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https://github.com/ReactionQuake3/reaction.git
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50c51831a3
commit
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4 changed files with 31 additions and 15 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.77 2002/06/09 18:58:40 makro
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// no message
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//
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// Revision 1.76 2002/06/09 05:14:40 niceass
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// Revision 1.76 2002/06/09 05:14:40 niceass
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// pressure change
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// pressure change
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//
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//
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@ -527,10 +530,11 @@ static cvarTable_t cvarTable[] = { // bk001129
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{ &cg_RQ3_ssgColorB, "cg_RQ3_ssgColorB", "0.0", CVAR_ARCHIVE },
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{ &cg_RQ3_ssgColorB, "cg_RQ3_ssgColorB", "0.0", CVAR_ARCHIVE },
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{ &cg_RQ3_ssgColorA, "cg_RQ3_ssgColorA", "0.75", CVAR_ARCHIVE },
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{ &cg_RQ3_ssgColorA, "cg_RQ3_ssgColorA", "0.75", CVAR_ARCHIVE },
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// JBravo: cvars for regular crosshairs and their colors
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// JBravo: cvars for regular crosshairs and their colors
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{ &cg_RQ3_crosshairColorR, "cg_RQ3_crosshairColorR", "0.0", CVAR_ARCHIVE },
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// Makro - changed default color to white; it was 0/1/0/.75 before
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{ &cg_RQ3_crosshairColorR, "cg_RQ3_crosshairColorR", "1.0", CVAR_ARCHIVE },
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{ &cg_RQ3_crosshairColorG, "cg_RQ3_crosshairColorG", "1.0", CVAR_ARCHIVE },
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{ &cg_RQ3_crosshairColorG, "cg_RQ3_crosshairColorG", "1.0", CVAR_ARCHIVE },
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{ &cg_RQ3_crosshairColorB, "cg_RQ3_crosshairColorB", "0.0", CVAR_ARCHIVE },
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{ &cg_RQ3_crosshairColorB, "cg_RQ3_crosshairColorB", "1.0", CVAR_ARCHIVE },
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{ &cg_RQ3_crosshairColorA, "cg_RQ3_crosshairColorA", "0.75", CVAR_ARCHIVE },
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{ &cg_RQ3_crosshairColorA, "cg_RQ3_crosshairColorA", "1.0", CVAR_ARCHIVE },
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{ &cg_RQ3_tkokAutoPopup, "cg_RQ3_tkokAutoPopup", "0", CVAR_ARCHIVE },
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{ &cg_RQ3_tkokAutoPopup, "cg_RQ3_tkokAutoPopup", "0", CVAR_ARCHIVE },
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{ &cg_RQ3_impactEffects, "cg_RQ3_impactEffects", "1", CVAR_ARCHIVE },
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{ &cg_RQ3_impactEffects, "cg_RQ3_impactEffects", "1", CVAR_ARCHIVE },
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{ &cg_RQ3_laserAssist, "cg_RQ3_laserAssist", "0", CVAR_ARCHIVE },
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{ &cg_RQ3_laserAssist, "cg_RQ3_laserAssist", "0", CVAR_ARCHIVE },
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.30 2002/06/09 18:58:40 makro
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// no message
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//
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// Revision 1.29 2002/06/01 04:20:09 niceass
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// Revision 1.29 2002/06/01 04:20:09 niceass
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// knife throw active animation bug fixed
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// knife throw active animation bug fixed
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//
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//
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@ -935,7 +938,8 @@ void CG_UpdateTeamVars() {
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clientInfo_t *ci;
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clientInfo_t *ci;
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int i;
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int i;
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int Reds, Blues, Spectators;
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int Reds, Blues, Spectators;
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char v[2];
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//Makro - changed from 2 to 4; not really needed, but it's safer
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char v[4];
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Reds = Blues = Spectators = 0;
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Reds = Blues = Spectators = 0;
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@ -6,14 +6,13 @@
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--------------------Configuration: cgame - Win32 Release--------------------
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1C1.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1CC.tmp" with contents
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[
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
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"C:\Games\Quake3\rq3source\reaction\cgame\cg_main.c"
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]
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1C1.tmp"
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1CC.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1C2.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1CD.tmp" with contents
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[
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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.\Release\bg_misc.obj
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@ -42,18 +41,17 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1C2.tmp" with conte
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.\Release\q_shared.obj
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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.\Release\ui_shared.obj
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]
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1C2.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1CD.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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cg_info.c
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cg_info.c
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C:\Games\Quake3\rq3source\reaction\cgame\cg_info.c(226) : error C2065: 'skipdetail' : undeclared identifier
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Linking...
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cg_main.c
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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Error executing cl.exe.
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<h3>Results</h3>
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<h3>Results</h3>
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cgamex86.dll - 1 error(s), 0 warning(s)
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cgamex86.dll - 0 error(s), 0 warning(s)
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</pre>
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</pre>
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</body>
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</body>
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</html>
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</html>
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.122 2002/06/09 18:58:00 makro
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// no message
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//
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// Revision 1.121 2002/06/07 19:07:08 slicer
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// Revision 1.121 2002/06/07 19:07:08 slicer
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// removed cvars for teamXready, replaced by level.teamXready
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// removed cvars for teamXready, replaced by level.teamXready
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//
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//
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int oldTeam;
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int oldTeam;
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char s[MAX_TOKEN_CHARS];
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char s[MAX_TOKEN_CHARS];
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//Makro - moved here
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if (g_gametype == GT_TEAMPLAY) {
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oldTeam = ent->client->sess.savedTeam;
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} else {
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oldTeam = ent->client->sess.sessionTeam;
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}
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if (trap_Argc() != 2) {
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if (trap_Argc() != 2) {
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// JBravo: lets keep the teamnames right.
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// JBravo: lets keep the teamnames right.
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if (g_gametype.integer == GT_TEAMPLAY) {
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if (g_gametype.integer == GT_TEAMPLAY) {
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oldTeam = ent->client->sess.savedTeam;
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//oldTeam = ent->client->sess.savedTeam;
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switch (oldTeam) {
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switch (oldTeam) {
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case TEAM_RED:
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case TEAM_RED:
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trap_SendServerCommand( ent-g_entities, va("print \"You are a member of %s\n\"", g_RQ3_team1name.string));
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trap_SendServerCommand( ent-g_entities, va("print \"You are a member of %s\n\"", g_RQ3_team1name.string));
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break;
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break;
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}
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}
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} else {
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} else {
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oldTeam = ent->client->sess.sessionTeam;
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//oldTeam = ent->client->sess.sessionTeam;
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switch (oldTeam) {
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switch (oldTeam) {
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case TEAM_BLUE:
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case TEAM_BLUE:
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trap_SendServerCommand (ent-g_entities, "print \"Blue team\n\"");
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trap_SendServerCommand (ent-g_entities, "print \"Blue team\n\"");
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