# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602 CFG=game - Win32 Debug Arcade !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "game.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Debug Arcade" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Debug Alpha" (based on\ "Win32 (ALPHA) Dynamic-Link Library") !MESSAGE "game - Win32 Release Alpha" (based on\ "Win32 (ALPHA) Dynamic-Link Library") !MESSAGE "game - Win32 Debug Demo" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Release Demo" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Debug Arcade" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Release Arcade" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP Scc_ProjName ""$/Quake 2 Engine/Sin/code/game", FTDAAAAA" # PROP Scc_LocalPath "." !IF "$(CFG)" == "game - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "." # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "." CPP=cl.exe # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /machine:I386 /out:"Release/gamex86.dll" # SUBTRACT LINK32 /incremental:yes /map /debug !ELSEIF "$(CFG)" == "game - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "." # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "." CPP=cl.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug/gamex86.dll" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug Alpha" # PROP BASE Intermediate_Dir "Debug Alpha" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\DebugAxp" # PROP Intermediate_Dir ".\DebugAxp" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 CPP=cl.exe # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /QA21164 /MTd /c RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:ALPHA /out:".\DebugAxp/gameaxp.dll" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "game___W" # PROP BASE Intermediate_Dir "game___W" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\ReleaseAXP" # PROP Intermediate_Dir ".\ReleaseAXP" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 CPP=cl.exe # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /QA21164 /c RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:"Release/gamex86.dll" # ADD LINK32 kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:ALPHA /out:".\ReleaseAXP/gameaxp.dll" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "game___W" # PROP BASE Intermediate_Dir "game___W" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "game___W" # PROP Intermediate_Dir "game___W" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c # ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_DEMO" /FR /YX /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" # ADD RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug/gamex86.dll" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Demo_Debug/gamex86.dll" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "game___0" # PROP BASE Intermediate_Dir "game___0" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "game___0" # PROP Intermediate_Dir "game___0" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /G5 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c # ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_DEMO" /FR /YX /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" # ADD RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"Release/gamex86.dll" # SUBTRACT BASE LINK32 /incremental:yes /debug # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /machine:I386 /out:"Demo_Release/gamex86.dll" # SUBTRACT LINK32 /incremental:yes /debug !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "game___3" # PROP BASE Intermediate_Dir "game___3" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "./Arcade_Debug" # PROP Intermediate_Dir "./Arcade_Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c # ADD CPP /nologo /G5 /W3 /Gm /GX /Zi /Od /I "\newsin\code\game" /D "BUILDING_REF_GL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_ARCADE" /FR /YX /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" # ADD RSC /l 0x409 /d "_DEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug/gamex86.dll" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Arcade_Debug/gamex86.dll" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "game___4" # PROP BASE Intermediate_Dir "game___4" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "./Arcade_Release" # PROP Intermediate_Dir "./Arcade_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" CPP=cl.exe # ADD BASE CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /FR /YX /FD /c # ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "SIN" /D "SIN_ARCADE" /FR /YX /FD /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exe # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" # ADD RSC /l 0x409 /d "NDEBUG" /d "SIN" /d "SIN_DISABLECOPYPROTECTION" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /machine:I386 /out:"Release/gamex86.dll" # SUBTRACT BASE LINK32 /incremental:yes /map /debug # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x11000000" /subsystem:windows /dll /machine:I386 /out:"Arcade_Release/gamex86.dll" # SUBTRACT LINK32 /incremental:yes /map /debug !ENDIF # Begin Target # Name "game - Win32 Release" # Name "game - Win32 Debug" # Name "game - Win32 Debug Alpha" # Name "game - Win32 Release Alpha" # Name "game - Win32 Debug Demo" # Name "game - Win32 Release Demo" # Name "game - Win32 Debug Arcade" # Name "game - Win32 Release Arcade" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\actor.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\ammo.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\animals.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\archive.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\areaportal.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\armor.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\assaultrifle.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\bacrodai.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\behavior.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\bouncingbetty.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\box.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\bspline.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\bullet.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\camera.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\camgun.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\chaingun.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\class.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\console.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\ctf.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\ctf_turret.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\deadbody.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\doors.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\earthquake.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\entity.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\eonandpeon.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\explosion.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\fists.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\g_main.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\g_phys.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\g_spawn.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\g_utils.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\gamescript.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\genericbullet.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\genericrocket.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\gibs.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\glowstick.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\gravpath.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\hammer.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\health.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\heligun.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\inventoryitem.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\item.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\keys.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\launcher.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\lensflare.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\light.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\listener.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\magnum.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\misc.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\mover.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\mutanthands.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\navigate.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\object.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\path.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\peon.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\player.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\PlayerStart.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\powerups.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\pulserifle.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\q_shared.c !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\quantumd.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\reactiveshields.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\rocket_turret.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\rocketlauncher.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\script.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\scriptmaster.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\scriptslave.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\scriptvariable.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\secgun.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\securityturret.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\sentient.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\shield.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\shotgun.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\shotrocketlauncher.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\silencer.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\skeet.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\sniperrifle.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\speargun.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\specialfx.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\spidermine.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\steering.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\str.cpp !IF "$(CFG)" == "game - Win32 Release" # ADD CPP /FR !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" # ADD BASE CPP /FR # ADD CPP /FR !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" # ADD BASE CPP /FR # ADD CPP /FR !ENDIF # End Source File # Begin Source File SOURCE=.\stungun.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\surface.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\testweapon.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\thrall.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\trigger.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\turret.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\vehicle.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\viewthing.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\weapon.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\worldspawn.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # Begin Source File SOURCE=.\wrench.cpp !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug Alpha" !ELSEIF "$(CFG)" == "game - Win32 Release Alpha" !ELSEIF "$(CFG)" == "game - Win32 Debug Demo" !ELSEIF "$(CFG)" == "game - Win32 Release Demo" !ELSEIF "$(CFG)" == "game - Win32 Debug Arcade" !ELSEIF "$(CFG)" == "game - Win32 Release Arcade" !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\actor.h # End Source File # Begin Source File SOURCE=.\ammo.h # End Source File # Begin Source File SOURCE=.\archive.h # End Source File # Begin Source File SOURCE=.\areaportal.h # End Source File # Begin Source File SOURCE=.\armor.h # End Source File # Begin Source File SOURCE=.\assaultrifle.h # End Source File # Begin Source File SOURCE=.\bacrodai.h # End Source File # Begin Source File SOURCE=.\behavior.h # End Source File # Begin Source File SOURCE=.\bouncingbetty.h # End Source File # Begin Source File SOURCE=.\box.h # End Source File # Begin Source File SOURCE=.\bspline.h # End Source File # Begin Source File SOURCE=.\bullet.h # End Source File # Begin Source File SOURCE=.\camera.h # End Source File # Begin Source File SOURCE=.\chaingun.h # End Source File # Begin Source File SOURCE=.\class.h # End Source File # Begin Source File SOURCE=.\console.h # End Source File # Begin Source File SOURCE=.\container.h # End Source File # Begin Source File SOURCE=.\ctf.h # End Source File # Begin Source File SOURCE=.\ctf_turret.h # End Source File # Begin Source File SOURCE=.\datamap.h # End Source File # Begin Source File SOURCE=.\deadbody.h # End Source File # Begin Source File SOURCE=.\doors.h # End Source File # Begin Source File SOURCE=.\earthquake.h # End Source File # Begin Source File SOURCE=.\entity.h # End Source File # Begin Source File SOURCE=.\eonandpeon.h # End Source File # Begin Source File SOURCE=.\explosion.h # End Source File # Begin Source File SOURCE=.\fists.h # End Source File # Begin Source File SOURCE=.\g_local.h # End Source File # Begin Source File SOURCE=.\g_main.h # End Source File # Begin Source File SOURCE=.\g_phys.h # End Source File # Begin Source File SOURCE=.\g_spawn.h # End Source File # Begin Source File SOURCE=.\g_utils.h # End Source File # Begin Source File SOURCE=.\game.h # End Source File # Begin Source File SOURCE=.\gamescript.h # End Source File # Begin Source File SOURCE=.\genericbullet.h # End Source File # Begin Source File SOURCE=.\genericrocket.h # End Source File # Begin Source File SOURCE=.\gibs.h # End Source File # Begin Source File SOURCE=.\gravpath.h # End Source File # Begin Source File SOURCE=.\health.h # End Source File # Begin Source File SOURCE=.\heligun.h # End Source File # Begin Source File SOURCE=.\inventoryitem.h # End Source File # Begin Source File SOURCE=.\item.h # End Source File # Begin Source File SOURCE=.\lensflare.h # End Source File # Begin Source File SOURCE=.\light.h # End Source File # Begin Source File SOURCE=.\LINKLIST.H # End Source File # Begin Source File SOURCE=.\listener.h # End Source File # Begin Source File SOURCE=.\magnum.h # End Source File # Begin Source File SOURCE=.\misc.h # End Source File # Begin Source File SOURCE=.\mover.h # End Source File # Begin Source File SOURCE=.\mutanthands.h # End Source File # Begin Source File SOURCE=.\navigate.h # End Source File # Begin Source File SOURCE=.\object.h # End Source File # Begin Source File SOURCE=.\path.h # End Source File # Begin Source File SOURCE=.\peon.h # End Source File # Begin Source File SOURCE=.\player.h # End Source File # Begin Source File SOURCE=.\PlayerStart.h # End Source File # Begin Source File SOURCE=.\powerups.h # End Source File # Begin Source File SOURCE=.\prioritystack.h # End Source File # Begin Source File SOURCE=.\pulserifle.h # End Source File # Begin Source File SOURCE=.\q_shared.h # End Source File # Begin Source File SOURCE=.\quantumd.h # End Source File # Begin Source File SOURCE=.\queue.h # End Source File # Begin Source File SOURCE=.\rocket_turret.h # End Source File # Begin Source File SOURCE=.\rocketlauncher.h # End Source File # Begin Source File SOURCE=.\script.h # End Source File # Begin Source File SOURCE=.\scriptmaster.h # End Source File # Begin Source File SOURCE=.\scriptslave.h # End Source File # Begin Source File SOURCE=.\scriptvariable.h # End Source File # Begin Source File SOURCE=.\secgun.h # End Source File # Begin Source File SOURCE=.\securityturret.h # End Source File # Begin Source File SOURCE=.\sentient.h # End Source File # Begin Source File SOURCE=.\shotgun.h # End Source File # Begin Source File SOURCE=.\shotrocketlauncher.h # End Source File # Begin Source File SOURCE=.\silencer.h # End Source File # Begin Source File SOURCE=.\skeet.h # End Source File # Begin Source File SOURCE=.\sniperrifle.h # End Source File # Begin Source File SOURCE=.\speargun.h # End Source File # Begin Source File SOURCE=.\specialfx.h # End Source File # Begin Source File SOURCE=.\spidermine.h # End Source File # Begin Source File SOURCE=.\stack.h # End Source File # Begin Source File SOURCE=.\steering.h # End Source File # Begin Source File SOURCE=.\str.h # End Source File # Begin Source File SOURCE=.\stungun.h # End Source File # Begin Source File SOURCE=.\surface.h # End Source File # Begin Source File SOURCE=.\testweapon.h # End Source File # Begin Source File SOURCE=.\thrall.h # End Source File # Begin Source File SOURCE=.\trigger.h # End Source File # Begin Source File SOURCE=.\turret.h # End Source File # Begin Source File SOURCE=.\vector.h # End Source File # Begin Source File SOURCE=.\vehicle.h # End Source File # Begin Source File SOURCE=.\viewthing.h # End Source File # Begin Source File SOURCE=.\weapon.h # End Source File # Begin Source File SOURCE=.\worldspawn.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\game.def # End Source File # End Group # End Target # End Project