Made underwater bubbles 3 times smaller

This commit is contained in:
Andrei Drexler 2003-08-02 22:29:07 +00:00
parent d0a517306e
commit 39da50151f

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.42 2003/08/02 22:29:07 makro
// Made underwater bubbles 3 times smaller
//
// Revision 1.41 2002/08/25 07:09:20 niceass // Revision 1.41 2002/08/25 07:09:20 niceass
// added "life" setting to func_pressure // added "life" setting to func_pressure
// //
@ -224,7 +227,8 @@ void CG_BubbleTrail(vec3_t start, vec3_t end, float spacing)
re->reType = RT_SPRITE; re->reType = RT_SPRITE;
re->rotation = 0; re->rotation = 0;
re->radius = 3; //Makro - changed from 3
re->radius = 1;
re->customShader = cgs.media.waterBubbleShader; re->customShader = cgs.media.waterBubbleShader;
re->shaderRGBA[0] = 0xff; re->shaderRGBA[0] = 0xff;
re->shaderRGBA[1] = 0xff; re->shaderRGBA[1] = 0xff;