diff --git a/reaction/game/g_teamplay.c b/reaction/game/g_teamplay.c index 63d81300..831d836b 100644 --- a/reaction/game/g_teamplay.c +++ b/reaction/game/g_teamplay.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.35 2002/03/17 01:55:43 jbravo +// Fixed a small bug in radio enemyd that made it say "one enemu down" +// // Revision 1.34 2002/03/17 00:40:23 jbravo // Adding variable team names. g_RQ3_team1name and g_RQ3_team2name. Fixed // Slicers fraglimit check. @@ -971,7 +974,7 @@ void RQ3_Cmd_Radio_f(gentity_t *ent) if (!Q_stricmp(radio_msgs[x].msg, "enemyd")) { kills = ReadKilledPlayers (ent); ResetKills (ent); - if (kills >=1 && kills <10) { + if (kills >1 && kills <10) { for (i = 0; i < level.maxclients; i++) { player = &g_entities[i]; if (!player->inuse)