41 lines
1.1 KiB
C
41 lines
1.1 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/bacrodai.h $
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// $Revision:: 2 $
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// $Author:: Markd $
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// $Date:: 10/20/98 3:25a $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/bacrodai.h $
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//
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// 2 10/20/98 3:25a Markd
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// first time
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//
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// 1 10/20/98 3:10a Markd
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//
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// DESCRIPTION:
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// Bacrodai
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//
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#ifndef __BACRODAI_H__
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#define __BACRODAI_H__
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#include "g_local.h"
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#include "actor.h"
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class EXPORT_FROM_DLL Bacrodai : public Actor
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{
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public:
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CLASS_PROTOTYPE( Bacrodai );
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Bacrodai::Bacrodai();
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virtual void SpawnBat( Event *ev );
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};
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#endif /* assaultrifle.h */
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