mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-01-22 17:41:11 +00:00
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This commit is contained in:
parent
3783897e76
commit
6679fb8682
2 changed files with 69 additions and 104 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.73 2004/02/04 00:56:08 makro
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// no message
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//
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// Revision 1.72 2004/02/04 00:42:23 makro
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// no message
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//
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@ -2494,12 +2497,12 @@ void SetFuncStaticState(gentity_t *ent, qboolean state)
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ent->s.eFlags &= ~EF_NODRAW;
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ent->r.contents = CONTENTS_SOLID;
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ent->r.svFlags &= ~SVF_NOCLIENT;
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trap_RQ3AdjustAreaPortalState(ent, qtrue, __LINE__, __FILE__);
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trap_RQ3AdjustAreaPortalState(ent, qfalse, __LINE__, __FILE__);
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} else {
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ent->s.eFlags |= EF_NODRAW;
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ent->r.contents = CONTENTS_TRIGGER;
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ent->r.svFlags |= SVF_NOCLIENT;
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trap_RQ3AdjustAreaPortalState(ent, qfalse, __LINE__, __FILE__);
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trap_RQ3AdjustAreaPortalState(ent, qtrue, __LINE__, __FILE__);
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}
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}
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@ -3,118 +3,80 @@
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E0.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP312.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/game.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
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"D:\Work\rq3source\reaction\game\g_misc.c"
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"D:\Work\rq3source\reaction\game\g_mover.c"
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/cgame.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
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"D:\Work\rq3source\reaction\game\bg_misc.c"
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"D:\Work\rq3source\reaction\game\bg_pmove.c"
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"D:\Work\rq3source\reaction\game\bg_slidemove.c"
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"D:\Work\rq3source\reaction\cgame\cg_atmospheric.c"
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"D:\Work\rq3source\reaction\cgame\cg_consolecmds.c"
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"D:\Work\rq3source\reaction\cgame\cg_draw.c"
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"D:\Work\rq3source\reaction\cgame\cg_drawtools.c"
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"D:\Work\rq3source\reaction\cgame\cg_effects.c"
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"D:\Work\rq3source\reaction\cgame\cg_ents.c"
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"D:\Work\rq3source\reaction\cgame\cg_event.c"
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"D:\Work\rq3source\reaction\cgame\cg_info.c"
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"D:\Work\rq3source\reaction\cgame\cg_localents.c"
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"D:\Work\rq3source\reaction\cgame\cg_main.c"
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"D:\Work\rq3source\reaction\cgame\cg_marks.c"
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"D:\Work\rq3source\reaction\cgame\cg_players.c"
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"D:\Work\rq3source\reaction\cgame\cg_playerstate.c"
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"D:\Work\rq3source\reaction\cgame\cg_predict.c"
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"D:\Work\rq3source\reaction\cgame\cg_scoreboard.c"
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"D:\Work\rq3source\reaction\cgame\cg_servercmds.c"
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"D:\Work\rq3source\reaction\cgame\cg_snapshot.c"
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"D:\Work\rq3source\reaction\cgame\cg_syscalls.c"
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"D:\Work\rq3source\reaction\cgame\cg_unlagged.c"
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"D:\Work\rq3source\reaction\cgame\cg_view.c"
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"D:\Work\rq3source\reaction\cgame\cg_weapons.c"
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"D:\Work\rq3source\reaction\game\q_math.c"
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"D:\Work\rq3source\reaction\game\q_shared.c"
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"D:\Work\rq3source\reaction\ui\ui_shared.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E0.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E1.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP312.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP313.tmp" with contents
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/qagamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/qagamex86.map" /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/qagamex86.lib"
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\Work\rq3source\reaction\Release\ai_chat.obj
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\Work\rq3source\reaction\Release\ai_cmd.obj
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\Work\rq3source\reaction\Release\ai_dmnet.obj
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\Work\rq3source\reaction\Release\ai_dmq3.obj
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\Work\rq3source\reaction\Release\ai_main.obj
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\Work\rq3source\reaction\Release\ai_team.obj
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\Work\rq3source\reaction\Release\ai_vcmd.obj
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/cgamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"D:\Work\rq3source\reaction\Release\cgamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/cgamex86.lib"
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\Work\rq3source\reaction\Release\bg_misc.obj
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\Work\rq3source\reaction\Release\bg_pmove.obj
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\Work\rq3source\reaction\Release\bg_slidemove.obj
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\Work\rq3source\reaction\Release\g_active.obj
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\Work\rq3source\reaction\Release\g_arenas.obj
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\Work\rq3source\reaction\Release\g_bot.obj
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\Work\rq3source\reaction\Release\g_client.obj
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\Work\rq3source\reaction\Release\g_cmds.obj
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\Work\rq3source\reaction\Release\g_combat.obj
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\Work\rq3source\reaction\Release\g_fileio.obj
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\Work\rq3source\reaction\Release\g_items.obj
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\Work\rq3source\reaction\Release\g_main.obj
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\Work\rq3source\reaction\Release\g_matchmode.obj
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\Work\rq3source\reaction\Release\g_mem.obj
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\Work\rq3source\reaction\Release\g_misc.obj
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\Work\rq3source\reaction\Release\g_missile.obj
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\Work\rq3source\reaction\Release\g_mover.obj
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\Work\rq3source\reaction\Release\g_session.obj
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\Work\rq3source\reaction\Release\g_spawn.obj
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\Work\rq3source\reaction\Release\g_svcmds.obj
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\Work\rq3source\reaction\Release\g_syscalls.obj
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\Work\rq3source\reaction\Release\g_target.obj
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\Work\rq3source\reaction\Release\g_team.obj
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\Work\rq3source\reaction\Release\g_teamplay.obj
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\Work\rq3source\reaction\Release\g_trigger.obj
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\Work\rq3source\reaction\Release\g_unlagged.obj
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\Work\rq3source\reaction\Release\g_utils.obj
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\Work\rq3source\reaction\Release\g_weapon.obj
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\Work\rq3source\reaction\Release\cg_atmospheric.obj
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\Work\rq3source\reaction\Release\cg_consolecmds.obj
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\Work\rq3source\reaction\Release\cg_draw.obj
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\Work\rq3source\reaction\Release\cg_drawtools.obj
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\Work\rq3source\reaction\Release\cg_effects.obj
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\Work\rq3source\reaction\Release\cg_ents.obj
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\Work\rq3source\reaction\Release\cg_event.obj
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\Work\rq3source\reaction\Release\cg_info.obj
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\Work\rq3source\reaction\Release\cg_localents.obj
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\Work\rq3source\reaction\Release\cg_main.obj
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\Work\rq3source\reaction\Release\cg_marks.obj
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\Work\rq3source\reaction\Release\cg_players.obj
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\Work\rq3source\reaction\Release\cg_playerstate.obj
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\Work\rq3source\reaction\Release\cg_predict.obj
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\Work\rq3source\reaction\Release\cg_scoreboard.obj
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\Work\rq3source\reaction\Release\cg_servercmds.obj
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\Work\rq3source\reaction\Release\cg_snapshot.obj
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\Work\rq3source\reaction\Release\cg_syscalls.obj
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\Work\rq3source\reaction\Release\cg_unlagged.obj
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\Work\rq3source\reaction\Release\cg_view.obj
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\Work\rq3source\reaction\Release\cg_weapons.obj
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\Work\rq3source\reaction\Release\q_math.obj
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\Work\rq3source\reaction\Release\q_shared.obj
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\Work\rq3source\reaction\Release\rxn_game.obj
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\Work\rq3source\reaction\Release\zcam.obj
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\Work\rq3source\reaction\Release\zcam_target.obj
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\Work\rq3source\reaction\Release\ui_shared.obj
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]
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E1.tmp"
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP313.tmp"
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<h3>Output Window</h3>
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Compiling...
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g_misc.c
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g_mover.c
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Linking...
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Creating library D:\Work\rq3source\reaction\Release/qagamex86.lib and object D:\Work\rq3source\reaction\Release/qagamex86.exp
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E5.tmp" with contents
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[
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/nologo /o"D:\Work\rq3source\reaction\Release/game.bsc"
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\Work\rq3source\reaction\Release\ai_chat.sbr
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\Work\rq3source\reaction\Release\ai_cmd.sbr
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\Work\rq3source\reaction\Release\ai_dmnet.sbr
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\Work\rq3source\reaction\Release\ai_dmq3.sbr
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\Work\rq3source\reaction\Release\ai_main.sbr
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\Work\rq3source\reaction\Release\ai_team.sbr
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\Work\rq3source\reaction\Release\ai_vcmd.sbr
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\Work\rq3source\reaction\Release\bg_misc.sbr
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\Work\rq3source\reaction\Release\bg_pmove.sbr
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\Work\rq3source\reaction\Release\bg_slidemove.sbr
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\Work\rq3source\reaction\Release\g_active.sbr
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\Work\rq3source\reaction\Release\g_arenas.sbr
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\Work\rq3source\reaction\Release\g_bot.sbr
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\Work\rq3source\reaction\Release\g_client.sbr
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\Work\rq3source\reaction\Release\g_cmds.sbr
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\Work\rq3source\reaction\Release\g_combat.sbr
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\Work\rq3source\reaction\Release\g_fileio.sbr
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\Work\rq3source\reaction\Release\g_items.sbr
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\Work\rq3source\reaction\Release\g_main.sbr
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\Work\rq3source\reaction\Release\g_matchmode.sbr
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\Work\rq3source\reaction\Release\g_mem.sbr
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\Work\rq3source\reaction\Release\g_misc.sbr
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\Work\rq3source\reaction\Release\g_missile.sbr
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\Work\rq3source\reaction\Release\g_mover.sbr
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\Work\rq3source\reaction\Release\g_session.sbr
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\Work\rq3source\reaction\Release\g_spawn.sbr
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\Work\rq3source\reaction\Release\g_svcmds.sbr
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\Work\rq3source\reaction\Release\g_syscalls.sbr
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\Work\rq3source\reaction\Release\g_target.sbr
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\Work\rq3source\reaction\Release\g_team.sbr
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\Work\rq3source\reaction\Release\g_teamplay.sbr
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\Work\rq3source\reaction\Release\g_trigger.sbr
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\Work\rq3source\reaction\Release\g_unlagged.sbr
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\Work\rq3source\reaction\Release\g_utils.sbr
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\Work\rq3source\reaction\Release\g_weapon.sbr
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\Work\rq3source\reaction\Release\q_math.sbr
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\Work\rq3source\reaction\Release\q_shared.sbr
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\Work\rq3source\reaction\Release\rxn_game.sbr
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\Work\rq3source\reaction\Release\zcam.sbr
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\Work\rq3source\reaction\Release\zcam_target.sbr]
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E5.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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cg_atmospheric.c
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cg_consolecmds.c
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initializ
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