diff --git a/reaction/cgame/cg_main.c b/reaction/cgame/cg_main.c index a9e0acdf..fac9a180 100644 --- a/reaction/cgame/cg_main.c +++ b/reaction/cgame/cg_main.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.77 2002/06/09 18:58:40 makro +// no message +// // Revision 1.76 2002/06/09 05:14:40 niceass // pressure change // @@ -527,10 +530,11 @@ static cvarTable_t cvarTable[] = { // bk001129 { &cg_RQ3_ssgColorB, "cg_RQ3_ssgColorB", "0.0", CVAR_ARCHIVE }, { &cg_RQ3_ssgColorA, "cg_RQ3_ssgColorA", "0.75", CVAR_ARCHIVE }, // JBravo: cvars for regular crosshairs and their colors - { &cg_RQ3_crosshairColorR, "cg_RQ3_crosshairColorR", "0.0", CVAR_ARCHIVE }, +// Makro - changed default color to white; it was 0/1/0/.75 before + { &cg_RQ3_crosshairColorR, "cg_RQ3_crosshairColorR", "1.0", CVAR_ARCHIVE }, { &cg_RQ3_crosshairColorG, "cg_RQ3_crosshairColorG", "1.0", CVAR_ARCHIVE }, - { &cg_RQ3_crosshairColorB, "cg_RQ3_crosshairColorB", "0.0", CVAR_ARCHIVE }, - { &cg_RQ3_crosshairColorA, "cg_RQ3_crosshairColorA", "0.75", CVAR_ARCHIVE }, + { &cg_RQ3_crosshairColorB, "cg_RQ3_crosshairColorB", "1.0", CVAR_ARCHIVE }, + { &cg_RQ3_crosshairColorA, "cg_RQ3_crosshairColorA", "1.0", CVAR_ARCHIVE }, { &cg_RQ3_tkokAutoPopup, "cg_RQ3_tkokAutoPopup", "0", CVAR_ARCHIVE }, { &cg_RQ3_impactEffects, "cg_RQ3_impactEffects", "1", CVAR_ARCHIVE }, { &cg_RQ3_laserAssist, "cg_RQ3_laserAssist", "0", CVAR_ARCHIVE }, diff --git a/reaction/cgame/cg_players.c b/reaction/cgame/cg_players.c index d92524cf..a04ace25 100644 --- a/reaction/cgame/cg_players.c +++ b/reaction/cgame/cg_players.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.30 2002/06/09 18:58:40 makro +// no message +// // Revision 1.29 2002/06/01 04:20:09 niceass // knife throw active animation bug fixed // @@ -935,7 +938,8 @@ void CG_UpdateTeamVars() { clientInfo_t *ci; int i; int Reds, Blues, Spectators; - char v[2]; + //Makro - changed from 2 to 4; not really needed, but it's safer + char v[4]; Reds = Blues = Spectators = 0; diff --git a/reaction/cgame/cgame.plg b/reaction/cgame/cgame.plg index 1c4cd817..d0c72fee 100644 --- a/reaction/cgame/cgame.plg +++ b/reaction/cgame/cgame.plg @@ -6,14 +6,13 @@ --------------------Configuration: cgame - Win32 Release--------------------