reaction/uifiles/ingame_leave.menu

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#include "ui/menudef.h"
{
menuDef {
name "ingame_leave"
visible 0
fullscreen 0
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//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open _prev }
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rect 496 64 128 112
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items
style 1
shadowStyle 1
onOpen { play "sound/misc/menu1.wav" ; show grpMenu ; hide grpConfirm }
//Window
itemdef {
rect 0 0 128 112
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
itemdef {
rect 9 1 120 24
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-title"
visible 1
decoration
}
itemdef {
rect 9 1 120 24
style WINDOW_STYLE_EMPTY
forecolor Ig_Window_TitleColor
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_LEFT
textalignx 24
textaligny 16
text "Exit Reaction"
visible 1
decoration
}
//Options
itemdef {
name leave
text "^_M^_ain Menu"
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shortcutKey "M"
group grpMenu
style WINDOW_STYLE_EMPTY
rect 0 34 128 20
type ITEM_TYPE_BUTTON
textalign 1
textalignx 64
textaligny 18
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpMenu ; show leaveConfirm }
}
itemdef {
name leave
group grpMenu
text "^_R^_estart"
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shortcutKey "R"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 0 54 128 20
textalign 1
textalignx 64
textaligny 18
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpMenu ; show restartConfirm }
}
itemdef {
name leave
group grpMenu
type ITEM_TYPE_BUTTON
text "^_Q^_uit"
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shortcutKey "Q"
style WINDOW_STYLE_EMPTY
rect 0 74 128 20
textalign 1
textalignx 64
textaligny 18
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpMenu ; show quitConfirm }
}
// CONFIRMS //
itemdef {
name leaveConfirm
text "Exit to"
group grpConfirm
style WINDOW_STYLE_EMPTY
rect 0 33 128 20
textalign 1
textalignx 64
textaligny 18
textscale .225
decoration
forecolor 1 1 1 1
visible 1
}
itemdef {
name leaveConfirm
text "Main Menu?"
group grpConfirm
style WINDOW_STYLE_EMPTY
rect 0 50 128 20
textalign 1
textalignx 64
textaligny 18
textscale .225
decoration
forecolor 1 1 1 1
visible 1
}
itemdef {
name leaveConfirm
text "^_Y^_es"
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shortcutKey "Y"
group grpConfirm
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_FILLED
rect 18 80 40 16
textalign 1
textalignx 20
textaligny 12
forecolor 1 1 1 1
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 1
action { uiScript leave }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
itemdef {
name leaveConfirm
text "^_N^_o"
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shortcutKey "N"
group grpConfirm
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_FILLED
rect 70 80 40 16
textalign 1
textalignx 20
textaligny 12
forecolor 1 1 1 1
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpConfirm ; show grpMenu }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
itemdef {
name restartConfirm
text "Want to"
group grpConfirm
style WINDOW_STYLE_EMPTY
rect 0 33 128 20
textalign 1
textalignx 64
textaligny 18
textscale .225
decoration
forecolor 1 1 1 1
visible 1
}
itemdef {
name restartConfirm
text "Restart Map?"
group grpConfirm
style WINDOW_STYLE_EMPTY
rect 0 50 128 20
textalign 1
textalignx 64
textaligny 18
textscale .225
decoration
forecolor 1 1 1 1
visible 1
}
itemdef {
name restartConfirm
text "^_Y^_es"
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shortcutKey "Y"
group grpConfirm
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_FILLED
rect 18 80 40 16
textalign 1
textalignx 20
textaligny 12
forecolor 1 1 1 1
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 1
action { play "sound/misc/menu1.wav" ; exec "map_restart" ; close ingame_leave ; close ingame }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
itemdef {
name restartConfirm
text "^_N^_o"
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shortcutKey "N"
group grpConfirm
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_FILLED
rect 70 80 40 16
textalign 1
textalignx 20
textaligny 12
forecolor 1 1 1 1
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpConfirm ; show grpMenu }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
itemdef {
name quitConfirm
text "Want to"
group grpConfirm
style WINDOW_STYLE_EMPTY
rect 0 33 128 20
textalign 1
textalignx 64
textaligny 18
textscale .225
forecolor 1 1 1 1
decoration
visible 1
}
itemdef {
name quitConfirm
text "Quit Game?"
group grpConfirm
style WINDOW_STYLE_EMPTY
rect 0 50 128 20
textalign 1
textalignx 64
textaligny 18
textscale .225
forecolor 1 1 1 1
decoration
visible 1
}
itemdef {
name quitConfirm
text "^_Y^_es"
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shortcutKey "Y"
group grpConfirm
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_FILLED
rect 18 80 40 16
textalign 1
textalignx 20
textaligny 12
forecolor 1 1 1 1
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 1
action { uiScript quit }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
itemdef {
name quitConfirm
text "^_N^_o"
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shortcutKey "N"
group grpConfirm
type ITEM_TYPE_BUTTON
textscale .225
style WINDOW_STYLE_FILLED
rect 70 80 40 16
textalign 1
textalignx 20
textaligny 12
forecolor 1 1 1 1
border 1
bordersize 1
backcolor Ig_Sub_Color1
forecolor Ig_Sub_TextColor
bordercolor Ig_Sub_BorderColor1
visible 1
action { play "sound/misc/menu1.wav" ; hide grpConfirm ; show grpMenu }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}
}
}