reaction/uifiles/createserver.menu

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#include "ui/menudef.h"
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#include "ui/tabs.h"
#define TEXT_COLOR 0 0 0
#define LINE_WIDTH 260
#define ANGLES -7 -97
#define OPTION_COLOR 0 0 .1 1
#define Tab_Color1 0 0 0 1
#define Tab_Color2 0 0 .5 1
#define VSPACE 16
#define VSIZE 16
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
#define HINT_COLOR .25 .25 .25
#define HINT_FADE_TIME 125
//#define LINE_WIDTH 240
{
menuDef {
renderpoint
name "createserver"
visible MENU_FALSE // Visible on open
//fullScreen MENU_FALSE
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
rect 144 8 332 426
anglevectors ANGLES
style WINDOW_STYLE_EMPTY
//style WINDOW_STYLE_FILLED
//backcolor 0 0 0 1
popup
onOOBClick { close _self ; open _prev }
onOpen { play "sound/ui/whoosh3.wav" ; uiScript "loadArenas" ;
setitemcolor hints forecolor HINT_COLOR 1 ; hide "hints" ;
ACTIVATE_TAB(1) ;
}
onEsc { close _self }
onOpenSpecial {
//normal items
setItemColor "fade_fore_alpha" forecolor 5 5 5 0 ;
timeFade "fade_fore_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ;
//icon - special alpha
setItemColor "icon" forecolor 5 5 5 0 ;
timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
//line - special alpha; using backcolor
setItemColor "line" backcolor 5 5 5 0 ;
timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ;
}
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itemDef {
name "paper"
menuAnchor
subgroup "fade_fore_alpha"
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor MENUCOLOR_MOD 1
rect 0 -16 360 500
anglevectors ANGLES
visible 1
decoration
}
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//Title
itemDef {
renderpoint
name "title"
subgroup "fade_fore_alpha"
text "Host a game:"
forecolor .0 .0 .1 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignRect paper ITEM_ALIGN_LEFT 28 44 480 20
visible 1
autowrapped
decoration
}
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//Line
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itemDef {
name "line"
style WINDOW_STYLE_FILLED
backcolor .25 .25 .25 LINE_ALPHA
alignrect "title" ITEM_ALIGN_LEFT 0 56 LINE_WIDTH 2
visible 1
decoration
}
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//Icon used to be here
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itemDef {
name icon
background UI_ASSETS"/icons/rq3-menu-start.tga"
forecolor 1 1 1 ICON_ALPHA
//rect 336 12 32 32
alignrect "line" ITEM_ALIGN_RIGHT 0 -32 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
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// GO //
itemDef {
name "btn_run,allgroups,group3"
subgroup "fade_fore_alpha"
text "> ^_G^_O <"
shortcutKey "G"
forecolor .5 0 0 1
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_RIGHT
textscale .25
textalignx 36
textaligny 14
alignRect line ITEM_ALIGN_RIGHT 0 -28 40 24
visible 1
autowrapped
action { uiScript StartServer }
}
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//map
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ADD_TAB(
"^_1^_. Map.",
"M", 1, "group2,group3",
alignrect "title" ITEM_ALIGN_LEFT 2 32 36 20
)
ADD_HINT("hint_tab1", "Step 1 : map selection", "group2,group3")
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//Gameplay
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ADD_TAB(
"^_2^_.Gameplay.",
"G", 2, "group1,group3",
alignrect "tab1" ITEM_ALIGN_LEFT 40 0 56 16
)
ADD_HINT("hint_tab2", "Step 2 : gameplay options", "group1,group3")
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//Advanced
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ADD_TAB(
"^_3^_.Advanced.",
"A", 3, "group1,group2",
alignrect "tab2" ITEM_ALIGN_LEFT 64 0 56 16
)
ADD_HINT("hint_tab3", "Final step : configure advanced options", "group1,group2")
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/*
==========================================================
Group # 1
==========================================================
*/
// Map list //
itemDef {
name "maplist"
subgroup "fade_fore_alpha,group1,allgroups"
LISTBOX_STYLE(.225, 8)
alignrect "line" ITEM_ALIGN_RIGHT 4 88 128 200
feeder FEEDER_ALLMAPS
visible 1
columns 1 2 140 22
ASSIGN_HINT("hint_maps")
}
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ADD_HINT("hint_maps", "Select a map", "group1")
itemDef {
name "map_preview"
//group "fade_fore_alpha"
subgroup "fade_fore_alpha,group1,allgroups"
rect -16 204 120 90
anglevectors 7 -83
ownerdraw UI_STARTMAPCINEMATIC
style WINDOW_STYLE_EMPTY
decoration
visible 1
}
itemDef {
renderpoint
name "polaroid"
group "fade_fore_alpha,group1,allgroups"
style WINDOW_STYLE_SHADER
background UI_ASSETS"/polaroid"
alignrect "map_preview" ITEM_ALIGN_CENTER 0 -23 160 160
visible 1
decoration
}
// Host name
itemDef {
name "host_caption"
group "fade_fore_alpha,group1,allgroups"
style 0
text "Host Name:"
alignrect "line" ITEM_ALIGN_LEFT 16 36 208 20
textscale .225
textalign 0
textalignx 4
textaligny 16
forecolor OPTION_COLOR
visible 1
decoration
}
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itemDef {
name "host_dots"
group "fade_fore_alpha,group1,allgroups"
style 0
text ".............................................."
alignrect "host_caption" ITEM_ALIGN_RIGHT 0 0 168 20
textscale .225
textalign ITEM_ALIGN_RIGHT
textalignx 198
textaligny 20
forecolor OPTION_COLOR
visible 1
decoration
}
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itemDef {
//name "host_field"
name "allgroups,group1,gr1_ctrl1,fade_alpha"
group "fade_fore_alpha,group1,allgroups"
alignrect "host_caption" ITEM_ALIGN_RIGHT -32 0 168 20
type ITEM_TYPE_EDITFIELD
style 0
text ""
cvar "sv_hostname"
backcolor 0 0 0 .1
forecolor 0 0 0 1
outlinecolor 0 0 1 .5
border 0
textstyle 0
maxChars 32
maxPaintChars 18
textscale .225
textalign 0
textalignx 4
textaligny 16
visible 1
ASSIGN_HINT("hint_hostname")
}
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ADD_HINT("hint_hostname", "Specifies the name of the server as shown in the server browser", "group1")
// Gametype
itemdef {
name "gametype_caption"
group "fade_fore_alpha,group1,allgroups"
style 0
text "Gametype:"
alignrect "host_caption" ITEM_ALIGN_LEFT 0 24 208 20
textscale .225
textalign 0
textalignx 4
textaligny 16
forecolor OPTION_COLOR
visible 1
decoration
}
//BEGIN_OPTION("Gametype", "g_gametype", ITEM_TYPE_MULTI, 2, 1)
BEGIN_SIMPLE_OPTION(2, 1)
alignrect "gametype_caption" ITEM_ALIGN_RIGHT -28 2 160 20
text ""
ownerdraw UI_NETGAMETYPE
ASSIGN_HINT("hint_gametype")
END_OPTION
ADD_HINT("hint_gametype", "Sets the general mode of gameplay", "group1")
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/*
==========================================================
Group # 2
==========================================================
*/
//Max players
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BEGIN_OPTION("Maximum Players", "sv_maxclients", ITEM_TYPE_NUMERICFIELD, 1, 2)
//alignrect "line" ITEM_ALIGN_CENTER 56 32 112 VSIZE
alignrect "line" ITEM_ALIGN_CENTER 56 44 112 VSIZE
maxChars 4
ASSIGN_HINT("hint_maxclients")
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END_OPTION
ADD_HINT("hint_maxclients", "The maximum number of players allowed on your server at once", "group2")
// Time limit
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BEGIN_OPTION("Time Limit", "timelimit", ITEM_TYPE_NUMERICFIELD, 2, 2)
OPTION_BELOW("gr2_ctrl1")
maxChars 4
ASSIGN_HINT("hint_time")
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END_OPTION
ADD_HINT("hint_time", "Sets the amount of time in minutes that each map will take (Set to 0 for no limit)", "group2")
// Gametype-specific options
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// Deathmatch
// Frag limit
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BEGIN_OPTION("Frag Limit", "fraglimit", ITEM_TYPE_NUMERICFIELD, 3, 2)
OPTION_BELOW("gr2_ctrl2")
maxChars 4
ASSIGN_HINT("hint_frag")
cvarTest "ui_actualNetGameType"
showCvar { "0" }
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END_OPTION
ADD_HINT("hint_frag", "Sets the amount of frags needed to win (Set to 0 for no limit)", "group2")
// Capture the Briefcase
// Capture limit
BEGIN_OPTION("Capture Limit", "capturelimit", ITEM_TYPE_NUMERICFIELD, 4, 2)
OPTION_BELOW("gr2_ctrl2")
maxChars 4
ASSIGN_HINT("hint_capture")
cvarTest "ui_actualNetGameType"
showCvar { "5" }
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END_OPTION
ADD_HINT("hint_capture", "Sets the number of briefcase captures that must be reached to win", "group2")
// Force join
BEGIN_OPTION("Force Join", "g_teamautojoin", ITEM_TYPE_YESNO, 5, 2)
//kind YESNO_ICON_RIGHT
OPTION_BELOW("gr2_ctrl4")
ASSIGN_HINT("hint_autojoin")
cvarTest "ui_actualNetGameType"
showCvar { "5" }
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END_OPTION
ADD_HINT("hint_autojoin", "Force players to automatically join a team on connect", "group2")
// Even teams
BEGIN_OPTION("Even Teams", "g_teamforcebalance", ITEM_TYPE_YESNO, 6, 2)
//kind YESNO_ICON_RIGHT
OPTION_BELOW("gr2_ctrl5")
ASSIGN_HINT("hint_even")
cvarTest "ui_actualNetGameType"
showCvar { "5" }
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END_OPTION
ADD_HINT("hint_even", "Force team balancing", "group2")
// Friendly fire
BEGIN_OPTION("Friendly Fire", "g_friendlyfire", ITEM_TYPE_MULTI, 7, 2)
OPTION_BELOW("gr2_ctrl6")
cvarFloatList {
"Off" 0
"Off/knockback" 2
"On" 1
}
ASSIGN_HINT("hint_ff")
cvarTest "ui_actualNetGameType"
showCvar { "5" }
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END_OPTION
ADD_HINT("hint_ff", "Determines if players can damage their own teammates", "group2")
// Bandolier grenades
BEGIN_OPTION("Bandolier Grenades", "g_RQ3_tgren", ITEM_TYPE_MULTI, 8, 2)
OPTION_BELOW("gr2_ctrl7")
cvarFloatList {
"1" 1
"2" 2
"None" 0
}
ASSIGN_HINT("hint_tgren")
cvarTest "ui_actualNetGameType"
showCvar { "5" }
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END_OPTION
ADD_HINT("hint_tgren", "Sets the number of grenades that come with the bandolier", "group2")
// Team Deathmatch
// Frag limit
BEGIN_OPTION("Frag Limit", "fraglimit", ITEM_TYPE_NUMERICFIELD, 9, 2)
OPTION_BELOW("gr2_ctrl2")
maxChars 4
ASSIGN_HINT("hint_frag")
cvarTest "ui_actualNetGameType"
showCvar { "3" }
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END_OPTION
// Force join
BEGIN_OPTION("Force Join", "g_teamautojoin", ITEM_TYPE_YESNO, 10, 2)
//kind YESNO_ICON_RIGHT
OPTION_BELOW("gr2_ctrl9")
ASSIGN_HINT("hint_autojoin")
cvarTest "ui_actualNetGameType"
showCvar { "3" }
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END_OPTION
// Even teams
BEGIN_OPTION("Even Teams", "g_teamforcebalance", ITEM_TYPE_YESNO, 11, 2)
//kind YESNO_ICON_RIGHT
OPTION_BELOW("gr2_ctrl10")
ASSIGN_HINT("hint_even")
cvarTest "ui_actualNetGameType"
showCvar { "3" }
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END_OPTION
// Friendly fire
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BEGIN_OPTION("Friendly Fire", "g_friendlyfire", ITEM_TYPE_MULTI, 12, 2)
OPTION_BELOW("gr2_ctrl11")
cvarFloatList {
"Off" 0
"Off/knockback" 2
"On" 1
}
ASSIGN_HINT("hint_ff")
cvarTest "ui_actualNetGameType"
showCvar { "3" }
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END_OPTION
// Bandolier grenades
BEGIN_OPTION("Bandolier Grenades", "g_RQ3_tgren", ITEM_TYPE_MULTI, 13, 2)
OPTION_BELOW("gr2_ctrl12")
cvarFloatList {
"1" 1
"2" 2
"None" 0
}
ASSIGN_HINT("hint_tgren")
cvarTest "ui_actualNetGameType"
showCvar { "3" }
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END_OPTION
// Team Deathmatch Mode
BEGIN_OPTION("TeamDM Mode", "g_RQ3_tdmMode", ITEM_TYPE_MULTI, 14, 2)
OPTION_BELOW("gr2_ctrl13")
cvarFloatList {
"Classic" 0
"TP Style" 1
}
ASSIGN_HINT("hint_tdm_mode")
cvarTest "ui_actualNetGameType"
showCvar { "3" }
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END_OPTION
ADD_HINT("hint_tdm_mode", "Toggles TP/DM Style weapon/item selection", "group2")
// RQ3 Teamplay
// Round limit
BEGIN_OPTION("Round Limit", "g_RQ3_roundlimit", ITEM_TYPE_NUMERICFIELD, 15, 2)
OPTION_BELOW("gr2_ctrl2")
maxChars 4
ASSIGN_HINT("hint_rounds")
cvarTest "ui_actualNetGameType"
showCvar { "4" }
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END_OPTION
ADD_HINT("hint_rounds", "The map will end when one of the teams wins this many rounds", "group2")
// Round time limit
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BEGIN_OPTION("Round Time Limit", "g_RQ3_roundTimeLimit", ITEM_TYPE_NUMERICFIELD, 16, 2)
OPTION_BELOW("gr2_ctrl15")
maxChars 4
ASSIGN_HINT("hint_roundtime")
cvarTest "ui_actualNetGameType"
showCvar { "4" }
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END_OPTION
ADD_HINT("hint_roundtime", "Each round will end after this many minutes", "group2")
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// Force join
BEGIN_OPTION("Force Join", "g_teamautojoin", ITEM_TYPE_YESNO, 17, 2)
//kind YESNO_ICON_RIGHT
OPTION_BELOW("gr2_ctrl16")
ASSIGN_HINT("hint_autojoin")
cvarTest "ui_actualNetGameType"
showCvar { "4" }
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END_OPTION
// Even teams
BEGIN_OPTION("Even Teams", "g_teamforcebalance", ITEM_TYPE_YESNO, 18, 2)
//kind YESNO_ICON_RIGHT
OPTION_BELOW("gr2_ctrl17")
ASSIGN_HINT("hint_even")
cvarTest "ui_actualNetGameType"
showCvar { "4" }
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END_OPTION
// Friendly fire
BEGIN_OPTION("Friendly Fire", "g_friendlyfire", ITEM_TYPE_MULTI, 19, 2)
OPTION_BELOW("gr2_ctrl18")
cvarFloatList {
"Off" 0
"Off/knockback" 2
"On" 1
}
ASSIGN_HINT("hint_ff")
cvarTest "ui_actualNetGameType"
showCvar { "4" }
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END_OPTION
// Bandolier grenades
BEGIN_OPTION("Bandolier Grenades", "g_RQ3_tgren", ITEM_TYPE_MULTI, 20, 2)
OPTION_BELOW("gr2_ctrl19")
cvarFloatList {
"1" 1
"2" 2
"None" 0
}
ASSIGN_HINT("hint_tgren")
cvarTest "ui_actualNetGameType"
showCvar { "4" }
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END_OPTION
/*
==========================================================
Group # 3
==========================================================
*/
// Pure server
BEGIN_OPTION("Pure Server", "sv_pure", ITEM_TYPE_YESNO, 1, 3)
kind YESNO_ICON_RIGHT
//alignrect "line" ITEM_ALIGN_CENTER 56 32 112 VSIZE
alignrect "line" ITEM_ALIGN_CENTER 56 44 112 VSIZE
ASSIGN_HINT("hint_pure")
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END_OPTION
ADD_HINT("hint_pure", "Enable Pure Server to ensure that the content on client machines match the content on your server", "group3")
// Allow download
BEGIN_OPTION("Allow Download", "sv_allowdownload", ITEM_TYPE_YESNO, 2, 3)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr3_ctrl1")
ASSIGN_HINT("hint_download")
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END_OPTION
ADD_HINT("hint_download", "Allows clients to download missing content from the server", "group3")
// Allow voting
BEGIN_OPTION("Allow Voting", "g_allowvote", ITEM_TYPE_YESNO, 3, 3)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr3_ctrl2")
ASSIGN_HINT("hint_vote")
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END_OPTION
ADD_HINT("hint_vote", "Allows players to call votes for map changes, restarting games, and other options", "group3")
// Password
BEGIN_OPTION("Require Password", "g_needpass", ITEM_TYPE_YESNO, 4, 3)
kind YESNO_ICON_RIGHT
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OPTION_BELOW("gr3_ctrl3")
ASSIGN_HINT("hint_needpass")
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END_OPTION
ADD_HINT("hint_needpass", "Specifies whether the password is needed in order to connect to your server", "group3")
BEGIN_OPTION("Password", "g_password", ITEM_TYPE_EDITFIELD, 5, 3)
OPTION_BELOW("gr3_ctrl4")
maxChars 32
maxPaintChars 12
ASSIGN_HINT("hint_pass")
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END_OPTION
ADD_HINT("hint_pass", "Sets a password for the server", "group3")
// Synchronous clients
BEGIN_OPTION("Synchronous Clients", "g_synchronousclients", ITEM_TYPE_YESNO, 6, 3)
kind YESNO_ICON_RIGHT
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OPTION_BELOW("gr3_ctrl5")
ASSIGN_HINT("hint_sync")
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END_OPTION
ADD_HINT("hint_sync", "Toggles synchronization of all clients to allow demo recording on the server", "group3")
// VoIP
BEGIN_OPTION("VoIP", "sv_voip", ITEM_TYPE_YESNO, 7, 3)
kind YESNO_ICON_RIGHT
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OPTION_BELOW("gr3_ctrl6")
ASSIGN_HINT("hint_voip")
END_OPTION
ADD_HINT("hint_voip", "Enable server-side VoIP support", "group3")
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}
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}
#if 0
#include "ui/menudef.h"
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{
menuDef {
name "createserver"
background "rq3-ta-menuback" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
// to use the old background
fullScreen MENU_TRUE
visible MENU_FALSE // Visible on open
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
onOpen {
play "sound/misc/menu1.wav" ;
uiScript loadArenas ;
//exec "set ui_actualNetGameType 0" ;
//exec "set ui_netGameType 0" ;
//show "opt_gametype" ;
}
onEsc { close createserver ; open main }
//===================
// RQ3 stuff
//===================
itemdef {
name top_bar //rq3: Top bar
rect 0 0 640 56
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemdef {
name top_bar //rq3: Top bar
rect 0 58 640 12
style WINDOW_STYLE_SHADER
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background UI_ASSETS"/rq3-main-shadow-1"
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decoration
visible 1
}
itemdef {
name top_bar2 //rq3: Top bar - border
rect 0 56 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemdef {
name bottom_bar //rq3: bottom bar
rect 0 420 640 60
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemdef {
name bottom_bar2 //rq3: bottom bar - border
rect 0 418 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemdef {
name "join_icon"
style WINDOW_STYLE_SHADER
rect 8 8 48 48
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background UI_ASSETS"/icons/rq3-menu-start.tga"
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decoration
visible 1
}
itemdef {
name "join_title"
style WINDOW_STYLE_SHADER
rect 64 12 256 32
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background UI_ASSETS"/icons/rq3-title-start.tga"
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decoration
visible 1
}
itemdef {
name overlay
style 1
forecolor 0 0 0 1
backcolor RQ3_MENU_OVERLAY_COLOR
rect 0 58 640 360
visible 1
decoration
}
//Shadow
itemdef {
style WINDOW_STYLE_EMPTY
rect 12 72 608 332
shadowstyle 1
decoration
visible 1
}
//Map preview
itemdef {
rect 12 72 168 124
style WINDOW_STYLE_EMPTY
//backcolor 0 0 0 .65
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemdef {
name map_preview
rect 14 74 166 124
ownerdraw UI_STARTMAPCINEMATIC
style WINDOW_STYLE_EMPTY
decoration
visible 1
}
//Map list
itemdef {
name maplist
rect 12 196 168 208
type ITEM_TYPE_LISTBOX
style WINDOW_STYLE_FILLED
elementwidth 120
elementheight 20
textscale .225
elementtype LISTBOX_TEXT
feeder FEEDER_ALLMAPS
textstyle ITEM_TEXTSTYLE_NORMAL
textalign 3
textaligny 14
border 1
bordercolor .5 .5 .5 1
forecolor 1 1 1 1
backcolor 0 0 0 .65
outlinecolor .75 .75 1 .25
visible 1
columns 1 2 140 22
}
itemdef {
rect 162 196 18 208
style WINDOW_STYLE_EMPTY
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
//Options
//Window
itemdef {
rect 180 72 232 332
style WINDOW_STYLE_FILLED
backcolor 0 0 0 .65
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemdef {
rect 180 72 232 20
style WINDOW_STYLE_FILLED
backcolor .5 .5 .5 .25
border 1
bordersize 1
bordercolor .5 .5 .5 1
forecolor 1 1 1 1
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale .225
textalign ITEM_ALIGN_CENTER
textalignx 104
textaligny 14
text "Server Options"
visible 1
decoration
}
//Host name
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_EDITFIELD
text "Host Name:"
cvar "sv_hostname"
maxChars 32
maxPaintChars 8
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 98 168 20
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textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
//Pure server
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "Pure Server:"
cvar "sv_pure"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 118 168 20
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textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
//Allow download
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "Auto Download:"
cvar "sv_allowdownload"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 138 168 20
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textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
//Enable voting
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "Enable Voting:"
cvar "g_allowvote"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 158 168 20
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textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
//Max players
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Maximum Players:"
cvar "sv_maxclients"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 178 168 20
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textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
//Max ping
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Maximum Ping:"
cvar "sv_maxping"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 198 168 20
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textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
//Min ping
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Minimum Ping:"
cvar "sv_minping"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 218 168 20
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textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
//Max rate
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Max Rate:"
cvar "sv_maxrate"
maxchars 5
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 238 168 20
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textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
//Reconnect limit
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Reconnect Limit:"
cvar "sv_reconnectlimit"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 258 168 20
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textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
//Synchronous clients
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "Synchronous Client:"
cvar "g_synchronousclients"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 278 168 20
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textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
//Require password
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "Require Password:"
cvar "g_needpassword"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 298 168 20
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textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
//Password
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_EDITFIELD
text "Password:"
cvar "g_password"
maxChars 32
maxPaintChars 8
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 318 168 20
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textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
// Dedicated
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_MULTI
text "Dedicated:"
cvar "ui_dedicated"
cvarFloatList { "No" 0 "LAN" 1 "Internet" 2 }
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 338 168 20
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textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
// Gametype
itemdef {
name global
rect 212 358 168 20
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style WINDOW_STYLE_EMPTY
ownerdraw UI_NETGAMETYPE
text "Game Type:"
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Punkbuster
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "Punkbuster enabled:"
cvar "sv_punkbuster"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 212 378 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 100
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
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//Window
itemdef {
rect 412 72 208 192
style WINDOW_STYLE_FILLED
backcolor 0 0 0 .65
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemdef {
rect 412 72 208 20
style WINDOW_STYLE_FILLED
backcolor .5 .5 .5 .25
border 1
bordersize 1
bordercolor .5 .5 .5 1
forecolor 1 1 1 1
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale .225
textalign ITEM_ALIGN_CENTER
textalignx 104
textaligny 14
text "Gameplay Options"
visible 1
decoration
}
//Time limit
itemdef {
name global
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Time Limit:"
cvar "timelimit"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 108 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
}
// Gametype-specific options //
// Free For All //
// Frag limit
itemdef {
name ffa
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Frag Limit:"
cvar "fraglimit"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 148 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "0" }
}
// Capture The Flag
// Capture limit
itemdef {
name ctf
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Capture Limit:"
cvar "capturelimit"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 148 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "5" }
}
//Force join
itemdef {
name ctf
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "Force Join:"
cvar "g_teamautojoin"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 168 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "5" }
}
//Even teams
itemdef {
name ctf
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "Even Teams:"
cvar "g_teamforcebalance"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 188 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "5" }
}
//Friendly fire
itemdef {
name ctf
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_MULTI
text "Friendly Fire:"
cvar "g_friendlyfire"
cvarFloatList { "On" 1 "Off/knockback" 2 "Off" 0 }
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 208 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "5" }
}
// Team Deathmatch //
// Capture limit
itemdef {
name tdm
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Frag Limit:"
cvar "fraglimit"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 148 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "3" }
}
//Force join
itemdef {
name tdm
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "Force Join:"
cvar "g_teamautojoin"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 168 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "3" }
}
//Even teams
itemdef {
name tdm
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "Even Teams:"
cvar "g_teamforcebalance"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 188 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "3" }
}
//Friendly fire
itemdef {
name tdm
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_MULTI
text "Friendly Fire:"
cvar "g_friendlyfire"
cvarFloatList { "On" 1 "Off/knockback" 2 "Off" 0 }
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 208 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "3" }
}
// tdmMode
itemdef {
name tdm
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_MULTI
text "Team DM Mode:"
cvar "g_RQ3_tdmMode"
cvarFloatList { "Classic" 1 "TP style" 0 }
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 128 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "3" }
}
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// RQ3 Teamplay //
// Round limit
itemdef {
name tp
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Round Limit:"
cvar "g_RQ3_roundlimit"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 128 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "4" }
}
//Round time limit
itemdef {
name tp
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_NUMERICFIELD
text "Round Time Limit:"
cvar "g_RQ3_roundTimeLimit"
maxchars 4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 148 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "4" }
}
//Force join
itemdef {
name tp
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "Force Join:"
cvar "g_teamautojoin"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 168 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "4" }
}
//Even teams
itemdef {
name tp
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_YESNO
text "Even Teams:"
cvar "g_teamforcebalance"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 188 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "4" }
}
//Friendly fire
itemdef {
name tp
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_MULTI
text "Friendly Fire:"
cvar "g_friendlyfire"
cvarFloatList { "On" 1 "Off/knockback" 2 "Off" 0 }
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 208 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "4" }
}
// Tgren
itemdef {
name tp
group "opt_gametype"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_MULTI
text "Bandolier Grens:"
cvar "g_RQ3_tgren"
cvarFloatList { "None" 0 "1" 1 "2" 2 }
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 440 228 168 20
textalign ITEM_ALIGN_RIGHT
textalignx 84
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
cvarTest "ui_actualNetGameType"
showCvar { "4" }
}
//Slots
itemdef {
rect 412 263 208 141
style WINDOW_STYLE_FILLED
backcolor 0 0 0 .65
border 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemdef {
rect 412 263 208 20
style WINDOW_STYLE_FILLED
backcolor .5 .5 .5 .25
border 1
bordersize 1
bordercolor .5 .5 .5 1
forecolor 1 1 1 1
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale .225
textalign ITEM_ALIGN_LEFT
textalignx 12
textaligny 14
text "Player Slots"
visible 1
decoration
}
//Bot skill
itemdef {
name slot_skill
style WINDOW_STYLE_EMPTY
ownerdraw UI_SKILL
text "Skill:"
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 492 263 128 20
textalign ITEM_ALIGN_LEFT
textalignx 12
textaligny 16
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Actual slots //
itemdef {
name slot_team
style WINDOW_STYLE_EMPTY
ownerdraw UI_REDTEAM1
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 424 296 80 20
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
itemdef {
name slot_team
style WINDOW_STYLE_EMPTY
ownerdraw UI_REDTEAM2
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 424 316 80 20
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
itemdef {
name slot_team
style WINDOW_STYLE_EMPTY
ownerdraw UI_REDTEAM3
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 424 336 80 20
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
itemdef {
name slot_team
style WINDOW_STYLE_EMPTY
ownerdraw UI_REDTEAM4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 424 356 80 20
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
itemdef {
name slot_team
style WINDOW_STYLE_EMPTY
ownerdraw UI_REDTEAM5
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 424 376 80 20
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
// Part 2 //
itemdef {
name slot_team
style WINDOW_STYLE_EMPTY
ownerdraw UI_BLUETEAM1
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 520 296 80 20
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
itemdef {
name slot_team
style WINDOW_STYLE_EMPTY
ownerdraw UI_BLUETEAM2
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 520 316 80 20
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
itemdef {
name slot_team
style WINDOW_STYLE_EMPTY
ownerdraw UI_BLUETEAM3
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 520 336 80 20
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
itemdef {
name slot_team
style WINDOW_STYLE_EMPTY
ownerdraw UI_BLUETEAM4
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 520 356 80 20
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
itemdef {
name slot_team
style WINDOW_STYLE_EMPTY
ownerdraw UI_BLUETEAM5
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 520 376 80 20
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
textscale .225
forecolor 1 1 1 1
visible 1
action { play "sound/misc/menu1.wav" }
}
//GO button
itemdef {
name "btn_start"
shortcutKey "G"
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style WINDOW_STYLE_SHADER
rect 560 432 64 32
type 1
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background UI_ASSETS"/icons/rq3-menu-go.tga"
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action { uiScript StartServer ; }
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onFocus { setbackground UI_ASSETS"/icons/rq3-menu-go-focus-anim" ;
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show start_hint ; timeFade start_hint forecolor .9 .9 .9 1 0 250 }
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leaveFocus { setbackground UI_ASSETS"/icons/rq3-menu-go.tga" ;
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timeFade start_hint forecolor .9 .9 .9 0 0 250 }
visible 1
}
itemdef {
name start_hint
text "Start server"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
//Join
itemdef {
style WINDOW_STYLE_SHADER
forecolor .5 .5 .5 1
rect 532 12 96 36
decoration
background "ui/assets/button.tga"
visible 1
}
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itemdef {
name "btn_join"
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
rect 540 20 80 20
backcolor Ig_Sub_Color1
forecolor 1 1 1 1
textscale .25
textalign ITEM_ALIGN_CENTER
textalignx 40
textaligny 14
textstyle ITEM_TEXTSTYLE_SHADOWED
text "^_C^_onnect >"
shortcutKey "C"
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visible 1
action { close createserver ; open joinserver }
onFocus { show join_hint ; timeFade join_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timeFade join_hint forecolor .9 .9 .9 0 0 250 }
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}
itemdef {
name join_hint
text "Connect to a Reaction server"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
//Back
itemdef {
name "btn_back"
shortcutKey "B"
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style WINDOW_STYLE_SHADER
rect 12 432 32 32
type 1
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background UI_ASSETS"/icons/rq3-menu-back.tga"
action { close _self ; open main ; }
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onFocus { setbackground UI_ASSETS"/icons/rq3-menu-back-focus-anim" ;
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show back_hint ; timeFade back_hint forecolor .9 .9 .9 1 0 250 }
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leaveFocus { setbackground UI_ASSETS"/icons/rq3-menu-back.tga" ;
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timeFade back_hint forecolor .9 .9 .9 0 0 250 }
visible 1
}
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itemdef {
name back_hint
text "Go ^_b^_ack to main menu"
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forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
}
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}
#endif