diff --git a/reaction/game/bg_misc.c b/reaction/game/bg_misc.c index 1b8b6662..cf049d07 100644 --- a/reaction/game/bg_misc.c +++ b/reaction/game/bg_misc.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.30 2002/03/02 12:24:30 jbravo +// Removed some debugging messages +// // Revision 1.29 2002/02/23 16:55:09 jbravo // Added debugging to help find what was going with can't find item for weapon // error that crash the server. @@ -890,14 +893,6 @@ BG_FindItemForWeapon gitem_t *BG_FindItemForWeapon( weapon_t weapon ) { gitem_t *it; -// JBravo: adding debugging messages. - if (weapon > 10) { - Com_Printf("The server will most likly crash now.\n"); - Com_Printf("If you see this message, write down what was happening\n"); - Com_Printf("and let JBravo know about it.\n"); - Com_Printf("in BG_FindItemForWeapon: weapon is %i.\n", weapon); - } - for ( it = bg_itemlist + 1 ; it->classname ; it++) { if ( it->giType == IT_WEAPON && it->giTag == weapon ) { return it; diff --git a/reaction/game/g_active.c b/reaction/game/g_active.c index 87480315..9fcfb4d4 100644 --- a/reaction/game/g_active.c +++ b/reaction/game/g_active.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.58 2002/03/02 12:24:30 jbravo +// Removed some debugging messages +// // Revision 1.57 2002/02/27 01:54:29 jbravo // More spectatorfixes and finally stopped all fallingdamage anims and // sounds during LCA. @@ -1082,9 +1085,6 @@ int ThrowWeapon( gentity_t *ent, qboolean forceThrow ) weap = client->ps.weapon; } -// JBravo: adding debugging messages. - G_Printf("in ThrowWeapon: weapon is %i\n", weap); - xr_item = BG_FindItemForWeapon( weap ); //Elder: Send a server command instead of force-setting diff --git a/reaction/game/g_misc.c b/reaction/game/g_misc.c index e62a3515..513266f3 100644 --- a/reaction/game/g_misc.c +++ b/reaction/game/g_misc.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.22 2002/03/02 12:24:30 jbravo +// Removed some debugging messages +// // Revision 1.21 2002/02/23 16:55:09 jbravo // Added debugging to help find what was going with can't find item for weapon // error that crash the server. @@ -359,9 +362,6 @@ void InitShooter( gentity_t *ent, int weapon ) { ent->use = Use_Shooter; ent->s.weapon = weapon; -// JBravo: adding debugging messages. - G_Printf("in InitShooter: weapon is %i\n", weapon); - RegisterItem( BG_FindItemForWeapon( weapon ) ); G_SetMovedir( ent->s.angles, ent->movedir );