133 lines
2.9 KiB
Text
133 lines
2.9 KiB
Text
// New Items
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//
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// Items added for the Rogue XPACK.
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void() sphere_spawn;
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void(entity theEntity) UpdateAmmoCounts =
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{
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if ( self.weapon >= IT_LAVA_NAILGUN )
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{
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theEntity.ammo_shells = theEntity.ammo_shells1;
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theEntity.ammo_nails = theEntity.ammo_lava_nails;
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theEntity.ammo_rockets = theEntity.ammo_multi_rockets;
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theEntity.ammo_cells = theEntity.ammo_plasma;
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}
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else
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{
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theEntity.ammo_shells = theEntity.ammo_shells1;
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theEntity.ammo_nails = theEntity.ammo_nails1;
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theEntity.ammo_rockets = theEntity.ammo_rockets1;
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theEntity.ammo_cells = theEntity.ammo_cells1;
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}
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};
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void() newitems_touch =
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{
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if (other.classname != "player")
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return;
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if (other.health <= 0)
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return;
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// only one per person, please.
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if (self.classname == "item_sphere")
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if (other.items2 & IT2_V_SPHERE)
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return;
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sprint (other, "You got the ");
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sprint (other, self.netname);
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sprint (other,"\n");
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if (deathmatch)
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{
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if (self.classname == "item_random_powerup")
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{
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self.nextthink = time + 60;
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self.think = random_regen;
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}
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else if (self.classname == "item_sphere")
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{
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self.mdl = self.model;
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self.nextthink = time + 60*3;
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self.think = SUB_regen;
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}
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else
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{
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self.mdl = self.model;
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self.nextthink = time + 60;
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self.think = SUB_regen;
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}
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}
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sound (other, CHAN_VOICE, self.noise, 1, ATTN_NORM);
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stuffcmd (other, "bf\n");
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self.solid = SOLID_NOT;
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other.items = other.items | self.items;
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other.items2 = other.items2 | self.items2;
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self.model = string_null;
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// do the apropriate action
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if (self.netname == "Power Shield")
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{
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other.shield_time = 1;
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other.shield_finished = time + 30;
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}
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else if (self.netname == "Anti-Grav Belt")
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{
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other.antigrav_time = 1;
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other.antigrav_finished = time + 45;
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other.gravity = 0.25;
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}
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else if (self.classname == "item_sphere")
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{
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other.items2 = other.items2 | IT2_V_SPHERE;
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sphere_spawn();
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}
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activator = other;
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SUB_UseTargets(); // fire all targets / killtargets
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};
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/*QUAKED item_powerup_shield (0 .5 .8) (-16 -16 -24) (16 16 32)
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The shield upgrade
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*/
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void() item_powerup_shield =
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{
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self.touch = newitems_touch;
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precache_model ("progs/shield.mdl");
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precache_model ("progs/p_shield.mdl");
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precache_sound ("shield/pickup.wav");
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precache_sound ("shield/hit.wav");
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precache_sound ("shield/fadeout.wav");
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self.noise = "shield/pickup.wav";
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setmodel (self, "progs/shield.mdl");
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self.netname = "Power Shield";
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self.items2 = IT2_SHIELD;
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setsize (self, '-16 -16 -24', '16 16 32');
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StartItem ();
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};
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/*QUAKED item_powerup_belt (0 .5 .8) (-16 -16 -24) (16 16 32)
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The anti-grav belt
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*/
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void() item_powerup_belt =
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{
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self.touch = newitems_touch;
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precache_model ("progs/beltup.mdl");
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precache_sound ("belt/pickup.wav");
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precache_sound ("belt/use.wav");
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precache_sound ("belt/fadeout.wav");
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self.noise = "belt/pickup.wav";
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setmodel (self, "progs/beltup.mdl");
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self.netname = "Anti-Grav Belt";
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self.items2 = IT2_ANTIGRAV;
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setsize (self, '-16 -16 -24', '16 16 32');
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StartItem ();
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};
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