mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-10 23:32:06 +00:00
Fixed a bug in the sky portal code
This commit is contained in:
parent
9057628f98
commit
0d5dafd250
2 changed files with 101 additions and 10 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.63 2003/01/11 17:42:18 makro
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// Fixed a bug in the sky portal code
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//
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// Revision 1.62 2002/08/30 00:00:16 makro
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// Revision 1.62 2002/08/30 00:00:16 makro
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// Sky portals
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// Sky portals
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//
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//
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@ -492,16 +495,15 @@ void SP_misc_sky_portal(gentity_t * ent)
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trap_GetConfigstring(CS_SKYPORTAL, info, sizeof(info));
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trap_GetConfigstring(CS_SKYPORTAL, info, sizeof(info));
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ent->r.svFlags |= SVF_PORTAL;
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ent->r.svFlags |= SVF_PORTAL;
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VectorClear(ent->r.mins);
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VectorClear(ent->r.maxs);
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trap_LinkEntity(ent);
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if (!info[0]) {
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if (!info[0]) {
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gentity_t *skyportal = G_Find(NULL, FOFS(targetname), ent->target);
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gentity_t *skyportal = G_Find(NULL, FOFS(targetname), ent->target);
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//G_Printf("^1 SKY PORTAL !!!\n");
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//G_Printf("^1 SKY PORTAL !!!\n");
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VectorClear(ent->r.mins);
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VectorClear(ent->r.maxs);
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trap_LinkEntity(ent);
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if (skyportal) {
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if (skyportal) {
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memset(info, 0, sizeof(info));
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memset(info, 0, sizeof(info));
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Info_SetValueForKey(info, "x", va("%f", skyportal->s.origin[0]));
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Info_SetValueForKey(info, "x", va("%f", skyportal->s.origin[0]));
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@ -515,7 +517,7 @@ void SP_misc_sky_portal(gentity_t * ent)
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//ent->s.eType = ET_PORTAL;
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//ent->s.eType = ET_PORTAL;
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//ent->r.svFlags |= SVF_BROADCAST;
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//ent->r.svFlags |= SVF_BROADCAST;
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} else {
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} else {
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G_Printf("misc_sky_portal entity with bad target at %s\n", vtos(ent->s.origin));
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G_Printf(S_COLOR_YELLOW "WARNING: misc_sky_portal entity with bad target at %s\n", vtos(ent->s.origin));
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trap_SetConfigstring(CS_SKYPORTAL, "");
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trap_SetConfigstring(CS_SKYPORTAL, "");
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G_FreeEntity(ent);
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G_FreeEntity(ent);
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}
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}
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@ -3,16 +3,58 @@
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<pre>
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<pre>
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<h1>Build Log</h1>
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<h1>Build Log</h1>
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<h3>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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</h3>
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<h3>Command Lines</h3>
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<h3>Command Lines</h3>
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP81.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP14.tmp" with contents
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[
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
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"C:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_active.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_bot.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_client.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_combat.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_items.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_main.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mem.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_misc.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_missile.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_mover.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_session.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_target.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_team.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_utils.c"
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"C:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
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"C:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam.c"
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"C:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
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]
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]
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP81.tmp"
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Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP14.tmp"
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP82.tmp" with contents
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Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15.tmp" with contents
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[
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[
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
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\reactionoutput\ai_chat.obj
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\reactionoutput\ai_chat.obj
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@ -55,17 +97,64 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
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\reactionoutput\zcam.obj
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\reactionoutput\zcam.obj
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\reactionoutput\zcam_target.obj
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\reactionoutput\zcam_target.obj
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]
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]
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP82.tmp"
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Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15.tmp"
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<h3>Output Window</h3>
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<h3>Output Window</h3>
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Compiling...
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Compiling...
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ai_chat.c
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ai_cmd.c
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ai_dmnet.c
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ai_dmq3.c
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C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c(2703) : warning C4101: 'info1' : unreferenced local variable
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C:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c(2703) : warning C4101: 'info2' : unreferenced local variable
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ai_main.c
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ai_team.c
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ai_vcmd.c
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g_active.c
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g_arenas.c
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g_bot.c
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g_client.c
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g_cmds.c
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C:\Games\Quake3\rq3source\reaction\game\g_client.c(1572) : warning C4701: local variable 'classname' may be used without having been initialized
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g_combat.c
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g_fileio.c
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C:\Games\Quake3\rq3source\reaction\game\g_combat.c(2123) : warning C4700: local variable 'asave' used without having been initialized
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g_items.c
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g_main.c
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g_matchmode.c
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g_mem.c
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g_misc.c
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g_missile.c
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g_mover.c
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g_session.c
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g_spawn.c
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g_svcmds.c
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g_syscalls.c
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g_target.c
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g_target.c
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g_team.c
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g_teamplay.c
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g_trigger.c
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g_utils.c
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g_weapon.c
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rxn_game.c
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C:\Games\Quake3\rq3source\reaction\game\g_weapon.c(1998) : warning C4701: local variable 'tr' may be used without having been initialized
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zcam.c
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zcam_target.c
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Linking...
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Linking...
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
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<h3>Results</h3>
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<h3>Results</h3>
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qagamex86.dll - 0 error(s), 0 warning(s)
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qagamex86.dll - 0 error(s), 5 warning(s)
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<h3>
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--------------------Configuration: ui - Win32 Release TA--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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uix86.dll - 0 error(s), 0 warning(s)
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</pre>
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</pre>
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</body>
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</body>
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</html>
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</html>
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