mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-14 17:00:42 +00:00
44 lines
1.5 KiB
Text
44 lines
1.5 KiB
Text
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: ui - Win32 vector--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPC38.tmp" with contents
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"ui___Win32_vector/ui.pch" /YX /Fo"ui___Win32_vector/" /Fd"ui___Win32_vector/" /FD /c
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"C:\reaction\ta_ui\ui_players.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPC38.tmp"
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Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPC39.tmp" with contents
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[
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/nologo /base:"0x40000000" /dll /incremental:no /pdb:"ui___Win32_vector/uix86.pdb" /map:"ui___Win32_vector/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release_TA/uix86.dll" /implib:"ui___Win32_vector/uix86.lib"
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.\ui___Win32_vector\bg_misc.obj
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.\ui___Win32_vector\q_math.obj
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.\ui___Win32_vector\q_shared.obj
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.\ui___Win32_vector\ui_atoms.obj
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.\ui___Win32_vector\ui_gameinfo.obj
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.\ui___Win32_vector\ui_main.obj
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.\ui___Win32_vector\ui_players.obj
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.\ui___Win32_vector\ui_shared.obj
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.\ui___Win32_vector\ui_syscalls.obj
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.\ui___Win32_vector\ui_util.obj
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]
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Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPC39.tmp"
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<h3>Output Window</h3>
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Compiling...
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ui_players.c
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C:\reaction\ta_ui\ui_players.c(678) : warning C4101: 'barrel' : unreferenced local variable
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Linking...
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Creating library ui___Win32_vector/uix86.lib and object ui___Win32_vector/uix86.exp
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<h3>Results</h3>
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uix86.dll - 0 error(s), 1 warning(s)
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</pre>
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</body>
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</html>
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