reaction/uifiles/ingame_vote.menu

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#include "ui/menudef.h"
{
menudef {
name "ingame_vote"
visible 0
fullscreen 0
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//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self }
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rect 352 64 128 112
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items
style 1
shadowStyle 1
onOpen { play "sound/misc/menu1.wav" ; show grpMenu ; hide grpConfirm }
//Window
itemdef {
rect 0 0 128 112
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
itemdef {
rect 9 1 120 24
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-title"
visible 1
decoration
}
itemdef {
rect 9 1 120 24
style WINDOW_STYLE_EMPTY
forecolor Ig_Window_TitleColor
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_LEFT
textalignx 24
textaligny 16
text "Vote/Call vote"
visible 1
decoration
}
//Buttons
// YES //
itemdef {
name yes
text "^_Y^_es"
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shortcutKey "Y"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textscale .25
rect 16 48 40 16
textalign 1
textalignx 20
textaligny 12
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; exec "vote yes" ; uiScript closeingame }
}
// NO //
itemdef {
name no
text "^_N^_o"
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shortcutKey "N"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textscale .25
rect 72 48 40 16
textalign ITEM_ALIGN_CENTER
textalignx 20
textaligny 12
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; exec "vote no" ; uiScript closeingame }
}
// CALL VOTE //
itemdef {
name call
text "^_C^_all vote"
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shortcutKey "C"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textscale .25
rect 16 72 96 16
textalign ITEM_ALIGN_CENTER
textalignx 48
textaligny 12
forecolor Ig_Sub_TextColor
visible 1
action { play "sound/misc/menu1.wav" ; close ingame_vote ; open ingame_callvote }
}
// SEPARATOR //
itemdef {
text "/"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textscale .25
rect 48 48 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor Ig_Sub_TextColor
visible 1
decoration
}
// TEAM YES //
itemdef {
name yes
text "Team^_Y^_es"
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shortcutKey "Y"
type 1
//ownerdrawflag UI_SHOW_ANYTEAMGAME
textscale .25
rect 0 70 128 20
textalign 1
textalignx 64
textaligny 10
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "teamvote yes" ; uiScript closeingame }
}
// TEAM NO //
itemdef {
name no
text "Team^_N^_o"
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shortcutKey "N"
type 1
//ownerdrawflag UI_SHOW_ANYTEAMGAME
textscale .25
rect 0 90 128 20
textalign 1
textalignx 64
textaligny 10
forecolor 1 1 1 1
visible 0
action { play "sound/misc/menu1.wav" ; exec "teamvote no" ; uiScript closeingame }
}
}
}