From 37d3b05a8545537f0c6f57624635d372495e0cfb Mon Sep 17 00:00:00 2001 From: James Canete Date: Wed, 17 Oct 2012 13:10:47 +0000 Subject: [PATCH] - Adjust default auto-exposure a bit higher. --- reaction/Reaction-ChangeLog | 1 + reaction/code/renderergl2/tr_bsp.c | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/reaction/Reaction-ChangeLog b/reaction/Reaction-ChangeLog index b47cf88c..4238e2b4 100644 --- a/reaction/Reaction-ChangeLog +++ b/reaction/Reaction-ChangeLog @@ -1,3 +1,4 @@ +- Adjust default auto-exposure a bit higher. - Added .mtr file support. .mtr files are just .shader files that are accessed first. - Added support for q3gl2_sun shaderparm in sky shaders to control sun shadows - Added r_shadowFilter 0/1/2 for cascaded shadow maps. diff --git a/reaction/code/renderergl2/tr_bsp.c b/reaction/code/renderergl2/tr_bsp.c index e510635f..c06efa91 100644 --- a/reaction/code/renderergl2/tr_bsp.c +++ b/reaction/code/renderergl2/tr_bsp.c @@ -3245,8 +3245,8 @@ void RE_LoadWorldMap( const char *name ) { VectorNormalize( tr.sunDirection ); // set default autoexposure settings - tr.autoExposureMinMax[0] = -2.0; - tr.autoExposureMinMax[1] = 2.0; + tr.autoExposureMinMax[0] = -3.0; + tr.autoExposureMinMax[1] = 3.0; tr.worldMapLoaded = qtrue;