diff --git a/reaction/cgame/cg_effects.c b/reaction/cgame/cg_effects.c index dbd87768..2f931ad1 100644 --- a/reaction/cgame/cg_effects.c +++ b/reaction/cgame/cg_effects.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.42 2003/08/02 22:29:07 makro +// Made underwater bubbles 3 times smaller +// // Revision 1.41 2002/08/25 07:09:20 niceass // added "life" setting to func_pressure // @@ -224,7 +227,8 @@ void CG_BubbleTrail(vec3_t start, vec3_t end, float spacing) re->reType = RT_SPRITE; re->rotation = 0; - re->radius = 3; + //Makro - changed from 3 + re->radius = 1; re->customShader = cgs.media.waterBubbleShader; re->shaderRGBA[0] = 0xff; re->shaderRGBA[1] = 0xff;