From 63634812556f5339e80f10cac21a017273a4bc5e Mon Sep 17 00:00:00 2001 From: Bryce Hutchings Date: Mon, 29 Apr 2002 06:13:31 +0000 Subject: [PATCH] small particle stuff --- reaction/cgame/cg_marks.c | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/reaction/cgame/cg_marks.c b/reaction/cgame/cg_marks.c index 949cccd1..a2a57641 100644 --- a/reaction/cgame/cg_marks.c +++ b/reaction/cgame/cg_marks.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.8 2002/04/29 06:13:31 niceass +// small particle stuff +// // Revision 1.7 2002/04/23 06:06:19 niceass // pressure particles // @@ -2362,21 +2365,23 @@ void CG_ParticleSteam (vec3_t org, vec3_t vel, int duration, float alpha, float p->width = LARGESIZE*0.06f; p->height = LARGESIZE*0.06f; - p->endheight = LARGESIZE*0.70; - p->endwidth = LARGESIZE*0.70; + p->endheight = LARGESIZE*0.70f; + p->endwidth = LARGESIZE*0.70f; p->rotate = qtrue; p->roll = crandom()*179; p->pshader = cgs.media.smokePuffShader; + //cgs.media.grenadeExplosionShader + p->type = P_SMOKE; VectorCopy(org, p->org); - p->vel[0] = vel[0]; - p->vel[1] = vel[1]; - p->vel[2] = vel[2]; + p->vel[0] = vel[0]*speed; + p->vel[1] = vel[1]*speed; + p->vel[2] = vel[2]*speed; p->accel[0] = 0; p->accel[1] = 0;