//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/stack.h $ // $Revision:: 6 $ // $Author:: Jimdose $ // $Date:: 3/02/98 5:27p $ // // Copyright (C) 1997 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/stack.h $ // // 6 3/02/98 5:27p Jimdose // Changed stack into a template to make it more flexible. // // 5 2/20/98 12:08p Jimdose // Changed for Q2 dlls // // 3 11/17/97 8:17p Jimdose // Fixed a bug where Pop was checking an uninitialized variable instead of // testing head. // Added assertions // // 2 11/17/97 7:38p Jimdose // Created file. // // DESCRIPTION: // Generic Stack object. // #ifndef __STACK_H__ #define __STACK_H__ #include "g_local.h" #include "class.h" template class StackNode { public: Type data; StackNode *next; StackNode( Type d ); }; template inline StackNode::StackNode( Type d ) : data( d ) { next = NULL; } template class EXPORT_FROM_DLL Stack { private: StackNode *head; public: Stack(); ~Stack(); void Clear( void ); qboolean Empty( void ); void Push( Type data ); Type Pop( void ); }; template inline Stack::Stack() { head = NULL; } template inline Stack::~Stack() { Clear(); } template inline void EXPORT_FROM_DLL Stack::Clear ( void ) { while( !Empty() ) { Pop(); } } template inline qboolean EXPORT_FROM_DLL Stack::Empty ( void ) { if ( head == NULL ) { return true; } return false; } template inline void EXPORT_FROM_DLL Stack::Push ( Type data ) { StackNode *tmp; tmp = new StackNode( data ); if ( !tmp ) { assert( NULL ); gi.error( "Stack::Push : Out of memory" ); } tmp->next = head; head = tmp; } template inline Type EXPORT_FROM_DLL Stack::Pop ( void ) { Type ret; StackNode *node; if ( !head ) { return NULL; } node = head; ret = node->data; head = node->next; delete node; return ret; } #endif /* stack.h */