Fixed a small bug in radio enemyd that made it say "one enemu down"

This commit is contained in:
Richard Allen 2002-03-17 01:55:43 +00:00
parent 069cdb1344
commit af6057de54

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.35 2002/03/17 01:55:43 jbravo
// Fixed a small bug in radio enemyd that made it say "one enemu down"
//
// Revision 1.34 2002/03/17 00:40:23 jbravo // Revision 1.34 2002/03/17 00:40:23 jbravo
// Adding variable team names. g_RQ3_team1name and g_RQ3_team2name. Fixed // Adding variable team names. g_RQ3_team1name and g_RQ3_team2name. Fixed
// Slicers fraglimit check. // Slicers fraglimit check.
@ -971,7 +974,7 @@ void RQ3_Cmd_Radio_f(gentity_t *ent)
if (!Q_stricmp(radio_msgs[x].msg, "enemyd")) { if (!Q_stricmp(radio_msgs[x].msg, "enemyd")) {
kills = ReadKilledPlayers (ent); kills = ReadKilledPlayers (ent);
ResetKills (ent); ResetKills (ent);
if (kills >=1 && kills <10) { if (kills >1 && kills <10) {
for (i = 0; i < level.maxclients; i++) { for (i = 0; i < level.maxclients; i++) {
player = &g_entities[i]; player = &g_entities[i];
if (!player->inuse) if (!player->inuse)