mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-10 07:11:36 +00:00
252 lines
7.1 KiB
INI
252 lines
7.1 KiB
INI
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// Default Reaction Server Configuration File
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// Double slashes are used for comments and to keep commands from running.
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// Remove the slashes before a specific to run that command.
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// Non-standard cvars for server ping tools
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//sets Website "http://www.rq3.com/"
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//sets Location "YourTown, USA"
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//sets Admin "cf@rq3.com"
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//sets Connection "T-1"
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// set host name that shows up in server list.
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seta sv_hostname "Reaction Betatestserver"
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// set message of the day that players see while connecting to the server. Must be set before
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// level loads.
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seta g_motd "Reaction Betatestserver"
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// Toggle Unlagged on/off server side (0 - off/1 - on)
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seta g_delagHitscan 1
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// Toggles Unlagged Server-side trueping - More accurate than hardware ping
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seta g_truePing 1
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// 0 = FFA, 4 = TP, 5 = CTB
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seta g_gametype 4
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// Toggles TP/DM Style weapon/item selection in TeamDM (0 - TP style/1 - DM style)
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seta g_RQ3_tdmMode 0
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// set voting. 1=on, 0=off (Default: 1)
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seta g_allowvote 1
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// set how many times a client can vote each map rotation (default: 3)
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seta g_RQ3_maxClientVotes 2
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// set time to wait after maxClientvotes is hit to issue another vote
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seta g_RQ3_vote_waittime 30
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// set friendly fire mode. 1=on, 0=off (Default: 0)
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seta g_friendlyfire 0
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seta g_logsync "0"
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// turn on banning by ip
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seta g_filterban 1
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// name your logging file
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seta g_log "Reaction_server.log"
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// turn on/off pak cheat check. 1=on, 0=off (Default: 1)
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seta sv_pure 1
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// set fraglimit. Set to 0 for no limit.
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seta fraglimit 0
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// set timelimit. Set to 0 for no limit.
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seta timelimit 20
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// set the spawn farthest dmflag
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seta dmflags 512
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// set Maximum number of clients
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seta sv_maxclients 16
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// change this to 1 to allow clients to download paks from your server
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seta sv_allowdownloads 0
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// here you can set the server rcon password (DO THIS!)
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seta rconpassword "rq3"
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// this is for private games. only clients with this password can connect (blank means no password)
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//seta g_password "changeme"
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// set max allowable rate for a client. 8000 to 10000 recommended. Max: 25000 (Default: 0)
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seta sv_maxRate 10000
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// set requirement for client password. 1=require password, 0=no password required (Default: 0)
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seta sv_privateClients 0
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// set password for private server "" for no password
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seta sv_privatePassword ""
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// Enables message flood checking. (0 - disabled, 1 - enabled (default))
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seta sv_RQ3_messageProtect 1
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// Time interval in seconds for message flood check after a
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// client's first message is sent. If sv_RQ3_messageMaxCount
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// is exceeded in this interval, the player is given a warning
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// or banned from messaging for a period of time.
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seta sv_RQ3_messageInterval 1
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// Max number of messages allowed in sv_RQ3_messageInterval
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// seconds. If this is exceeded, the player is given a warning
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// or banned from messaging for a period of time.
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seta sv_RQ3_messageMaxCount 4
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// Maximum number of warnings before a ban is initiated.
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seta sv_RQ3_messageMaxWarnings 1
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// Timeout period for warning in seconds.
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seta sv_RQ3_messageWarnTime 15
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// Timeout period for bans in seconds. Typically, this should
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// be longer than the warning time. If set to zero,
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// clients are disconnected from the server. Warnings
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// are reset after a ban is committed.
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seta sv_RQ3_messageBanTime 60
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// RQ3 teamkill settings
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seta g_RQ3_maxteamkills 3
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seta g_RQ3_twbanrounds 1
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seta g_RQ3_tkbanrounds 1
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// set this to 1 to activate MatchMode. g_gametype must be 4 for MatchMode
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seta g_RQ3_matchmode 0
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// allow a referee in matchmode
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seta g_RQ3_AllowRef 1
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// the number of allowed referees
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seta g_RQ3_maxRefs 1
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// the referee's password
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//seta g_RQ3_RefPassword "changeme"
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// Max players per team. Additional people will be forced to be subs or spectators. 0 = disabled
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seta g_RQ3_maxplayers 0
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// Matchmode setting, gives or takes away abilities from Captains. Use it like DMFLAGS.
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// MMF_TEAMNAME 1
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// MMF_TEAMMODEL 2
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// MMF_UNREADY 4
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// MMF_SETTINGS 8
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// MMF_VOTEREF 16
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seta g_RQ3_mmflags 31
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// Toggles blood splats being dropped from bleeding players. (0 - disabled (default), 1 - enabled)
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seta g_RQ3_bloodEject 0
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// Maximum number of unique weapons a player can hold.
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seta g_RQ3_maxWeapons 2
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// Maximum number of unique items a player can hold
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seta g_RQ3_maxItems 1
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// Toggle for "All Weapons" mode (0 - off/1 - on)
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seta g_RQ3_allWeapons 0
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// Toggle for "All Items" mode (0 - off/1 - on)
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seta g_RQ3_allItems 0
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// Toggle for individual Weapon Banning - works like dmflags
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// g_RQ3_weaponban values:
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// MK23 1
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// MP5 2
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// M4 4
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// M3 8
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// HC 16
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// SNIPER 32
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// AKIMBO 64
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// KNIFE 128
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// GRENADE 256
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//
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// 256+128+64+32+16+8+4+2+1 = 511 means all weapons allowed
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// Say I want to ban the sniper:
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// Sniper = 32, so I just leave "32" out and get:
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//
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// 256+128+64+16+8+4+2+1 = 479
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seta g_RQ3_weaponban 511
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// Toggle for individual Item Banning - works like dmflags
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// g_RQ3_itemban values:
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// SILENCER 1
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// SLIPPERS 2
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// BANDOLIER 4
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// KEVLAR 8
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// LASER 16
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// HELMET 32
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seta g_RQ3_itemban 63
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// Toggle for using Kevlar Helmet on the server or not
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seta g_RQ3_haveHelmet 1
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// Time in seconds for a player to be invulnerable after respawning.
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seta g_RQ3_respawnProtectTime 2
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// Determines how long a player can remain idle before action is taken. 0 = disabled
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seta g_RQ3_ppl_idletime 0
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// Determines what action will be taken against an idle player.
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// 0 = Play insane sound from Idle players location.
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// 1 = Team none the idle player.
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// 2 = Kick the idle player.
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seta g_RQ3_idleaction 0
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// sniper control. set this to 1 to make players with sniper spawn with it
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// in stead of the pistol
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seta g_RQ3_sniperup 0
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// team game countdown. set this to 1 to enable
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seta g_RQ3_tpcountdown 1
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// gib settings. 0 = no gibs, 1 = sniper headshot gibs only. removes heads.
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// 2 = 1 + really hard HC hits gib players. 3 = players explode.
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seta g_RQ3_gib 3
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// here you need to put the name of the .ini file you want to use if you are
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// running a dedicated server.
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seta g_RQ3_IniFile "example-reaction.ini"
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// Enable dedicated server-side logging of player statistics at the
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// end of each game session. Tracks a variety of statistics that can
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// be parsed for whatever needs.
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// 0 - disabled, 1 - enabled (default)
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// sv_RQ3_statLog [0/1] : (default: 1)
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set sv_RQ3_statlog 1
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// enable grenades by setting this to 1
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seta g_RQ3_tgren 2
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// limit chasecam for the dead. (0 = off, 1 = team only, 2 = team eyes only)
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seta g_RQ3_limchasecam 0
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// rotate the map when one of the teams wins this many rounds
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seta g_RQ3_roundlimit 0
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// end the round after this many minutes
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seta g_RQ3_roundtimelimit 2
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// use this
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seta g_RQ3_cvarfile "cvar.cfg"
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// show your own kill messages, 0 is like AQ2 1.5x and 1.0c, 1 is like TNG/Edition
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seta g_RQ3_showOwnKills 1
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// force your team to talk in messagemode2 only
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seta g_RQ3_forceteamtalk 0
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// add up to 4 additional master servers to report to
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seta sv_master4 ""
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seta sv_master3 ""
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seta sv_master2 "master.ioquake3.org"
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seta sv_master1 "master.rq3.com"
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// And finally a map command to jumpstart the server. This map will be
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// loaded and after it ends, the rotation begins.
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map urban
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