players.c -ui_shared.c ui_syscalls.c -ui_util.c Linking... Creating library Release_TA/uix86.lib and object Release_TA/uix86.expResults
-uix86.dll - 0 error(s), 0 warning(s) +uix86.dll - 0 error(s), 1 warning(s)