mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-22 20:31:11 +00:00
Elevator stuff
This commit is contained in:
parent
7d4bc9f176
commit
32f6881429
2 changed files with 4 additions and 55 deletions
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.39 2002/05/24 18:42:35 makro
|
||||
// Elevator stuff
|
||||
//
|
||||
// Revision 1.38 2002/05/23 18:37:50 makro
|
||||
// Bots should crouch more often when they attack with a SSG
|
||||
// Made this depend on skill. Also, elevator stuff
|
||||
|
@ -1118,7 +1121,7 @@ void InitMover( gentity_t *ent ) {
|
|||
if (G_SpawnString( "pathtarget","", &sound)) {
|
||||
Q_strncpyz(ent->pathtarget, sound, sizeof(ent->pathtarget));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -6,60 +6,6 @@
|
|||
--------------------Configuration: game - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6F3.tmp" with contents
|
||||
[
|
||||
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
||||
"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
|
||||
]
|
||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6F3.tmp"
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6F4.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
||||
\reactionoutput\ai_chat.obj
|
||||
\reactionoutput\ai_cmd.obj
|
||||
\reactionoutput\ai_dmnet.obj
|
||||
\reactionoutput\ai_dmq3.obj
|
||||
\reactionoutput\ai_main.obj
|
||||
\reactionoutput\ai_team.obj
|
||||
\reactionoutput\ai_vcmd.obj
|
||||
\reactionoutput\bg_misc.obj
|
||||
\reactionoutput\bg_pmove.obj
|
||||
\reactionoutput\bg_slidemove.obj
|
||||
\reactionoutput\g_active.obj
|
||||
\reactionoutput\g_arenas.obj
|
||||
\reactionoutput\g_bot.obj
|
||||
\reactionoutput\g_client.obj
|
||||
\reactionoutput\g_cmds.obj
|
||||
\reactionoutput\g_combat.obj
|
||||
\reactionoutput\g_fileio.obj
|
||||
\reactionoutput\g_items.obj
|
||||
\reactionoutput\g_main.obj
|
||||
\reactionoutput\g_matchmode.obj
|
||||
\reactionoutput\g_mem.obj
|
||||
\reactionoutput\g_misc.obj
|
||||
\reactionoutput\g_missile.obj
|
||||
\reactionoutput\g_mover.obj
|
||||
\reactionoutput\g_session.obj
|
||||
\reactionoutput\g_spawn.obj
|
||||
\reactionoutput\g_svcmds.obj
|
||||
\reactionoutput\g_syscalls.obj
|
||||
\reactionoutput\g_target.obj
|
||||
\reactionoutput\g_team.obj
|
||||
\reactionoutput\g_teamplay.obj
|
||||
\reactionoutput\g_trigger.obj
|
||||
\reactionoutput\g_utils.obj
|
||||
\reactionoutput\g_weapon.obj
|
||||
\reactionoutput\q_math.obj
|
||||
\reactionoutput\q_shared.obj
|
||||
\reactionoutput\rxn_game.obj
|
||||
\reactionoutput\zcam.obj
|
||||
\reactionoutput\zcam_target.obj
|
||||
]
|
||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP6F4.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ai_dmq3.c
|
||||
Linking...
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue