mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-01-31 05:40:49 +00:00
Bug in the reset function for func_trains
This commit is contained in:
parent
1e2511e9aa
commit
c9f307554d
2 changed files with 13 additions and 301 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.75 2004/03/09 02:19:01 makro
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// Bug in the reset function for func_trains
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//
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// Revision 1.74 2004/02/09 10:33:28 makro
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// no message
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//
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@ -2423,6 +2426,9 @@ void Reset_Func_Train(gentity_t *ent)
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if (!ent->nextTrain)
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return;
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VectorClear(ent->r.currentAngles);
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VectorClear(ent->s.apos.trBase);
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ent->s.apos.trType = TR_STATIONARY;
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ent->s.apos.trTime = level.time;
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Think_BeginMoving(ent);
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}
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@ -3,198 +3,16 @@
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6228.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/cgame.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
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"D:\Work\rq3source\reaction\game\bg_misc.c"
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"D:\Work\rq3source\reaction\game\bg_pmove.c"
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"D:\Work\rq3source\reaction\game\bg_slidemove.c"
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"D:\Work\rq3source\reaction\cgame\cg_atmospheric.c"
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"D:\Work\rq3source\reaction\cgame\cg_consolecmds.c"
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"D:\Work\rq3source\reaction\cgame\cg_draw.c"
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"D:\Work\rq3source\reaction\cgame\cg_drawtools.c"
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"D:\Work\rq3source\reaction\cgame\cg_effects.c"
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"D:\Work\rq3source\reaction\cgame\cg_ents.c"
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"D:\Work\rq3source\reaction\cgame\cg_event.c"
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"D:\Work\rq3source\reaction\cgame\cg_info.c"
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"D:\Work\rq3source\reaction\cgame\cg_localents.c"
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"D:\Work\rq3source\reaction\cgame\cg_main.c"
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"D:\Work\rq3source\reaction\cgame\cg_marks.c"
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"D:\Work\rq3source\reaction\cgame\cg_players.c"
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"D:\Work\rq3source\reaction\cgame\cg_playerstate.c"
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"D:\Work\rq3source\reaction\cgame\cg_predict.c"
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"D:\Work\rq3source\reaction\cgame\cg_scoreboard.c"
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"D:\Work\rq3source\reaction\cgame\cg_servercmds.c"
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"D:\Work\rq3source\reaction\cgame\cg_snapshot.c"
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"D:\Work\rq3source\reaction\cgame\cg_syscalls.c"
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"D:\Work\rq3source\reaction\cgame\cg_unlagged.c"
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"D:\Work\rq3source\reaction\cgame\cg_view.c"
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"D:\Work\rq3source\reaction\cgame\cg_weapons.c"
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"D:\Work\rq3source\reaction\game\q_math.c"
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"D:\Work\rq3source\reaction\game\q_shared.c"
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"D:\Work\rq3source\reaction\ui\ui_shared.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6228.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6229.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/cgamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"D:\Work\rq3source\reaction\Release\cgamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/cgamex86.lib"
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\Work\rq3source\reaction\Release\bg_misc.obj
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\Work\rq3source\reaction\Release\bg_pmove.obj
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\Work\rq3source\reaction\Release\bg_slidemove.obj
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\Work\rq3source\reaction\Release\cg_atmospheric.obj
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\Work\rq3source\reaction\Release\cg_consolecmds.obj
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\Work\rq3source\reaction\Release\cg_draw.obj
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\Work\rq3source\reaction\Release\cg_drawtools.obj
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\Work\rq3source\reaction\Release\cg_effects.obj
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\Work\rq3source\reaction\Release\cg_ents.obj
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\Work\rq3source\reaction\Release\cg_event.obj
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\Work\rq3source\reaction\Release\cg_info.obj
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\Work\rq3source\reaction\Release\cg_localents.obj
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\Work\rq3source\reaction\Release\cg_main.obj
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\Work\rq3source\reaction\Release\cg_marks.obj
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\Work\rq3source\reaction\Release\cg_players.obj
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\Work\rq3source\reaction\Release\cg_playerstate.obj
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\Work\rq3source\reaction\Release\cg_predict.obj
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\Work\rq3source\reaction\Release\cg_scoreboard.obj
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\Work\rq3source\reaction\Release\cg_servercmds.obj
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\Work\rq3source\reaction\Release\cg_snapshot.obj
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\Work\rq3source\reaction\Release\cg_syscalls.obj
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\Work\rq3source\reaction\Release\cg_unlagged.obj
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\Work\rq3source\reaction\Release\cg_view.obj
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\Work\rq3source\reaction\Release\cg_weapons.obj
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\Work\rq3source\reaction\Release\q_math.obj
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\Work\rq3source\reaction\Release\q_shared.obj
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\Work\rq3source\reaction\Release\ui_shared.obj
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]
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6229.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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cg_atmospheric.c
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cg_consolecmds.c
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized
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cg_draw.c
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cg_drawtools.c
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cg_effects.c
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cg_ents.c
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cg_event.c
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cg_info.c
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cg_localents.c
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cg_main.c
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cg_marks.c
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cg_players.c
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cg_playerstate.c
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cg_predict.c
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cg_scoreboard.c
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D:\Work\rq3source\reaction\cgame\cg_predict.c(805) : warning C4701: local variable 'predictCmd' may be used without having been initialized
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D:\Work\rq3source\reaction\cgame\cg_predict.c(809) : warning C4701: local variable 'stateIndex' may be used without having been initialized
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cg_servercmds.c
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cg_snapshot.c
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cg_syscalls.c
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cg_unlagged.c
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cg_view.c
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cg_weapons.c
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q_math.c
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q_shared.c
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ui_shared.c
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Linking...
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Creating library D:\Work\rq3source\reaction\Release/cgamex86.lib and object D:\Work\rq3source\reaction\Release/cgamex86.exp
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP622D.tmp" with contents
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[
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/nologo /o"D:\Work\rq3source\reaction\Release/cgame.bsc"
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\Work\rq3source\reaction\Release\bg_misc.sbr
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\Work\rq3source\reaction\Release\bg_pmove.sbr
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\Work\rq3source\reaction\Release\bg_slidemove.sbr
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\Work\rq3source\reaction\Release\cg_atmospheric.sbr
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\Work\rq3source\reaction\Release\cg_consolecmds.sbr
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\Work\rq3source\reaction\Release\cg_draw.sbr
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\Work\rq3source\reaction\Release\cg_drawtools.sbr
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\Work\rq3source\reaction\Release\cg_effects.sbr
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\Work\rq3source\reaction\Release\cg_ents.sbr
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\Work\rq3source\reaction\Release\cg_event.sbr
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\Work\rq3source\reaction\Release\cg_info.sbr
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\Work\rq3source\reaction\Release\cg_localents.sbr
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\Work\rq3source\reaction\Release\cg_main.sbr
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\Work\rq3source\reaction\Release\cg_marks.sbr
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\Work\rq3source\reaction\Release\cg_players.sbr
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\Work\rq3source\reaction\Release\cg_playerstate.sbr
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\Work\rq3source\reaction\Release\cg_predict.sbr
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\Work\rq3source\reaction\Release\cg_scoreboard.sbr
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\Work\rq3source\reaction\Release\cg_servercmds.sbr
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\Work\rq3source\reaction\Release\cg_snapshot.sbr
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\Work\rq3source\reaction\Release\cg_syscalls.sbr
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\Work\rq3source\reaction\Release\cg_unlagged.sbr
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\Work\rq3source\reaction\Release\cg_view.sbr
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\Work\rq3source\reaction\Release\cg_weapons.sbr
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\Work\rq3source\reaction\Release\q_math.sbr
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\Work\rq3source\reaction\Release\q_shared.sbr
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\Work\rq3source\reaction\Release\ui_shared.sbr]
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP622D.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 6 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP622E.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E7.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/game.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
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"D:\Work\rq3source\reaction\game\ai_chat.c"
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"D:\Work\rq3source\reaction\game\ai_cmd.c"
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"D:\Work\rq3source\reaction\game\ai_dmnet.c"
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"D:\Work\rq3source\reaction\game\ai_dmq3.c"
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"D:\Work\rq3source\reaction\game\ai_main.c"
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"D:\Work\rq3source\reaction\game\ai_team.c"
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"D:\Work\rq3source\reaction\game\ai_vcmd.c"
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"D:\Work\rq3source\reaction\game\bg_misc.c"
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"D:\Work\rq3source\reaction\game\bg_pmove.c"
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"D:\Work\rq3source\reaction\game\bg_slidemove.c"
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"D:\Work\rq3source\reaction\game\g_active.c"
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"D:\Work\rq3source\reaction\game\g_arenas.c"
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"D:\Work\rq3source\reaction\game\g_bot.c"
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"D:\Work\rq3source\reaction\game\g_client.c"
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"D:\Work\rq3source\reaction\game\g_cmds.c"
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"D:\Work\rq3source\reaction\game\g_combat.c"
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"D:\Work\rq3source\reaction\game\g_fileio.c"
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"D:\Work\rq3source\reaction\game\g_items.c"
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"D:\Work\rq3source\reaction\game\g_main.c"
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"D:\Work\rq3source\reaction\game\g_matchmode.c"
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"D:\Work\rq3source\reaction\game\g_mem.c"
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"D:\Work\rq3source\reaction\game\g_misc.c"
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"D:\Work\rq3source\reaction\game\g_missile.c"
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"D:\Work\rq3source\reaction\game\g_mover.c"
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"D:\Work\rq3source\reaction\game\g_session.c"
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"D:\Work\rq3source\reaction\game\g_spawn.c"
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"D:\Work\rq3source\reaction\game\g_svcmds.c"
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"D:\Work\rq3source\reaction\game\g_syscalls.c"
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"D:\Work\rq3source\reaction\game\g_target.c"
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"D:\Work\rq3source\reaction\game\g_team.c"
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"D:\Work\rq3source\reaction\game\g_teamplay.c"
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"D:\Work\rq3source\reaction\game\g_trigger.c"
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"D:\Work\rq3source\reaction\game\g_unlagged.c"
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"D:\Work\rq3source\reaction\game\g_utils.c"
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"D:\Work\rq3source\reaction\game\g_weapon.c"
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"D:\Work\rq3source\reaction\game\q_math.c"
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"D:\Work\rq3source\reaction\game\q_shared.c"
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"D:\Work\rq3source\reaction\game\rxn_game.c"
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"D:\Work\rq3source\reaction\game\zcam.c"
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"D:\Work\rq3source\reaction\game\zcam_target.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP622E.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP622F.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E7.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E8.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/qagamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/qagamex86.map" /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/qagamex86.lib"
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\Work\rq3source\reaction\Release\ai_chat.obj
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@ -238,56 +56,13 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
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\Work\rq3source\reaction\Release\zcam.obj
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\Work\rq3source\reaction\Release\zcam_target.obj
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]
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP622F.tmp"
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E8.tmp"
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<h3>Output Window</h3>
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Compiling...
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ai_chat.c
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ai_cmd.c
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ai_dmnet.c
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ai_dmq3.c
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ai_main.c
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ai_team.c
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ai_vcmd.c
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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g_active.c
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g_arenas.c
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g_bot.c
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g_client.c
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g_cmds.c
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D:\Work\rq3source\reaction\game\g_client.c(1640) : warning C4701: local variable 'classname' may be used without having been initialized
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D:\Work\rq3source\reaction\game\g_cmds.c(2479) : warning C4189: 'door' : local variable is initialized but not referenced
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g_combat.c
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g_fileio.c
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D:\Work\rq3source\reaction\game\g_combat.c(2014) : warning C4700: local variable 'asave' used without having been initialized
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g_items.c
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g_main.c
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g_matchmode.c
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g_mem.c
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g_misc.c
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g_missile.c
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g_mover.c
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g_session.c
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g_spawn.c
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g_svcmds.c
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g_syscalls.c
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g_target.c
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g_team.c
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g_teamplay.c
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g_trigger.c
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g_unlagged.c
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g_utils.c
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g_weapon.c
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q_math.c
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D:\Work\rq3source\reaction\game\g_weapon.c(1954) : warning C4701: local variable 'tr' may be used without having been initialized
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q_shared.c
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rxn_game.c
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zcam.c
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zcam_target.c
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Linking...
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Creating library D:\Work\rq3source\reaction\Release/qagamex86.lib and object D:\Work\rq3source\reaction\Release/qagamex86.exp
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6233.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2EC.tmp" with contents
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[
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/nologo /o"D:\Work\rq3source\reaction\Release/game.bsc"
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\Work\rq3source\reaction\Release\ai_chat.sbr
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@ -330,83 +105,14 @@ Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6233.tmp" with cont
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\Work\rq3source\reaction\Release\rxn_game.sbr
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\Work\rq3source\reaction\Release\zcam.sbr
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\Work\rq3source\reaction\Release\zcam_target.sbr]
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6233.tmp"
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2EC.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 4 warning(s)
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<h3>
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6234.tmp" with contents
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/ta_ui.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
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"D:\Work\rq3source\reaction\game\bg_misc.c"
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"D:\Work\rq3source\reaction\game\q_math.c"
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"D:\Work\rq3source\reaction\game\q_shared.c"
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"D:\Work\rq3source\reaction\ta_ui\ui_atoms.c"
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"D:\Work\rq3source\reaction\ta_ui\ui_gameinfo.c"
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"D:\Work\rq3source\reaction\ta_ui\ui_main.c"
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"D:\Work\rq3source\reaction\ta_ui\ui_players.c"
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"D:\Work\rq3source\reaction\ta_ui\ui_shared.c"
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"D:\Work\rq3source\reaction\ta_ui\ui_syscalls.c"
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"D:\Work\rq3source\reaction\ta_ui\ui_util.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6234.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6235.tmp" with contents
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[
|
||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/uix86.pdb" /map:"D:\Work\rq3source\reaction\Release/uix86.map" /machine:I386 /def:".\ui.def" /out:"D:\Work\rq3source\reaction\Release\uix86.dll" /implib:"D:\Work\rq3source\reaction\Release/uix86.lib"
|
||||
\Work\rq3source\reaction\Release\bg_misc.obj
|
||||
\Work\rq3source\reaction\Release\q_math.obj
|
||||
\Work\rq3source\reaction\Release\q_shared.obj
|
||||
\Work\rq3source\reaction\Release\ui_atoms.obj
|
||||
\Work\rq3source\reaction\Release\ui_gameinfo.obj
|
||||
\Work\rq3source\reaction\Release\ui_main.obj
|
||||
\Work\rq3source\reaction\Release\ui_players.obj
|
||||
\Work\rq3source\reaction\Release\ui_shared.obj
|
||||
\Work\rq3source\reaction\Release\ui_syscalls.obj
|
||||
\Work\rq3source\reaction\Release\ui_util.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6235.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
bg_misc.c
|
||||
q_math.c
|
||||
q_shared.c
|
||||
ui_atoms.c
|
||||
ui_gameinfo.c
|
||||
ui_main.c
|
||||
ui_players.c
|
||||
ui_shared.c
|
||||
ui_syscalls.c
|
||||
ui_util.c
|
||||
Linking...
|
||||
Creating library D:\Work\rq3source\reaction\Release/uix86.lib and object D:\Work\rq3source\reaction\Release/uix86.exp
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6239.tmp" with contents
|
||||
[
|
||||
/nologo /o"D:\Work\rq3source\reaction\Release/ta_ui.bsc"
|
||||
\Work\rq3source\reaction\Release\bg_misc.sbr
|
||||
\Work\rq3source\reaction\Release\q_math.sbr
|
||||
\Work\rq3source\reaction\Release\q_shared.sbr
|
||||
\Work\rq3source\reaction\Release\ui_atoms.sbr
|
||||
\Work\rq3source\reaction\Release\ui_gameinfo.sbr
|
||||
\Work\rq3source\reaction\Release\ui_main.sbr
|
||||
\Work\rq3source\reaction\Release\ui_players.sbr
|
||||
\Work\rq3source\reaction\Release\ui_shared.sbr
|
||||
\Work\rq3source\reaction\Release\ui_syscalls.sbr
|
||||
\Work\rq3source\reaction\Release\ui_util.sbr]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6239.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
uix86.dll - 0 error(s), 0 warning(s)
|
||||
qagamex86.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
|
Loading…
Reference in a new issue