sin-sdk/game.dsp

2833 lines
63 KiB
Text
Raw Permalink Normal View History

1998-12-20 00:00:00 +00:00
# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
1999-03-20 00:00:00 +00:00
# TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
CFG=game - Win32 Debug Arcade
1998-12-20 00:00:00 +00:00
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
1999-03-20 00:00:00 +00:00
!MESSAGE
1998-12-20 00:00:00 +00:00
!MESSAGE NMAKE /f "game.mak".
1999-03-20 00:00:00 +00:00
!MESSAGE
1998-12-20 00:00:00 +00:00
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
1999-03-20 00:00:00 +00:00
!MESSAGE
!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Arcade"
!MESSAGE
1998-12-20 00:00:00 +00:00
!MESSAGE Possible choices for configuration are:
1999-03-20 00:00:00 +00:00
!MESSAGE
1998-12-20 00:00:00 +00:00
!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
1999-03-20 00:00:00 +00:00
!MESSAGE "game - Win32 Debug Alpha" (based on\
"Win32 (ALPHA) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Alpha" (based on\
"Win32 (ALPHA) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Demo" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Demo" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug Arcade" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Release Arcade" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE
1998-12-20 00:00:00 +00:00
# Begin Project
# PROP Scc_ProjName ""$/Quake 2 Engine/Sin/code/game", FTDAAAAA"
# PROP Scc_LocalPath "."
!IF "$(CFG)" == "game - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
1999-03-20 00:00:00 +00:00
# PROP Output_Dir ".\Release"
1998-12-20 00:00:00 +00:00
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
1999-03-20 00:00:00 +00:00
CPP=cl.exe
1998-12-20 00:00:00 +00:00
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
1999-03-20 00:00:00 +00:00
MTL=midl.exe
1998-12-20 00:00:00 +00:00
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
1999-03-20 00:00:00 +00:00
RSC=rc.exe
1998-12-20 00:00:00 +00:00
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /machine:I386 /out:"Release/gamex86.dll"
# SUBTRACT LINK32 /incremental:yes /map /debug
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
1999-03-20 00:00:00 +00:00
# PROP Output_Dir ".\Debug"
1998-12-20 00:00:00 +00:00
# PROP Intermediate_Dir ".\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
1999-03-20 00:00:00 +00:00
CPP=cl.exe
1998-12-20 00:00:00 +00:00
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
1999-03-20 00:00:00 +00:00
MTL=midl.exe
1998-12-20 00:00:00 +00:00
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
1999-03-20 00:00:00 +00:00
RSC=rc.exe
1998-12-20 00:00:00 +00:00
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug/gamex86.dll"
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug Alpha"
# PROP BASE Intermediate_Dir "Debug Alpha"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\DebugAxp"
# PROP Intermediate_Dir ".\DebugAxp"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
CPP=cl.exe
# ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c
# ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /QA21164 /MTd /c
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:".\DebugAxp/gameaxp.dll"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "game___W"
# PROP BASE Intermediate_Dir "game___W"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\ReleaseAXP"
# PROP Intermediate_Dir ".\ReleaseAXP"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
CPP=cl.exe
# ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /QA21164 /c
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"Release/gamex86.dll"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:".\ReleaseAXP/gameaxp.dll"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "game___W"
# PROP BASE Intermediate_Dir "game___W"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "game___W"
# PROP Intermediate_Dir "game___W"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
# ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_DEMO" /FR /YX /FD /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
# ADD RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug/gamex86.dll"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Demo_Debug/gamex86.dll"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "game___0"
# PROP BASE Intermediate_Dir "game___0"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "game___0"
# PROP Intermediate_Dir "game___0"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /G5 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
# ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_DEMO" /FR /YX /FD /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
# ADD RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"Release/gamex86.dll"
# SUBTRACT BASE LINK32 /incremental:yes /debug
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /machine:I386 /out:"Demo_Release/gamex86.dll"
# SUBTRACT LINK32 /incremental:yes /debug
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "game___3"
# PROP BASE Intermediate_Dir "game___3"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "./Arcade_Debug"
# PROP Intermediate_Dir "./Arcade_Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
# ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_ARCADE" /FR /YX /FD /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
# ADD RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug/gamex86.dll"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Arcade_Debug/gamex86.dll"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "game___4"
# PROP BASE Intermediate_Dir "game___4"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "./Arcade_Release"
# PROP Intermediate_Dir "./Arcade_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
CPP=cl.exe
# ADD BASE CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c
# ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_ARCADE" /FR /YX /FD /c
MTL=midl.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
# ADD RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /machine:I386 /out:"Release/gamex86.dll"
# SUBTRACT BASE LINK32 /incremental:yes /map /debug
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /machine:I386 /out:"Arcade_Release/gamex86.dll"
# SUBTRACT LINK32 /incremental:yes /map /debug
!ENDIF
1998-12-20 00:00:00 +00:00
# Begin Target
# Name "game - Win32 Release"
# Name "game - Win32 Debug"
1999-03-20 00:00:00 +00:00
# Name "game - Win32 Debug Alpha"
# Name "game - Win32 Release Alpha"
# Name "game - Win32 Debug Demo"
# Name "game - Win32 Release Demo"
# Name "game - Win32 Debug Arcade"
# Name "game - Win32 Release Arcade"
1998-12-20 00:00:00 +00:00
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\actor.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
1999-03-20 00:00:00 +00:00
SOURCE=.\ammo.cpp
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
1999-03-20 00:00:00 +00:00
SOURCE=.\animals.cpp
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
1999-03-20 00:00:00 +00:00
SOURCE=.\archive.cpp
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
1999-03-20 00:00:00 +00:00
SOURCE=.\areaportal.cpp
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\armor.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\assaultrifle.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\bacrodai.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\behavior.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\bouncingbetty.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\box.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\bspline.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\bullet.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\camera.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\camgun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\chaingun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\class.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\console.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ctf.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ctf_turret.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\deadbody.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\doors.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\earthquake.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\entity.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\eonandpeon.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\explosion.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\fists.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\g_main.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\g_phys.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\g_spawn.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\g_utils.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gamescript.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\genericbullet.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\genericrocket.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gibs.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\glowstick.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gravpath.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\hammer.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\health.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\heligun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\inventoryitem.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\item.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\keys.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\launcher.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\lensflare.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\light.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\listener.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\magnum.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\misc.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\mover.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\mutanthands.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\navigate.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\object.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\path.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\peon.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\player.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\PlayerStart.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\powerups.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\pulserifle.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\q_shared.c
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\quantumd.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\reactiveshields.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\rocket_turret.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\rocketlauncher.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\script.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\scriptmaster.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\scriptslave.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\scriptvariable.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\secgun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\securityturret.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sentient.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shield.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shotgun.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\shotrocketlauncher.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\silencer.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\skeet.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
1999-03-20 00:00:00 +00:00
SOURCE=.\sniperrifle.cpp
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
1999-03-20 00:00:00 +00:00
SOURCE=.\speargun.cpp
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
1999-03-20 00:00:00 +00:00
SOURCE=.\specialfx.cpp
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
1999-03-20 00:00:00 +00:00
SOURCE=.\spidermine.cpp
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
1998-12-20 00:00:00 +00:00
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\steering.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\str.cpp
!IF "$(CFG)" == "game - Win32 Release"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "game - Win32 Debug"
1999-03-20 00:00:00 +00:00
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
# ADD BASE CPP /FR
# ADD CPP /FR
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
# ADD BASE CPP /FR
# ADD CPP /FR
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\stungun.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\surface.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\testweapon.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\thrall.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\trigger.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\turret.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\vehicle.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\viewthing.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\weapon.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\worldspawn.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\wrench.cpp
1999-03-20 00:00:00 +00:00
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
!ELSEIF "$(CFG)" == "game - Win32 Debug Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Release Alpha"
!ELSEIF "$(CFG)" == "game - Win32 Debug Demo"
!ELSEIF "$(CFG)" == "game - Win32 Release Demo"
!ELSEIF "$(CFG)" == "game - Win32 Debug Arcade"
!ELSEIF "$(CFG)" == "game - Win32 Release Arcade"
!ENDIF
1998-12-20 00:00:00 +00:00
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\actor.h
# End Source File
# Begin Source File
SOURCE=.\ammo.h
# End Source File
# Begin Source File
SOURCE=.\archive.h
# End Source File
# Begin Source File
SOURCE=.\areaportal.h
# End Source File
# Begin Source File
SOURCE=.\armor.h
# End Source File
# Begin Source File
SOURCE=.\assaultrifle.h
# End Source File
# Begin Source File
SOURCE=.\bacrodai.h
# End Source File
# Begin Source File
SOURCE=.\behavior.h
# End Source File
# Begin Source File
SOURCE=.\bouncingbetty.h
# End Source File
# Begin Source File
SOURCE=.\box.h
# End Source File
# Begin Source File
SOURCE=.\bspline.h
# End Source File
# Begin Source File
SOURCE=.\bullet.h
# End Source File
# Begin Source File
SOURCE=.\camera.h
# End Source File
# Begin Source File
SOURCE=.\chaingun.h
# End Source File
# Begin Source File
SOURCE=.\class.h
# End Source File
# Begin Source File
SOURCE=.\console.h
# End Source File
# Begin Source File
SOURCE=.\container.h
# End Source File
# Begin Source File
SOURCE=.\ctf.h
# End Source File
# Begin Source File
1999-03-20 00:00:00 +00:00
SOURCE=.\ctf_turret.h
1998-12-20 00:00:00 +00:00
# End Source File
# Begin Source File
SOURCE=.\datamap.h
# End Source File
# Begin Source File
SOURCE=.\deadbody.h
# End Source File
# Begin Source File
SOURCE=.\doors.h
# End Source File
# Begin Source File
SOURCE=.\earthquake.h
# End Source File
# Begin Source File
SOURCE=.\entity.h
# End Source File
# Begin Source File
SOURCE=.\eonandpeon.h
# End Source File
# Begin Source File
SOURCE=.\explosion.h
# End Source File
# Begin Source File
SOURCE=.\fists.h
# End Source File
# Begin Source File
SOURCE=.\g_local.h
# End Source File
# Begin Source File
SOURCE=.\g_main.h
# End Source File
# Begin Source File
SOURCE=.\g_phys.h
# End Source File
# Begin Source File
SOURCE=.\g_spawn.h
# End Source File
# Begin Source File
SOURCE=.\g_utils.h
# End Source File
# Begin Source File
SOURCE=.\game.h
# End Source File
# Begin Source File
SOURCE=.\gamescript.h
# End Source File
# Begin Source File
SOURCE=.\genericbullet.h
# End Source File
# Begin Source File
SOURCE=.\genericrocket.h
# End Source File
# Begin Source File
SOURCE=.\gibs.h
# End Source File
# Begin Source File
SOURCE=.\gravpath.h
# End Source File
# Begin Source File
SOURCE=.\health.h
# End Source File
# Begin Source File
SOURCE=.\heligun.h
# End Source File
# Begin Source File
SOURCE=.\inventoryitem.h
# End Source File
# Begin Source File
SOURCE=.\item.h
# End Source File
# Begin Source File
SOURCE=.\lensflare.h
# End Source File
# Begin Source File
SOURCE=.\light.h
# End Source File
# Begin Source File
SOURCE=.\LINKLIST.H
# End Source File
# Begin Source File
SOURCE=.\listener.h
# End Source File
# Begin Source File
SOURCE=.\magnum.h
# End Source File
# Begin Source File
SOURCE=.\misc.h
# End Source File
# Begin Source File
SOURCE=.\mover.h
# End Source File
# Begin Source File
SOURCE=.\mutanthands.h
# End Source File
# Begin Source File
SOURCE=.\navigate.h
# End Source File
# Begin Source File
SOURCE=.\object.h
# End Source File
# Begin Source File
SOURCE=.\path.h
# End Source File
# Begin Source File
SOURCE=.\peon.h
# End Source File
# Begin Source File
SOURCE=.\player.h
# End Source File
# Begin Source File
SOURCE=.\PlayerStart.h
# End Source File
# Begin Source File
SOURCE=.\powerups.h
# End Source File
# Begin Source File
SOURCE=.\prioritystack.h
# End Source File
# Begin Source File
SOURCE=.\pulserifle.h
# End Source File
# Begin Source File
SOURCE=.\q_shared.h
# End Source File
# Begin Source File
SOURCE=.\quantumd.h
# End Source File
# Begin Source File
SOURCE=.\queue.h
# End Source File
# Begin Source File
SOURCE=.\rocket_turret.h
# End Source File
# Begin Source File
SOURCE=.\rocketlauncher.h
# End Source File
# Begin Source File
SOURCE=.\script.h
# End Source File
# Begin Source File
SOURCE=.\scriptmaster.h
# End Source File
# Begin Source File
SOURCE=.\scriptslave.h
# End Source File
# Begin Source File
SOURCE=.\scriptvariable.h
# End Source File
# Begin Source File
SOURCE=.\secgun.h
# End Source File
# Begin Source File
SOURCE=.\securityturret.h
# End Source File
# Begin Source File
SOURCE=.\sentient.h
# End Source File
# Begin Source File
SOURCE=.\shotgun.h
# End Source File
# Begin Source File
SOURCE=.\shotrocketlauncher.h
# End Source File
# Begin Source File
SOURCE=.\silencer.h
# End Source File
# Begin Source File
SOURCE=.\skeet.h
# End Source File
# Begin Source File
SOURCE=.\sniperrifle.h
# End Source File
# Begin Source File
SOURCE=.\speargun.h
# End Source File
# Begin Source File
SOURCE=.\specialfx.h
# End Source File
# Begin Source File
SOURCE=.\spidermine.h
# End Source File
# Begin Source File
SOURCE=.\stack.h
# End Source File
# Begin Source File
SOURCE=.\steering.h
# End Source File
# Begin Source File
SOURCE=.\str.h
# End Source File
# Begin Source File
SOURCE=.\stungun.h
# End Source File
# Begin Source File
SOURCE=.\surface.h
# End Source File
# Begin Source File
SOURCE=.\testweapon.h
# End Source File
# Begin Source File
SOURCE=.\thrall.h
# End Source File
# Begin Source File
SOURCE=.\trigger.h
# End Source File
# Begin Source File
SOURCE=.\turret.h
# End Source File
# Begin Source File
SOURCE=.\vector.h
# End Source File
# Begin Source File
SOURCE=.\vehicle.h
# End Source File
# Begin Source File
SOURCE=.\viewthing.h
# End Source File
# Begin Source File
SOURCE=.\weapon.h
# End Source File
# Begin Source File
SOURCE=.\worldspawn.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\game.def
# End Source File
# End Group
# End Target
# End Project