From 87c3204e131f0772e0a27208c2a724b70bbaa4b4 Mon Sep 17 00:00:00 2001 From: Tomi Isoaho Date: Thu, 26 Feb 2009 13:49:54 +0000 Subject: [PATCH] Crosshair shaders renamed --- reaction/cgame/cg_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/reaction/cgame/cg_main.c b/reaction/cgame/cg_main.c index c929a285..56bb6e14 100644 --- a/reaction/cgame/cg_main.c +++ b/reaction/cgame/cg_main.c @@ -4,7 +4,7 @@ // //----------------------------------------------------------------------------- // -// $Log$ +// $Log: cg_main.c,v $ // Revision 1.150 2007/02/08 23:49:59 jbravo // Removing cg_RQ3_avidemo // @@ -2088,7 +2088,7 @@ static void CG_RegisterGraphics(void) for (i = 0; i < NUM_CROSSHAIRS; i++) { // cgs.media.crosshairShader[i] = trap_R_RegisterShader( va("gfx/2d/crosshair%c", 'a'+i) ); - cgs.media.crosshairShader[i] = trap_R_RegisterShaderNoMip(va("gfx/2d/IDcrosshair%c", 'a' + i)); + cgs.media.crosshairShader[i] = trap_R_RegisterShaderNoMip(va("gfx/2d/crosshair%c", 'a' + i)); } cgs.media.backTileShader = trap_R_RegisterShader("gfx/2d/backtile");