sin-sdk/secgun.h

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1998-12-20 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/secgun.h $
// $Revision:: 2 $
// $Author:: Markd $
// $Date:: 10/21/98 12:05a $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/secgun.h $
//
// 2 10/21/98 12:05a Markd
// First time
//
// 1 10/20/98 11:35p Markd
//
// DESCRIPTION:
// Securton Gun
//
#ifndef __SECGUN_H__
#define __SECGUN_H__
#include "g_local.h"
#include "item.h"
#include "weapon.h"
#include "genericbullet.h"
class EXPORT_FROM_DLL Secgun : public GenericBullet
{
public:
CLASS_PROTOTYPE( Secgun );
Secgun::Secgun();
virtual void Shoot( Event *ev );
};
#endif /* ChainGun.h */