small particle stuff

This commit is contained in:
Bryce Hutchings 2002-04-29 06:13:31 +00:00
parent d09f6c87f7
commit 6363481255

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.8 2002/04/29 06:13:31 niceass
// small particle stuff
//
// Revision 1.7 2002/04/23 06:06:19 niceass // Revision 1.7 2002/04/23 06:06:19 niceass
// pressure particles // pressure particles
// //
@ -2362,21 +2365,23 @@ void CG_ParticleSteam (vec3_t org, vec3_t vel, int duration, float alpha, float
p->width = LARGESIZE*0.06f; p->width = LARGESIZE*0.06f;
p->height = LARGESIZE*0.06f; p->height = LARGESIZE*0.06f;
p->endheight = LARGESIZE*0.70; p->endheight = LARGESIZE*0.70f;
p->endwidth = LARGESIZE*0.70; p->endwidth = LARGESIZE*0.70f;
p->rotate = qtrue; p->rotate = qtrue;
p->roll = crandom()*179; p->roll = crandom()*179;
p->pshader = cgs.media.smokePuffShader; p->pshader = cgs.media.smokePuffShader;
//cgs.media.grenadeExplosionShader
p->type = P_SMOKE; p->type = P_SMOKE;
VectorCopy(org, p->org); VectorCopy(org, p->org);
p->vel[0] = vel[0]; p->vel[0] = vel[0]*speed;
p->vel[1] = vel[1]; p->vel[1] = vel[1]*speed;
p->vel[2] = vel[2]; p->vel[2] = vel[2]*speed;
p->accel[0] = 0; p->accel[0] = 0;
p->accel[1] = 0; p->accel[1] = 0;