From cbfe594b90bbab4f8557e260de26f94386228569 Mon Sep 17 00:00:00 2001 From: Richard Allen Date: Fri, 30 Mar 2012 13:30:02 +0000 Subject: [PATCH] Adding the default cfg's and ini's --- reaction/misc/Reaction_server.cfg | 105 ++++++++++++ reaction/misc/cvar.cfg | 19 +++ reaction/misc/example-reaction.cfg | 251 +++++++++++++++++++++++++++++ reaction/misc/example-reaction.ini | 66 ++++++++ 4 files changed, 441 insertions(+) create mode 100644 reaction/misc/Reaction_server.cfg create mode 100644 reaction/misc/cvar.cfg create mode 100644 reaction/misc/example-reaction.cfg create mode 100644 reaction/misc/example-reaction.ini diff --git a/reaction/misc/Reaction_server.cfg b/reaction/misc/Reaction_server.cfg new file mode 100644 index 00000000..78ead647 --- /dev/null +++ b/reaction/misc/Reaction_server.cfg @@ -0,0 +1,105 @@ +// generated by quake, do not modify +seta g_RQ3_RefPassword "" +seta g_RQ3_ctb_respawndelay "0" +seta g_RQ3_ejectBlood "1" +seta g_RQ3_giveMeWhatsMine "1" +seta g_banIPs "" +seta g_warmup "20" +seta g_teamForceBalance "0" +seta g_teamAutoJoin "0" +seta capturelimit "8" +seta g_maxGameClients "0" +seta cm_playerCurveClip "1" +seta g_RQ3_forceteamtalk "0" +seta g_RQ3_showOwnKills "1" +seta g_RQ3_cvarfile "cvar.cfg" +seta g_RQ3_roundtimelimit "2" +seta g_RQ3_roundlimit "0" +seta g_RQ3_limchasecam "0" +seta g_RQ3_tgren "2" +seta sv_RQ3_statlog "1" +seta g_RQ3_IniFile "example-reaction.ini" +seta g_RQ3_gib "3" +seta g_RQ3_tpcountdown "1" +seta g_RQ3_sniperup "0" +seta g_RQ3_idleaction "0" +seta g_RQ3_ppl_idletime "0" +seta g_RQ3_respawnProtectTime "2" +seta g_RQ3_haveHelmet "1" +seta g_RQ3_itemban "63" +seta g_RQ3_weaponban "511" +seta g_RQ3_allItems "0" +seta g_RQ3_allWeapons "0" +seta g_RQ3_maxItems "1" +seta g_RQ3_maxWeapons "1" +seta g_RQ3_bloodEject "0" +seta g_RQ3_mmflags "31" +seta g_RQ3_maxplayers "0" +seta g_RQ3_maxRefs "1" +seta g_RQ3_AllowRef "1" +seta g_RQ3_matchmode "0" +seta g_RQ3_tkbanrounds "1" +seta g_RQ3_twbanrounds "1" +seta g_RQ3_maxteamkills "5" +seta sv_RQ3_messageBanTime "60" +seta sv_RQ3_messageWarnTime "15" +seta sv_RQ3_messageMaxWarnings "1" +seta sv_RQ3_messageMaxCount "4" +seta sv_RQ3_messageInterval "1" +seta sv_RQ3_messageProtect "1" +seta sv_allowdownloads "0" +seta g_log "Reaction_server.log" +seta g_filterban "1" +seta g_logsync "0" +seta g_friendlyfire "0" +seta g_RQ3_vote_waittime "30" +seta g_RQ3_maxClientVotes "2" +seta g_allowvote "1" +seta g_RQ3_tdmMode "0" +seta g_truePing "1" +seta g_delagHitscan "1" +seta g_motd "Reaction Betatestserver" +seta net_socksPassword "" +seta net_socksUsername "" +seta net_socksPort "1080" +seta net_socksServer "" +seta net_socksEnabled "0" +seta net_mcast6iface "0" +seta net_mcast6addr "ff04::696f:7175:616b:6533" +seta net_enabled "1" +seta sv_banFile "serverbans.dat" +seta sv_strictAuth "1" +seta sv_lanForceRate "1" +seta sv_master4 "" +seta sv_master3 "" +seta sv_master2 "master.ioquake3.org" +seta sv_master1 "master.rq3.com" +seta sv_dlURL "" +seta sv_fps "20" +seta sv_privatePassword "" +seta rconPassword "" +seta sv_pure "1" +seta sv_floodProtect "0" +seta sv_maxPing "0" +seta sv_minPing "0" +seta sv_maxRate "10000" +seta sv_minRate "0" +seta sv_maxclients "16" +seta sv_hostname "Reaction Betatestserver" +seta sv_privateClients "0" +seta g_gametype "4" +seta timelimit "20" +seta fraglimit "0" +seta dmflags "512" +seta vm_ui "2" +seta vm_cgame "2" +seta com_introplayed "0" +seta com_maxfpsMinimized "0" +seta com_maxfpsUnfocused "0" +seta com_ansiColor "0" +seta com_blood "1" +seta com_maxfps "85" +seta com_altivec "0" +seta com_hunkMegs "256" +seta vm_game "2" +seta com_zoneMegs "64" diff --git a/reaction/misc/cvar.cfg b/reaction/misc/cvar.cfg new file mode 100644 index 00000000..6a97a067 --- /dev/null +++ b/reaction/misc/cvar.cfg @@ -0,0 +1,19 @@ +r_gamma 0 1.7 +r_intensity 1 1 +r_mapoverbrightbits 2 2 +r_fullbright 0 0 +r_picmip 0 3 +r_singleshader 0 0 +r_drawWorld 1 1 +r_lockpvs 0 0 +r_nocurves 0 0 +r_shownormals 0 0 +r_showtris 0 0 +r_znear 0 4 +r_lightmap 0 0 +r_vertexLight 0 0 +cg_bobup 0 0.01 +cl_maxpackets 30 120 +com_maxfps 30 99999 +cl_timenudge 0 100 +rate 2500 25000 \ No newline at end of file diff --git a/reaction/misc/example-reaction.cfg b/reaction/misc/example-reaction.cfg new file mode 100644 index 00000000..66324367 --- /dev/null +++ b/reaction/misc/example-reaction.cfg @@ -0,0 +1,251 @@ +// Default Reaction Server Configuration File +// Double slashes are used for comments and to keep commands from running. +// Remove the slashes before a specific to run that command. + +// Non-standard cvars for server ping tools +//sets Website "http://www.rq3.com/" +//sets Location "YourTown, USA" +//sets Admin "cf@rq3.com" +//sets Connection "T-1" + +// set host name that shows up in server list. +seta sv_hostname "Reaction Betatestserver" + +// set message of the day that players see while connecting to the server. Must be set before +// level loads. +seta g_motd "Reaction Betatestserver" + +// Toggle Unlagged on/off server side (0 - off/1 - on) +seta g_delagHitscan 1 + +// Toggles Unlagged Server-side trueping - More accurate than hardware ping +seta g_truePing 1 + +// 0 = FFA, 4 = TP, 5 = CTB +seta g_gametype 4 + +// Toggles TP/DM Style weapon/item selection in TeamDM (0 - TP style/1 - DM style) +seta g_RQ3_tdmMode 0 + +// set voting. 1=on, 0=off (Default: 1) +seta g_allowvote 1 + +// set how many times a client can vote each map rotation (default: 3) +seta g_RQ3_maxClientVotes 2 + +// set time to wait after maxClientvotes is hit to issue another vote +seta g_RQ3_vote_waittime 30 + +// set friendly fire mode. 1=on, 0=off (Default: 0) +seta g_friendlyfire 0 + +seta g_logsync "0" + +// turn on banning by ip +seta g_filterban 1 + +// name your logging file +seta g_log "Reaction_server.log" + +// turn on/off pak cheat check. 1=on, 0=off (Default: 1) +seta sv_pure 1 + +// set fraglimit. Set to 0 for no limit. +seta fraglimit 0 + +// set timelimit. Set to 0 for no limit. +seta timelimit 20 + +// set the spawn farthest dmflag +seta dmflags 512 + +// set Maximum number of clients +seta sv_maxclients 16 + +// change this to 1 to allow clients to download paks from your server +seta sv_allowdownloads 0 + +// here you can set the server rcon password (DO THIS!) +seta rconpassword "rq3" + +// this is for private games. only clients with this password can connect (blank means no password) +//seta g_password "changeme" + +// set max allowable rate for a client. 8000 to 10000 recommended. Max: 25000 (Default: 0) +seta sv_maxRate 10000 + +// set requirement for client password. 1=require password, 0=no password required (Default: 0) +seta sv_privateClients 0 + +// set password for private server "" for no password +seta sv_privatePassword "" + +// Enables message flood checking. (0 - disabled, 1 - enabled (default)) +seta sv_RQ3_messageProtect 1 + +// Time interval in seconds for message flood check after a +// client's first message is sent. If sv_RQ3_messageMaxCount +// is exceeded in this interval, the player is given a warning +// or banned from messaging for a period of time. +seta sv_RQ3_messageInterval 1 + +// Max number of messages allowed in sv_RQ3_messageInterval +// seconds. If this is exceeded, the player is given a warning +// or banned from messaging for a period of time. +seta sv_RQ3_messageMaxCount 4 + +// Maximum number of warnings before a ban is initiated. +seta sv_RQ3_messageMaxWarnings 1 + +// Timeout period for warning in seconds. +seta sv_RQ3_messageWarnTime 15 + +// Timeout period for bans in seconds. Typically, this should +// be longer than the warning time. If set to zero, +// clients are disconnected from the server. Warnings +// are reset after a ban is committed. +seta sv_RQ3_messageBanTime 60 + +// RQ3 teamkill settings +seta g_RQ3_maxteamkills 3 +seta g_RQ3_twbanrounds 1 +seta g_RQ3_tkbanrounds 1 + +// set this to 1 to activate MatchMode. g_gametype must be 4 for MatchMode +seta g_RQ3_matchmode 0 + +// allow a referee in matchmode +seta g_RQ3_AllowRef 1 + +// the number of allowed referees +seta g_RQ3_maxRefs 1 + +// the referee's password +//seta g_RQ3_RefPassword "changeme" + +// Max players per team. Additional people will be forced to be subs or spectators. 0 = disabled +seta g_RQ3_maxplayers 0 + +// Matchmode setting, gives or takes away abilities from Captains. Use it like DMFLAGS. +// MMF_TEAMNAME 1 +// MMF_TEAMMODEL 2 +// MMF_UNREADY 4 +// MMF_SETTINGS 8 +// MMF_VOTEREF 16 +seta g_RQ3_mmflags 31 + +// Toggles blood splats being dropped from bleeding players. (0 - disabled (default), 1 - enabled) +seta g_RQ3_bloodEject 0 + +// Maximum number of unique weapons a player can hold. +seta g_RQ3_maxWeapons 2 + +// Maximum number of unique items a player can hold +seta g_RQ3_maxItems 1 + +// Toggle for "All Weapons" mode (0 - off/1 - on) +seta g_RQ3_allWeapons 0 + +// Toggle for "All Items" mode (0 - off/1 - on) +seta g_RQ3_allItems 0 + +// Toggle for individual Weapon Banning - works like dmflags +// g_RQ3_weaponban values: +// MK23 1 +// MP5 2 +// M4 4 +// M3 8 +// HC 16 +// SNIPER 32 +// AKIMBO 64 +// KNIFE 128 +// GRENADE 256 +// +// 256+128+64+32+16+8+4+2+1 = 511 means all weapons allowed +// Say I want to ban the sniper: +// Sniper = 32, so I just leave "32" out and get: +// +// 256+128+64+16+8+4+2+1 = 479 + +seta g_RQ3_weaponban 511 + +// Toggle for individual Item Banning - works like dmflags +// g_RQ3_itemban values: +// SILENCER 1 +// SLIPPERS 2 +// BANDOLIER 4 +// KEVLAR 8 +// LASER 16 +// HELMET 32 + +seta g_RQ3_itemban 63 + +// Toggle for using Kevlar Helmet on the server or not +seta g_RQ3_haveHelmet 1 + +// Time in seconds for a player to be invulnerable after respawning. +seta g_RQ3_respawnProtectTime 2 + +// Determines how long a player can remain idle before action is taken. 0 = disabled +seta g_RQ3_ppl_idletime 0 + +// Determines what action will be taken against an idle player. +// 0 = Play insane sound from Idle players location. +// 1 = Team none the idle player. +// 2 = Kick the idle player. +seta g_RQ3_idleaction 0 + +// sniper control. set this to 1 to make players with sniper spawn with it +// in stead of the pistol +seta g_RQ3_sniperup 0 + +// team game countdown. set this to 1 to enable +seta g_RQ3_tpcountdown 1 + +// gib settings. 0 = no gibs, 1 = sniper headshot gibs only. removes heads. +// 2 = 1 + really hard HC hits gib players. 3 = players explode. +seta g_RQ3_gib 3 + +// here you need to put the name of the .ini file you want to use if you are +// running a dedicated server. +seta g_RQ3_IniFile "example-reaction.ini" + + +// Enable dedicated server-side logging of player statistics at the +// end of each game session. Tracks a variety of statistics that can +// be parsed for whatever needs. +// 0 - disabled, 1 - enabled (default) +// sv_RQ3_statLog [0/1] : (default: 1) +set sv_RQ3_statlog 1 + +// enable grenades by setting this to 1 +seta g_RQ3_tgren 2 + +// limit chasecam for the dead. (0 = off, 1 = team only, 2 = team eyes only) +seta g_RQ3_limchasecam 0 + +// rotate the map when one of the teams wins this many rounds +seta g_RQ3_roundlimit 0 + +// end the round after this many minutes +seta g_RQ3_roundtimelimit 2 + +// use this +seta g_RQ3_cvarfile "cvar.cfg" + +// show your own kill messages, 0 is like AQ2 1.5x and 1.0c, 1 is like TNG/Edition +seta g_RQ3_showOwnKills 1 + +// force your team to talk in messagemode2 only +seta g_RQ3_forceteamtalk 0 + +// add up to 4 additional master servers to report to +seta sv_master4 "" +seta sv_master3 "" +seta sv_master2 "master.ioquake3.org" +seta sv_master1 "master.rq3.com" + +// And finally a map command to jumpstart the server. This map will be +// loaded and after it ends, the rotation begins. +map urban + diff --git a/reaction/misc/example-reaction.ini b/reaction/misc/example-reaction.ini new file mode 100644 index 00000000..15840ba2 --- /dev/null +++ b/reaction/misc/example-reaction.ini @@ -0,0 +1,66 @@ +# This is an example TeamPlay ini for Reaction servers. Lines begining +# with '#' are comments. Everything after '//' on a line is also a comment. +# This file is based on CannonFodder's rq3.ini + +# The ini should begin with a main section. The cvars here are global defaults. +
+ timelimit 20 // The amount of time spent playing each map + fraglimit 0 // Turn off fraglimit for a TP rotation! + g_gametype 4 // 0 = FFA, 4 = TP, 5 = CTB + g_friendlyfire 1 // 0 = FF off, 1 = FF on and 2 = FF off, knockback on + g_RQ3_maxteamkills 5 // Number of teamkills before the player is kicked + g_RQ3_twbanrounds 1 + g_RQ3_tkbanrounds 1 + g_RQ3_maxweapons 1 + g_RQ3_roundlimit 0 // Max no. of rounds to play on each map (0 = no limit) + g_RQ3_roundtimelimit 2 // Length of each round + g_RQ3_tgren 2 // Number of grenades with the bandolier + g_RQ3_limchasecam 0 +
+ +# Here we define the teams. First comes the name of the team, then the teams +# model and skin. Format for model is: modelname/skin + + "Robbers" + reactionmale/robbers + + + "Cops" + reactionmale/cops + + +# And now the actual maprotation. Map specific cvars can be included within each +# maps definition. After each map has finished, cvars are reset to values in the +#
section. So if you change a cvar in a section, you need to put it's +# default in the
section. +# Example: +# +# mapname +# cvar +# cvar +# ... +# + + + urban + + + jericho + g_gametype 0 + + + kibuye + + + skyscraper + + + teamjungle + + + vashes + + + +# Matchmode commands - captain, ready, sub, teamname, teammodel, reflogin, ref, refresign +