//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/bacrodai.h $ // $Revision:: 2 $ // $Author:: Markd $ // $Date:: 10/20/98 3:25a $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/bacrodai.h $ // // 2 10/20/98 3:25a Markd // first time // // 1 10/20/98 3:10a Markd // // DESCRIPTION: // Bacrodai // #ifndef __BACRODAI_H__ #define __BACRODAI_H__ #include "g_local.h" #include "actor.h" class EXPORT_FROM_DLL Bacrodai : public Actor { public: CLASS_PROTOTYPE( Bacrodai ); Bacrodai::Bacrodai(); virtual void SpawnBat( Event *ev ); }; #endif /* assaultrifle.h */