reaction/misc/example-reaction.ini

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2012-03-30 13:30:02 +00:00
# This is an example TeamPlay ini for Reaction servers. Lines begining
# with '#' are comments. Everything after '//' on a line is also a comment.
# This file is based on CannonFodder's rq3.ini
# The ini should begin with a main section. The cvars here are global defaults.
<main>
timelimit 20 // The amount of time spent playing each map
fraglimit 0 // Turn off fraglimit for a TP rotation!
g_gametype 4 // 0 = FFA, 4 = TP, 5 = CTB
g_friendlyfire 1 // 0 = FF off, 1 = FF on and 2 = FF off, knockback on
g_RQ3_maxteamkills 5 // Number of teamkills before the player is kicked
g_RQ3_twbanrounds 1
g_RQ3_tkbanrounds 1
g_RQ3_maxweapons 1
g_RQ3_roundlimit 0 // Max no. of rounds to play on each map (0 = no limit)
g_RQ3_roundtimelimit 2 // Length of each round
g_RQ3_tgren 2 // Number of grenades with the bandolier
g_RQ3_limchasecam 0
</main>
# Here we define the teams. First comes the name of the team, then the teams
# model and skin. Format for model is: modelname/skin
<team1>
"Robbers"
reactionmale/robbers
</team1>
<team2>
"Cops"
reactionmale/cops
</team2>
# And now the actual maprotation. Map specific cvars can be included within each
# maps definition. After each map has finished, cvars are reset to values in the
# <main> section. So if you change a cvar in a <map> section, you need to put it's
# default in the <main> section.
# Example:
# <map>
# mapname
# cvar
# cvar
# ...
# </map>
<rotation>
<map>
urban
</map>
<map>
jericho
g_gametype 0
</map>
<map>
kibuye
</map>
<map>
skyscraper
</map>
<map>
teamjungle
</map>
<map>
vashes
</map>
</rotation>
# Matchmode commands - captain, ready, sub, teamname, teammodel, reflogin, ref, refresign