155 lines
2.7 KiB
C
155 lines
2.7 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/stack.h $
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// $Revision:: 6 $
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// $Author:: Jimdose $
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// $Date:: 3/02/98 5:27p $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/stack.h $
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//
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// 6 3/02/98 5:27p Jimdose
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// Changed stack into a template to make it more flexible.
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//
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// 5 2/20/98 12:08p Jimdose
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// Changed for Q2 dlls
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//
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// 3 11/17/97 8:17p Jimdose
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// Fixed a bug where Pop was checking an uninitialized variable instead of
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// testing head.
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// Added assertions
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//
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// 2 11/17/97 7:38p Jimdose
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// Created file.
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//
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// DESCRIPTION:
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// Generic Stack object.
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//
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#ifndef __STACK_H__
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#define __STACK_H__
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#include "g_local.h"
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#include "class.h"
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template <class Type>
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class StackNode
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{
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public:
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Type data;
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StackNode *next;
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StackNode( Type d );
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};
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template <class Type>
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inline StackNode<Type>::StackNode( Type d ) : data( d )
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{
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next = NULL;
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}
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template <class Type>
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class EXPORT_FROM_DLL Stack
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{
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private:
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StackNode<Type> *head;
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public:
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Stack();
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~Stack<Type>();
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void Clear( void );
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qboolean Empty( void );
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void Push( Type data );
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Type Pop( void );
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};
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template <class Type>
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inline Stack<Type>::Stack()
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{
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head = NULL;
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}
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template <class Type>
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inline Stack<Type>::~Stack<Type>()
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{
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Clear();
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}
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template <class Type>
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inline void EXPORT_FROM_DLL Stack<Type>::Clear
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(
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void
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)
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{
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while( !Empty() )
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{
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Pop();
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}
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}
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template <class Type>
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inline qboolean EXPORT_FROM_DLL Stack<Type>::Empty
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(
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void
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)
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{
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if ( head == NULL )
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{
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return true;
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}
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return false;
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}
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template <class Type>
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inline void EXPORT_FROM_DLL Stack<Type>::Push
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(
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Type data
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)
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{
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StackNode<Type> *tmp;
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tmp = new StackNode<Type>( data );
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if ( !tmp )
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{
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assert( NULL );
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gi.error( "Stack::Push : Out of memory" );
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}
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tmp->next = head;
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head = tmp;
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}
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template <class Type>
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inline Type EXPORT_FROM_DLL Stack<Type>::Pop
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(
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void
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)
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{
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Type ret;
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StackNode<Type> *node;
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if ( !head )
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{
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return NULL;
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}
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node = head;
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ret = node->data;
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head = node->next;
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delete node;
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return ret;
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}
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#endif /* stack.h */
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