- Adjust default auto-exposure a bit higher.

This commit is contained in:
James Canete 2012-10-17 13:10:47 +00:00
parent 982eab2003
commit 37d3b05a85
2 changed files with 3 additions and 2 deletions

View file

@ -1,3 +1,4 @@
- Adjust default auto-exposure a bit higher.
- Added .mtr file support. .mtr files are just .shader files that are accessed first.
- Added support for q3gl2_sun shaderparm in sky shaders to control sun shadows
- Added r_shadowFilter 0/1/2 for cascaded shadow maps.

View file

@ -3245,8 +3245,8 @@ void RE_LoadWorldMap( const char *name ) {
VectorNormalize( tr.sunDirection );
// set default autoexposure settings
tr.autoExposureMinMax[0] = -2.0;
tr.autoExposureMinMax[1] = 2.0;
tr.autoExposureMinMax[0] = -3.0;
tr.autoExposureMinMax[1] = 3.0;
tr.worldMapLoaded = qtrue;