quake-rogue/NEWITEMS.QC

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1997-05-01 00:00:00 +00:00
// New Items
//
// Items added for the Rogue XPACK.
void() sphere_spawn;
void(entity theEntity) UpdateAmmoCounts =
{
if ( self.weapon >= IT_LAVA_NAILGUN )
{
theEntity.ammo_shells = theEntity.ammo_shells1;
theEntity.ammo_nails = theEntity.ammo_lava_nails;
theEntity.ammo_rockets = theEntity.ammo_multi_rockets;
theEntity.ammo_cells = theEntity.ammo_plasma;
}
else
{
theEntity.ammo_shells = theEntity.ammo_shells1;
theEntity.ammo_nails = theEntity.ammo_nails1;
theEntity.ammo_rockets = theEntity.ammo_rockets1;
theEntity.ammo_cells = theEntity.ammo_cells1;
}
};
void() newitems_touch =
{
if (other.classname != "player")
return;
if (other.health <= 0)
return;
// only one per person, please.
if (self.classname == "item_sphere")
if (other.items2 & IT2_V_SPHERE)
return;
sprint (other, "You got the ");
sprint (other, self.netname);
sprint (other,"\n");
if (deathmatch)
{
if (self.classname == "item_random_powerup")
{
self.nextthink = time + 60;
self.think = random_regen;
}
else if (self.classname == "item_sphere")
{
self.mdl = self.model;
self.nextthink = time + 60*3;
self.think = SUB_regen;
}
else
{
self.mdl = self.model;
self.nextthink = time + 60;
self.think = SUB_regen;
}
}
sound (other, CHAN_VOICE, self.noise, 1, ATTN_NORM);
stuffcmd (other, "bf\n");
self.solid = SOLID_NOT;
other.items = other.items | self.items;
other.items2 = other.items2 | self.items2;
self.model = string_null;
// do the apropriate action
if (self.netname == "Power Shield")
{
other.shield_time = 1;
other.shield_finished = time + 30;
}
else if (self.netname == "Anti-Grav Belt")
{
other.antigrav_time = 1;
other.antigrav_finished = time + 45;
other.gravity = 0.25;
}
else if (self.classname == "item_sphere")
{
other.items2 = other.items2 | IT2_V_SPHERE;
sphere_spawn();
}
activator = other;
SUB_UseTargets(); // fire all targets / killtargets
};
/*QUAKED item_powerup_shield (0 .5 .8) (-16 -16 -24) (16 16 32)
The shield upgrade
*/
void() item_powerup_shield =
{
self.touch = newitems_touch;
precache_model ("progs/shield.mdl");
precache_model ("progs/p_shield.mdl");
precache_sound ("shield/pickup.wav");
precache_sound ("shield/hit.wav");
precache_sound ("shield/fadeout.wav");
self.noise = "shield/pickup.wav";
setmodel (self, "progs/shield.mdl");
self.netname = "Power Shield";
self.items2 = IT2_SHIELD;
setsize (self, '-16 -16 -24', '16 16 32');
StartItem ();
};
/*QUAKED item_powerup_belt (0 .5 .8) (-16 -16 -24) (16 16 32)
The anti-grav belt
*/
void() item_powerup_belt =
{
self.touch = newitems_touch;
precache_model ("progs/beltup.mdl");
precache_sound ("belt/pickup.wav");
precache_sound ("belt/use.wav");
precache_sound ("belt/fadeout.wav");
self.noise = "belt/pickup.wav";
setmodel (self, "progs/beltup.mdl");
self.netname = "Anti-Grav Belt";
self.items2 = IT2_ANTIGRAV;
setsize (self, '-16 -16 -24', '16 16 32');
StartItem ();
};