2001-12-31 16:16:59 +00:00
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// $Id$
|
|
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//
|
2001-12-31 16:28:42 +00:00
|
|
|
// $Log$
|
2005-02-15 16:33:39 +00:00
|
|
|
// Revision 1.18 2005/02/15 16:33:39 makro
|
|
|
|
// Tons of updates (entity tree attachment system, UI vectors)
|
|
|
|
//
|
2002-07-16 04:27:19 +00:00
|
|
|
// Revision 1.17 2002/07/16 04:27:19 niceass
|
|
|
|
// physics back to 2.0
|
|
|
|
//
|
2002-07-08 04:30:19 +00:00
|
|
|
// Revision 1.16 2002/07/08 04:30:19 niceass
|
|
|
|
// changes to gravity
|
|
|
|
//
|
2002-06-16 20:06:15 +00:00
|
|
|
// Revision 1.15 2002/06/16 20:06:14 jbravo
|
|
|
|
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
|
|
|
|
//
|
2002-05-18 14:52:16 +00:00
|
|
|
// Revision 1.14 2002/05/18 14:52:16 makro
|
|
|
|
// Bot stuff. Other stuff. Just... stuff :p
|
|
|
|
//
|
2002-05-07 05:06:56 +00:00
|
|
|
// Revision 1.13 2002/05/07 05:06:56 niceass
|
|
|
|
// physics tweaks
|
|
|
|
//
|
2002-04-26 05:29:38 +00:00
|
|
|
// Revision 1.12 2002/04/26 05:29:23 niceass
|
|
|
|
// PHYSICS, Take 2
|
|
|
|
//
|
2002-03-31 03:31:24 +00:00
|
|
|
// Revision 1.11 2002/03/31 03:31:24 jbravo
|
|
|
|
// Compiler warning cleanups
|
|
|
|
//
|
2002-02-04 02:05:28 +00:00
|
|
|
// Revision 1.10 2002/02/04 02:05:28 jbravo
|
|
|
|
// removed an extraneous return value from a void routine
|
|
|
|
//
|
2002-02-04 00:31:40 +00:00
|
|
|
// Revision 1.9 2002/02/04 00:31:40 niceass
|
|
|
|
// oops =D
|
|
|
|
//
|
2002-02-04 00:30:35 +00:00
|
|
|
// Revision 1.8 2002/02/04 00:30:35 niceass
|
|
|
|
// New physics
|
|
|
|
//
|
2002-01-11 19:48:33 +00:00
|
|
|
// Revision 1.7 2002/01/11 19:48:30 jbravo
|
|
|
|
// Formatted the source in non DOS format.
|
|
|
|
//
|
2001-12-31 16:28:42 +00:00
|
|
|
// Revision 1.6 2001/12/31 16:28:42 jbravo
|
|
|
|
// I made a Booboo with the Log tag.
|
|
|
|
//
|
2001-12-31 16:16:59 +00:00
|
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
2001-05-06 20:50:27 +00:00
|
|
|
// Copyright (C) 1999-2000 Id Software, Inc.
|
|
|
|
//
|
|
|
|
// bg_slidemove.c -- part of bg_pmove functionality
|
|
|
|
|
2009-07-04 02:29:42 +00:00
|
|
|
#include "../qcommon/q_shared.h"
|
2001-05-06 20:50:27 +00:00
|
|
|
#include "bg_public.h"
|
|
|
|
#include "bg_local.h"
|
|
|
|
|
2011-04-03 19:48:18 +00:00
|
|
|
#define TEMPORARY_STAIR_CLIMBING_BUG_FIX
|
|
|
|
|
2009-07-08 01:10:01 +00:00
|
|
|
/* QUAKE 2 Style */
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
PM_StepSlideMove
|
|
|
|
|
|
|
|
Each intersection will try to step over the obstruction instead of
|
|
|
|
sliding along it.
|
|
|
|
|
|
|
|
Returns a new origin, velocity, and contact entity
|
|
|
|
Does not modify any world state?
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
#define MIN_STEP_NORMAL 0.7 // can't step up onto very steep slopes
|
|
|
|
#define MAX_CLIP_PLANES 5
|
|
|
|
qboolean Q2_PM_SlideMove (qboolean gravity)
|
|
|
|
{
|
|
|
|
int bumpcount, numbumps;
|
|
|
|
vec3_t dir;
|
|
|
|
float d;
|
|
|
|
int numplanes;
|
|
|
|
vec3_t planes[MAX_CLIP_PLANES];
|
|
|
|
vec3_t primal_velocity;
|
|
|
|
int i, j;
|
|
|
|
trace_t trace;
|
|
|
|
vec3_t end;
|
|
|
|
float time_left;
|
|
|
|
vec3_t endVelocity;
|
|
|
|
|
|
|
|
numbumps = 4;
|
|
|
|
|
|
|
|
VectorCopy (pm->ps->velocity, primal_velocity);
|
|
|
|
if ( gravity ) {
|
|
|
|
VectorCopy(pm->ps->velocity, endVelocity);
|
|
|
|
endVelocity[2] -= pm->ps->gravity * pml.frametime;
|
|
|
|
pm->ps->velocity[2] = (pm->ps->velocity[2] + endVelocity[2]) * 0.5f;
|
|
|
|
primal_velocity[2] = endVelocity[2];
|
|
|
|
}
|
|
|
|
numplanes = 0;
|
|
|
|
|
|
|
|
time_left = pml.frametime;
|
|
|
|
|
|
|
|
for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
|
|
|
|
{
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
end[i] = pm->ps->origin[i] + time_left * pm->ps->velocity[i];
|
|
|
|
|
|
|
|
pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask);
|
|
|
|
|
|
|
|
if (trace.allsolid)
|
|
|
|
{ // entity is trapped in another solid
|
|
|
|
pm->ps->velocity[2] = 0; // don't build up falling damage
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (trace.fraction > 0)
|
|
|
|
{ // actually covered some distance
|
|
|
|
VectorCopy (trace.endpos, pm->ps->origin);
|
|
|
|
numplanes = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (trace.fraction == 1)
|
|
|
|
break; // moved the entire distance
|
|
|
|
|
2011-04-03 19:48:18 +00:00
|
|
|
time_left -= time_left * trace.fraction;
|
|
|
|
|
|
|
|
#ifdef TEMPORARY_STAIR_CLIMBING_BUG_FIX
|
|
|
|
if (time_left < 0.001) {
|
|
|
|
// Please see comments on similar section of code in PM_SlideMove().
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2009-07-08 01:10:01 +00:00
|
|
|
// save entity for contact
|
|
|
|
PM_AddTouchEnt(trace.entityNum);
|
|
|
|
|
|
|
|
// slide along this plane
|
|
|
|
if (numplanes >= MAX_CLIP_PLANES)
|
|
|
|
{ // this shouldn't really happen
|
|
|
|
VectorCopy (vec3_origin, pm->ps->velocity);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
VectorCopy (trace.plane.normal, planes[numplanes]);
|
|
|
|
numplanes++;
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
float rub;
|
|
|
|
|
|
|
|
//
|
|
|
|
// modify velocity so it parallels all of the clip planes
|
|
|
|
//
|
|
|
|
if (numplanes == 1)
|
|
|
|
{ // go along this plane
|
|
|
|
VectorCopy (pml.velocity, dir);
|
|
|
|
VectorNormalize (dir);
|
|
|
|
rub = 1.0 + 0.5 * DotProduct (dir, planes[0]);
|
|
|
|
|
|
|
|
// slide along the plane
|
|
|
|
PM_ClipVelocity (pml.velocity, planes[0], pml.velocity, 1.01);
|
|
|
|
// rub some extra speed off on xy axis
|
|
|
|
// not on Z, or you can scrub down walls
|
|
|
|
pml.velocity[0] *= rub;
|
|
|
|
pml.velocity[1] *= rub;
|
|
|
|
pml.velocity[2] *= rub;
|
|
|
|
}
|
|
|
|
else if (numplanes == 2)
|
|
|
|
{ // go along the crease
|
|
|
|
VectorCopy (pml.velocity, dir);
|
|
|
|
VectorNormalize (dir);
|
|
|
|
rub = 1.0 + 0.5 * DotProduct (dir, planes[0]);
|
|
|
|
|
|
|
|
// slide along the plane
|
|
|
|
CrossProduct (planes[0], planes[1], dir);
|
|
|
|
d = DotProduct (dir, pml.velocity);
|
|
|
|
VectorScale (dir, d, pml.velocity);
|
|
|
|
|
|
|
|
// rub some extra speed off
|
|
|
|
VectorScale (pml.velocity, rub, pml.velocity);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
|
|
|
|
VectorCopy (vec3_origin, pml.velocity);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
//
|
|
|
|
// modify original_velocity so it parallels all of the clip planes
|
|
|
|
//
|
|
|
|
for (i=0 ; i<numplanes ; i++)
|
|
|
|
{
|
|
|
|
PM_ClipVelocity (pm->ps->velocity, planes[i], pm->ps->velocity, 1.01);
|
|
|
|
for (j=0 ; j<numplanes ; j++)
|
|
|
|
if (j != i)
|
|
|
|
{
|
|
|
|
if (DotProduct (pm->ps->velocity, planes[j]) < 0)
|
|
|
|
break; // not ok
|
|
|
|
}
|
|
|
|
if (j == numplanes)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i != numplanes)
|
|
|
|
{ // go along this plane
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // go along the crease
|
|
|
|
if (numplanes != 2)
|
|
|
|
{
|
|
|
|
// Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
|
|
|
|
VectorCopy (vec3_origin, pm->ps->velocity);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
CrossProduct (planes[0], planes[1], dir);
|
|
|
|
d = DotProduct (dir, pm->ps->velocity);
|
|
|
|
VectorScale (dir, d, pm->ps->velocity);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
//
|
|
|
|
// if velocity is against the original velocity, stop dead
|
|
|
|
// to avoid tiny occilations in sloping corners
|
|
|
|
//
|
|
|
|
if (DotProduct (pm->ps->velocity, primal_velocity) <= 0)
|
|
|
|
{
|
|
|
|
VectorCopy (vec3_origin, pm->ps->velocity);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( gravity ) {
|
|
|
|
VectorCopy(endVelocity, pm->ps->velocity);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pm->ps->pm_time)
|
|
|
|
{
|
|
|
|
VectorCopy (primal_velocity, pm->ps->velocity);
|
|
|
|
}
|
|
|
|
return (bumpcount != 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
PM_StepSlideMove
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Q2_PM_StepSlideMove (qboolean gravity)
|
|
|
|
{
|
|
|
|
vec3_t start_o, start_v;
|
|
|
|
vec3_t down_o, down_v;
|
|
|
|
trace_t trace;
|
|
|
|
float down_dist, up_dist;
|
|
|
|
// vec3_t delta;
|
|
|
|
vec3_t up, down;
|
|
|
|
|
|
|
|
VectorCopy (pm->ps->origin, start_o);
|
|
|
|
VectorCopy (pm->ps->velocity, start_v);
|
|
|
|
|
|
|
|
Q2_PM_SlideMove(gravity);
|
|
|
|
|
|
|
|
VectorCopy (pm->ps->origin, down_o);
|
|
|
|
VectorCopy (pm->ps->velocity, down_v);
|
|
|
|
|
|
|
|
VectorCopy (start_o, up);
|
|
|
|
up[2] += STEPSIZE;
|
|
|
|
|
|
|
|
pm->trace (&trace, up, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask);
|
|
|
|
if (trace.allsolid)
|
|
|
|
return; // can't step up
|
|
|
|
|
|
|
|
// try sliding above
|
|
|
|
VectorCopy (up, pm->ps->origin);
|
|
|
|
VectorCopy (start_v, pm->ps->velocity);
|
|
|
|
|
|
|
|
Q2_PM_SlideMove(gravity);
|
|
|
|
|
|
|
|
// push down the final amount
|
|
|
|
VectorCopy (pm->ps->origin, down);
|
|
|
|
down[2] -= STEPSIZE;
|
|
|
|
pm->trace (&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask);
|
|
|
|
if (!trace.allsolid)
|
|
|
|
{
|
|
|
|
VectorCopy (trace.endpos, pm->ps->origin);
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
VectorSubtract (pml.origin, up, delta);
|
|
|
|
up_dist = DotProduct (delta, start_v);
|
|
|
|
|
|
|
|
VectorSubtract (down_o, start_o, delta);
|
|
|
|
down_dist = DotProduct (delta, start_v);
|
|
|
|
#else
|
|
|
|
VectorCopy(pm->ps->origin, up);
|
|
|
|
|
|
|
|
// decide which one went farther
|
|
|
|
down_dist = (down_o[0] - start_o[0])*(down_o[0] - start_o[0])
|
|
|
|
+ (down_o[1] - start_o[1])*(down_o[1] - start_o[1]);
|
|
|
|
up_dist = (up[0] - start_o[0])*(up[0] - start_o[0])
|
|
|
|
+ (up[1] - start_o[1])*(up[1] - start_o[1]);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (down_dist > up_dist || trace.plane.normal[2] < MIN_STEP_NORMAL)
|
|
|
|
{
|
|
|
|
VectorCopy (down_o, pm->ps->origin);
|
|
|
|
VectorCopy (down_v, pm->ps->velocity);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//!! Special case
|
|
|
|
// if we were walking along a plane, then we need to copy the Z over
|
|
|
|
pm->ps->velocity[2] = down_v[2];
|
|
|
|
if ( gravity ) {
|
|
|
|
pm->ps->velocity[2] -= pm->ps->gravity * pml.frametime;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2001-05-06 20:50:27 +00:00
|
|
|
/*
|
|
|
|
|
|
|
|
input: origin, velocity, bounds, groundPlane, trace function
|
|
|
|
|
|
|
|
output: origin, velocity, impacts, stairup boolean
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
2002-04-26 05:29:38 +00:00
|
|
|
/*
|
|
|
|
==================
|
|
|
|
PM_SlideMove
|
2002-02-04 00:30:35 +00:00
|
|
|
|
2002-04-26 05:29:38 +00:00
|
|
|
Returns qtrue if the velocity was clipped in some way
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
#define MAX_CLIP_PLANES 5
|
2002-06-16 20:06:15 +00:00
|
|
|
qboolean PM_SlideMove(qboolean gravity)
|
|
|
|
{
|
|
|
|
int bumpcount, numbumps;
|
|
|
|
vec3_t dir;
|
|
|
|
float d;
|
|
|
|
int numplanes;
|
|
|
|
vec3_t planes[MAX_CLIP_PLANES];
|
|
|
|
vec3_t primal_velocity;
|
|
|
|
vec3_t clipVelocity;
|
|
|
|
int i, j, k;
|
|
|
|
trace_t trace;
|
|
|
|
vec3_t end;
|
|
|
|
float time_left;
|
|
|
|
float into;
|
|
|
|
vec3_t endVelocity;
|
|
|
|
vec3_t endClipVelocity;
|
|
|
|
|
2002-02-04 00:30:35 +00:00
|
|
|
numbumps = 4;
|
2002-04-26 05:29:38 +00:00
|
|
|
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorCopy(pm->ps->velocity, primal_velocity);
|
|
|
|
|
|
|
|
if (gravity) {
|
2002-07-16 04:27:19 +00:00
|
|
|
VectorCopy(pm->ps->velocity, endVelocity);
|
2002-04-26 05:29:38 +00:00
|
|
|
endVelocity[2] -= pm->ps->gravity * pml.frametime;
|
2002-06-16 20:06:15 +00:00
|
|
|
pm->ps->velocity[2] = (pm->ps->velocity[2] + endVelocity[2]) * 0.5;
|
2002-07-16 04:27:19 +00:00
|
|
|
primal_velocity[2] = endVelocity[2];
|
2002-07-08 04:30:19 +00:00
|
|
|
|
2002-05-07 05:06:56 +00:00
|
|
|
/*if ( pml.groundPlane ) {
|
2002-06-16 20:06:15 +00:00
|
|
|
// slide along the ground plane
|
|
|
|
PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal,
|
|
|
|
pm->ps->velocity, OVERCLIP );
|
|
|
|
} */
|
2002-04-26 05:29:38 +00:00
|
|
|
}
|
|
|
|
|
2002-02-04 00:30:35 +00:00
|
|
|
time_left = pml.frametime;
|
|
|
|
|
2002-04-26 05:29:38 +00:00
|
|
|
// never turn against the ground plane
|
2002-06-16 20:06:15 +00:00
|
|
|
if (pml.groundPlane) {
|
2002-04-26 05:29:38 +00:00
|
|
|
numplanes = 1;
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorCopy(pml.groundTrace.plane.normal, planes[0]);
|
2002-04-26 05:29:38 +00:00
|
|
|
} else {
|
|
|
|
numplanes = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// never turn against original velocity
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorNormalize2(pm->ps->velocity, planes[numplanes]);
|
2002-04-26 05:29:38 +00:00
|
|
|
numplanes++;
|
|
|
|
|
2002-06-16 20:06:15 +00:00
|
|
|
for (bumpcount = 0; bumpcount < numbumps; bumpcount++) {
|
2002-02-04 00:30:35 +00:00
|
|
|
|
2002-04-26 05:29:38 +00:00
|
|
|
// calculate position we are trying to move to
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorMA(pm->ps->origin, time_left, pm->ps->velocity, end);
|
2002-04-26 05:29:38 +00:00
|
|
|
|
|
|
|
// see if we can make it there
|
2002-06-16 20:06:15 +00:00
|
|
|
pm->trace(&trace, pm->ps->origin, pm->mins, pm->maxs, end, pm->ps->clientNum, pm->tracemask);
|
2002-02-04 00:30:35 +00:00
|
|
|
|
|
|
|
if (trace.allsolid) {
|
|
|
|
// entity is completely trapped in another solid
|
|
|
|
pm->ps->velocity[2] = 0; // don't build up falling damage, but allow sideways acceleration
|
2002-04-26 05:29:38 +00:00
|
|
|
return qtrue;
|
2002-02-04 00:30:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (trace.fraction > 0) {
|
|
|
|
// actually covered some distance
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorCopy(trace.endpos, pm->ps->origin);
|
2002-02-04 00:30:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (trace.fraction == 1) {
|
2002-06-16 20:06:15 +00:00
|
|
|
break; // moved the entire distance
|
2002-02-04 00:30:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
time_left -= time_left * trace.fraction;
|
|
|
|
|
2011-04-03 19:48:18 +00:00
|
|
|
#ifdef TEMPORARY_STAIR_CLIMBING_BUG_FIX
|
|
|
|
if (time_left < 0.001) { // Rambetter tested other values and this is the smallest acceptable.
|
|
|
|
|
|
|
|
// When time_left is small, it leads to some degenerate math computations
|
|
|
|
// which cause, for example, the player to get stuck while climbing stairs.
|
|
|
|
// The correct solution is to find those degenerate computations and fix
|
|
|
|
// them, but in the meantime this is a temporary fix that also fixes the
|
|
|
|
// problem. The bad thing about this fix is that we're ignoring
|
|
|
|
// as much as one-thousandth of a second on each client frame. So for
|
|
|
|
// example if the client is at 200 fps and walking into obstacles,
|
|
|
|
// as much as 1/5 of the forward progress could be ingored due to this code.
|
|
|
|
// Removing this temporary fix and cleaning up the degenerate computations
|
|
|
|
// might be especially important for trick jump maps. Rambetter is
|
|
|
|
// currently looking into the degenerate computations.
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// save entity for contact
|
|
|
|
PM_AddTouchEnt(trace.entityNum);
|
|
|
|
|
2002-02-04 00:30:35 +00:00
|
|
|
if (numplanes >= MAX_CLIP_PLANES) {
|
|
|
|
// this shouldn't really happen
|
2002-05-18 14:52:16 +00:00
|
|
|
// Makro - yet it does ! - added ifdef
|
|
|
|
#ifdef DEBUG
|
2002-05-07 05:06:56 +00:00
|
|
|
Com_Printf("DEBUG: MAX_CLIP_PLANES\n");
|
2002-05-18 14:52:16 +00:00
|
|
|
#endif
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorClear(pm->ps->velocity);
|
2002-04-26 05:29:38 +00:00
|
|
|
return qtrue;
|
2002-02-04 00:30:35 +00:00
|
|
|
}
|
2002-04-26 05:29:38 +00:00
|
|
|
//
|
|
|
|
// if this is the same plane we hit before, nudge velocity
|
|
|
|
// out along it, which fixes some epsilon issues with
|
|
|
|
// non-axial planes
|
|
|
|
//
|
2002-06-16 20:06:15 +00:00
|
|
|
for (i = 0; i < numplanes; i++) {
|
|
|
|
if (DotProduct(trace.plane.normal, planes[i]) > 0.99) {
|
|
|
|
VectorAdd(trace.plane.normal, pm->ps->velocity, pm->ps->velocity);
|
2002-04-26 05:29:38 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2002-06-16 20:06:15 +00:00
|
|
|
if (i < numplanes) {
|
2002-04-26 05:29:38 +00:00
|
|
|
continue;
|
|
|
|
}
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorCopy(trace.plane.normal, planes[numplanes]);
|
2002-02-04 00:30:35 +00:00
|
|
|
numplanes++;
|
|
|
|
|
2002-04-26 05:29:38 +00:00
|
|
|
//
|
|
|
|
// modify velocity so it parallels all of the clip planes
|
|
|
|
//
|
|
|
|
|
|
|
|
// find a plane that it enters
|
2002-06-16 20:06:15 +00:00
|
|
|
for (i = 0; i < numplanes; i++) {
|
|
|
|
into = DotProduct(pm->ps->velocity, planes[i]);
|
|
|
|
if (into >= 0.1) {
|
|
|
|
continue; // move doesn't interact with the plane
|
2002-02-04 00:30:35 +00:00
|
|
|
}
|
2002-04-26 05:29:38 +00:00
|
|
|
// see how hard we are hitting things
|
2002-06-16 20:06:15 +00:00
|
|
|
if (-into > pml.impactSpeed) {
|
2002-04-26 05:29:38 +00:00
|
|
|
pml.impactSpeed = -into;
|
|
|
|
}
|
|
|
|
// slide along the plane
|
2002-06-16 20:06:15 +00:00
|
|
|
PM_ClipVelocity(pm->ps->velocity, planes[i], clipVelocity, OVERCLIP);
|
2002-04-26 05:29:38 +00:00
|
|
|
|
|
|
|
// slide along the plane
|
2002-06-16 20:06:15 +00:00
|
|
|
PM_ClipVelocity(endVelocity, planes[i], endClipVelocity, OVERCLIP);
|
2002-04-26 05:29:38 +00:00
|
|
|
|
|
|
|
// see if there is a second plane that the new move enters
|
2002-06-16 20:06:15 +00:00
|
|
|
for (j = 0; j < numplanes; j++) {
|
|
|
|
if (j == i) {
|
2002-04-26 05:29:38 +00:00
|
|
|
continue;
|
|
|
|
}
|
2002-06-16 20:06:15 +00:00
|
|
|
if (DotProduct(clipVelocity, planes[j]) >= 0.1) {
|
|
|
|
continue; // move doesn't interact with the plane
|
2002-04-26 05:29:38 +00:00
|
|
|
}
|
|
|
|
// try clipping the move to the plane
|
2002-06-16 20:06:15 +00:00
|
|
|
PM_ClipVelocity(clipVelocity, planes[j], clipVelocity, OVERCLIP);
|
|
|
|
PM_ClipVelocity(endClipVelocity, planes[j], endClipVelocity, OVERCLIP);
|
2002-04-26 05:29:38 +00:00
|
|
|
|
|
|
|
// see if it goes back into the first clip plane
|
2002-06-16 20:06:15 +00:00
|
|
|
if (DotProduct(clipVelocity, planes[i]) >= 0) {
|
2002-04-26 05:29:38 +00:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
// slide the original velocity along the crease
|
2002-06-16 20:06:15 +00:00
|
|
|
CrossProduct(planes[i], planes[j], dir);
|
|
|
|
VectorNormalize(dir);
|
|
|
|
d = DotProduct(dir, pm->ps->velocity);
|
|
|
|
VectorScale(dir, d, clipVelocity);
|
2002-04-26 05:29:38 +00:00
|
|
|
|
2002-06-16 20:06:15 +00:00
|
|
|
CrossProduct(planes[i], planes[j], dir);
|
|
|
|
VectorNormalize(dir);
|
|
|
|
d = DotProduct(dir, endVelocity);
|
|
|
|
VectorScale(dir, d, endClipVelocity);
|
2002-04-26 05:29:38 +00:00
|
|
|
|
|
|
|
// see if there is a third plane the the new move enters
|
2002-06-16 20:06:15 +00:00
|
|
|
for (k = 0; k < numplanes; k++) {
|
|
|
|
if (k == i || k == j) {
|
2002-04-26 05:29:38 +00:00
|
|
|
continue;
|
|
|
|
}
|
2002-06-16 20:06:15 +00:00
|
|
|
if (DotProduct(clipVelocity, planes[k]) >= 0.1) {
|
|
|
|
continue; // move doesn't interact with the plane
|
2002-04-26 05:29:38 +00:00
|
|
|
}
|
|
|
|
// stop dead at a tripple plane interaction
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorClear(pm->ps->velocity);
|
2002-04-26 05:29:38 +00:00
|
|
|
return qtrue;
|
|
|
|
}
|
2002-02-04 00:30:35 +00:00
|
|
|
}
|
|
|
|
|
2002-04-26 05:29:38 +00:00
|
|
|
// if we have fixed all interactions, try another move
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorCopy(clipVelocity, pm->ps->velocity);
|
|
|
|
VectorCopy(endClipVelocity, endVelocity);
|
2002-02-04 00:30:35 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2002-06-16 20:06:15 +00:00
|
|
|
if (gravity) {
|
2002-07-16 04:27:19 +00:00
|
|
|
VectorCopy(endVelocity, pm->ps->velocity);
|
2002-02-04 00:30:35 +00:00
|
|
|
}
|
2002-04-26 05:29:38 +00:00
|
|
|
// don't change velocity if in a timer (FIXME: is this correct?)
|
2002-06-16 20:06:15 +00:00
|
|
|
if (pm->ps->pm_time) {
|
|
|
|
VectorCopy(primal_velocity, pm->ps->velocity);
|
2002-04-26 05:29:38 +00:00
|
|
|
}
|
|
|
|
|
2002-06-16 20:06:15 +00:00
|
|
|
return (bumpcount != 0);
|
2002-02-04 00:30:35 +00:00
|
|
|
}
|
|
|
|
|
2001-05-06 20:50:27 +00:00
|
|
|
/*
|
|
|
|
==================
|
|
|
|
PM_StepSlideMove
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
2002-06-16 20:06:15 +00:00
|
|
|
void PM_StepSlideMove(qboolean gravity)
|
|
|
|
{
|
|
|
|
vec3_t start_o, start_v;
|
|
|
|
vec3_t down_o, down_v;
|
|
|
|
trace_t trace;
|
|
|
|
vec3_t up, down;
|
|
|
|
vec3_t tmp;
|
2001-05-06 20:50:27 +00:00
|
|
|
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorCopy(pm->ps->origin, start_o);
|
|
|
|
VectorCopy(pm->ps->velocity, start_v);
|
2002-04-26 05:29:38 +00:00
|
|
|
|
2002-07-16 04:27:19 +00:00
|
|
|
if (PM_SlideMove(gravity) == 0)
|
|
|
|
return; // we got exactly where we wanted to go first try
|
2001-05-06 20:50:27 +00:00
|
|
|
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorCopy(pm->ps->origin, down_o);
|
|
|
|
VectorCopy(pm->ps->velocity, down_v);
|
2001-05-06 20:50:27 +00:00
|
|
|
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorCopy(start_o, up);
|
2001-05-06 20:50:27 +00:00
|
|
|
up[2] += STEPSIZE;
|
|
|
|
|
2002-04-26 05:29:38 +00:00
|
|
|
// test the player position if they were a stepheight higher
|
2002-06-16 20:06:15 +00:00
|
|
|
pm->trace(&trace, up, pm->mins, pm->maxs, up, pm->ps->clientNum, pm->tracemask);
|
|
|
|
if (trace.allsolid) {
|
2002-05-07 05:06:56 +00:00
|
|
|
return; // can't step up
|
|
|
|
}
|
2002-04-26 05:29:38 +00:00
|
|
|
// try slidemove from this position
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorCopy(up, pm->ps->origin);
|
|
|
|
VectorCopy(start_v, pm->ps->velocity);
|
2001-05-06 20:50:27 +00:00
|
|
|
|
2002-06-16 20:06:15 +00:00
|
|
|
PM_SlideMove(gravity);
|
2001-05-06 20:50:27 +00:00
|
|
|
|
|
|
|
// push down the final amount
|
2002-06-16 20:06:15 +00:00
|
|
|
VectorCopy(pm->ps->origin, down);
|
2002-02-04 00:30:35 +00:00
|
|
|
down[2] -= STEPSIZE;
|
2002-06-16 20:06:15 +00:00
|
|
|
pm->trace(&trace, pm->ps->origin, pm->mins, pm->maxs, down, pm->ps->clientNum, pm->tracemask);
|
|
|
|
if (!trace.allsolid)
|
|
|
|
VectorCopy(trace.endpos, pm->ps->origin);
|
|
|
|
|
2005-02-15 16:33:39 +00:00
|
|
|
//Makro - possible fix for the "player stuck on stairs" bug ?
|
|
|
|
//if (trace.plane.normal[0] || trace.plane.normal[1] || trace.plane.normal[2])
|
|
|
|
//{
|
|
|
|
if (trace.plane.normal[2] < 0.7f) {
|
|
|
|
VectorCopy(down_o, pm->ps->origin);
|
|
|
|
VectorCopy(down_v, pm->ps->velocity);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//}
|
2002-06-16 20:06:15 +00:00
|
|
|
|
2002-04-26 05:29:38 +00:00
|
|
|
pm->ps->velocity[2] = down_v[2];
|
|
|
|
|
|
|
|
VectorCopy(pm->ps->origin, tmp);
|
2002-07-08 04:30:19 +00:00
|
|
|
|
2002-04-26 05:29:38 +00:00
|
|
|
// NiceAss: nudge it up a little.
|
|
|
|
tmp[2] += 0.1f;
|
|
|
|
start_o[2] += 0.1f;
|
2002-02-04 00:30:35 +00:00
|
|
|
|
2002-04-26 05:29:38 +00:00
|
|
|
// if the down trace can trace back to the original position directly, don't step
|
2002-06-16 20:06:15 +00:00
|
|
|
pm->trace(&trace, tmp, pm->mins, pm->maxs, start_o, pm->ps->clientNum, pm->tracemask);
|
|
|
|
if (trace.fraction != 1.0) {
|
2001-05-06 20:50:27 +00:00
|
|
|
// use the step move
|
2002-06-16 20:06:15 +00:00
|
|
|
float delta;
|
2001-05-06 20:50:27 +00:00
|
|
|
|
2002-04-26 05:29:38 +00:00
|
|
|
delta = pm->ps->origin[2] - start_o[2];
|
2002-06-16 20:06:15 +00:00
|
|
|
if (delta > 2) {
|
|
|
|
if (delta < 7) {
|
|
|
|
PM_AddEvent(EV_STEP_4);
|
|
|
|
} else if (delta < 11) {
|
|
|
|
PM_AddEvent(EV_STEP_8);
|
|
|
|
} else if (delta < 15) {
|
|
|
|
PM_AddEvent(EV_STEP_12);
|
2001-05-06 20:50:27 +00:00
|
|
|
} else {
|
2002-06-16 20:06:15 +00:00
|
|
|
PM_AddEvent(EV_STEP_16);
|
2001-05-06 20:50:27 +00:00
|
|
|
}
|
|
|
|
}
|
2002-06-16 20:06:15 +00:00
|
|
|
if (pm->debugLevel) {
|
2002-04-26 05:29:38 +00:00
|
|
|
Com_Printf("%i:stepped\n", c_pmove);
|
2001-05-06 20:50:27 +00:00
|
|
|
}
|
|
|
|
}
|
2002-02-04 02:05:28 +00:00
|
|
|
}
|