1998-12-20 00:00:00 +00:00
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/listener.cpp $
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1999-11-02 00:00:00 +00:00
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// $Revision:: 48 $
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// $Author:: Aldie $
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// $Date:: 3/26/99 6:26p $
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1998-12-20 00:00:00 +00:00
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/listener.cpp $
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//
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1999-11-02 00:00:00 +00:00
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// 48 3/26/99 6:26p Aldie
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// Fixed more CTF bugs, probably the last ones
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//
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// 47 3/18/99 6:44p Aldie
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// CancelPendingEvents when destructing
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//
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// 46 3/17/99 4:00p Aldie
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// CTF Update
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//
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1998-12-20 00:00:00 +00:00
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// 45 11/10/98 5:48p Jimdose
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// Made SortEventList sort the list manually when TEMPLATE_EXPORT is not
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// defined
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//
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// 44 10/26/98 4:27p Jimdose
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// Sped up ValidEvent
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// Added FindEvent( const char * )
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//
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// 43 10/24/98 3:25a Jimdose
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// added g_watch for only displaying events from a specific object
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//
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// 42 10/19/98 6:30p Jimdose
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// increased g_eventlimit to 1500
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//
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// 41 10/19/98 12:07a Jimdose
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// made all code use fast checks for inheritance (no text lookups when
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// possible)
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// isSubclassOf no longer requires ::_classinfo()
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//
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// 40 10/18/98 8:44p Jimdose
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// Made commandList a Container of str * instead of str. Fixes problem of name
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// pointer in event being invalidated when commandList is resized
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//
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// 39 10/18/98 3:22a Jimdose
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// Added code for timing events
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//
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// 38 10/17/98 11:33p Jimdose
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// Added the event name to Event to help with debugging
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//
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// 37 10/17/98 12:22a Jimdose
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// upped g_eventlimit to 500
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//
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// 36 10/16/98 7:19p Jimdose
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// Added g_eventlimit
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// G_ProcessPendingEvents now breaks out if the number of events executed
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// during the call exceeds g_eventlimit.
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// Removed g_response and old code from ProcessEvent
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//
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// 35 10/16/98 1:53a Jimdose
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// Added FL_DONTSAVE to entities, so events that belong to entities with this
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// flag aren't archived
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//
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// 34 10/10/98 1:28a Jimdose
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// PostEvent kills any events posted during a loadgame
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//
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// 33 10/07/98 11:52p Jimdose
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// Wrote Event archiving functions
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//
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// 32 9/24/98 1:46a Jimdose
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// Made Event a subclass of Class
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//
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// 31 9/19/98 4:32p Jimdose
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// Added ListCommands
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//
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// 30 8/27/98 9:03p Jimdose
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// Moved a lot of small functions to the header as inline
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//
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// 29 8/26/98 6:42p Jimdose
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// Added more info when g_showevents is set
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//
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// 28 8/20/98 4:42p Jimdose
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// (Finally) added binary search for resolving event names
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//
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// 27 8/17/98 4:29p Jimdose
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// added event reporting with g_showevents cvar
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//
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// 26 8/06/98 5:18p Jimdose
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// Fixed check for default flags in Event constructor for str objects
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//
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// 25 8/01/98 7:58p Jimdose
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// Fixed bug with cheats in dm
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//
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// 24 7/31/98 8:09p Jimdose
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// Script commands now include flags to indicate cheats and console commands
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//
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// 23 7/31/98 4:19p Jimdose
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// Added DepthOfEvent
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//
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// 22 7/20/98 5:09p Jimdose
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// Added ProcessPendingEvents
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//
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// 21 7/10/98 10:00p Jimdose
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// Made remove script command post remove event so that it doesn't cause
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// problems during event callbacks which trigger the script
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//
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// 20 7/08/98 12:54p Jimdose
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// Made error for vectors not including '(' ')' a developer 2 warning
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//
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// 19 6/30/98 6:05p Jimdose
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// Added IsVectorAt, IsEntityAt, and IsNumericAt for doing type checking on
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// args
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// Changed format for storing vectors to make it easy to identify
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//
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// 18 6/27/98 9:18p Jimdose
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// Made lookup for event responses for faster processing
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//
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// 17 6/24/98 6:48p Jimdose
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// Made entity number based commands use "*" prefix consistantly
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//
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// 16 6/20/98 7:41p Jimdose
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// Made GetEntity return NULL if the index is out of range
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//
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// 15 6/18/98 8:47p Jimdose
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// Added better event error handling
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// Added source info to events
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// Added checks for event still in use when processing events (prevents
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// deleting events twice)
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//
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// 14 6/17/98 3:03p Markd
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// Changed NumArgs back to previous behavior
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//
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// 13 6/10/98 7:53p Markd
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// Made NumArgs behave correctly like argc
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//
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// 12 5/24/98 8:46p Jimdose
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// Made a lot of functions more str-friendly.
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// Got rid of a lot of char * based strings
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// Cleaned up get spawn arg functions and sound functions
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// sound functions now use consistant syntax
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//
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// 11 5/24/98 4:48p Jimdose
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// Made char *'s const
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//
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// 10 5/24/98 1:06a Jimdose
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// added const to various char *s
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//
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// 9 5/08/98 2:51p Jimdose
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// Moved archiving functions up to Class
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//
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// 8 5/07/98 10:42p Jimdose
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// Added archive and unarchive
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//
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// 7 4/30/98 9:24p Jimdose
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// Changed use of string to str class
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//
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// 6 4/06/98 5:44p Jimdose
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// Added assertion for null entities in AddEntity. In the release version, it
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// "safely" treats null ents as entnum 0
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//
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// 5 4/02/98 4:48p Jimdose
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// Added initCommandList to ensure that NullEvent is always initialized first
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//
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// 4 3/24/98 5:02p Jimdose
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// Made GetToken return the exact string instead of resolving the value of
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// variables
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// PostponeEvent was not updating the position of the event in the list, which
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// would cause a logjam of events that were following the event.
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//
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// 3 3/23/98 1:31p Jimdose
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// Revamped event and command system
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//
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// 2 3/04/98 1:01p Jimdose
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// Created file
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//
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// DESCRIPTION:
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//
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#include "listener.h"
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#include "scriptvariable.h"
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#include "worldspawn.h"
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#include "scriptmaster.h"
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Event EV_Remove( "immediateremove" );
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Event EV_ScriptRemove( "remove" );
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typedef struct eventcache_s
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{
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Listener *obj;
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Event *event;
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float time;
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struct eventcache_s *next;
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struct eventcache_s *prev;
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} eventcache_t;
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#define MAX_EVENTS 2000
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extern "C"
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{
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eventcache_t Events[ MAX_EVENTS ];
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int numEvents = 0;
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cvar_t *g_numevents;
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};
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cvar_t *g_showevents;
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cvar_t *g_eventlimit;
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cvar_t *g_timeevents;
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cvar_t *g_watch;
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eventcache_t FreeEventHead;
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eventcache_t *FreeEvents = &FreeEventHead;
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eventcache_t EventQueueHead;
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eventcache_t *EventQueue = &EventQueueHead;
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Container<str *> *Event::commandList = NULL;
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Container<int> *Event::flagList = NULL;
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Container<int> *Event::sortedList = NULL;
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qboolean Event::dirtylist = false;
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Event NullEvent;
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CLASS_DECLARATION( Class, Event, NULL );
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ResponseDef Event::Responses[] =
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{
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{ NULL, NULL }
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};
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EXPORT_FROM_DLL int Event::NumEventCommands
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(
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void
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)
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{
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if ( commandList )
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{
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// Add 1 since container gives the inclusive number of objects
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return commandList->NumObjects() + 1;
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}
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return 0;
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}
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EXPORT_FROM_DLL int Event::compareEvents
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(
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const void *arg1,
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const void *arg2
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)
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{
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int ev1;
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int ev2;
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ev1 = *( int * )arg1;
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ev2 = *( int * )arg2;
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return stricmp( commandList->ObjectAt( ev1 )->c_str(), commandList->ObjectAt( ev2 )->c_str() );
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}
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EXPORT_FROM_DLL void Event::SortEventList
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(
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void
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)
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{
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dirtylist = false;
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if ( sortedList && commandList )
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{
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#ifndef EXPORT_TEMPLATE
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qsort( ( void * )sortedList->AddressOfObjectAt( 1 ),
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( size_t )sortedList->NumObjects(),
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sizeof( int ), compareEvents );
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#else
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sortedList->Sort( compareEvents );
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#endif
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}
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}
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inline EXPORT_FROM_DLL int Event::FindEvent
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(
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const char *name
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)
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{
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int eventnum;
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int index;
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int l;
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int r;
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int diff;
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assert( name );
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if ( !name )
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{
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return 0;
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}
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if ( !commandList )
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{
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return 0;
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}
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if ( dirtylist )
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{
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SortEventList();
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}
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l = 1;
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r = sortedList->NumObjects();
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while( r >= l )
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{
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index = ( l + r ) >> 1;
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eventnum = sortedList->ObjectAt( index );
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diff = stricmp( name, commandList->ObjectAt( eventnum )->c_str() );
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if ( diff < 0 )
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{
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r = index - 1;
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}
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else if ( diff > 0 )
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{
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l = index + 1;
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}
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else
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{
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return eventnum;
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}
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}
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return 0;
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}
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EXPORT_FROM_DLL int Event::FindEvent
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(
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str &name
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)
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{
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return FindEvent( name.c_str() );
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}
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EXPORT_FROM_DLL void Event::ListCommands
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(
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const char *mask
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)
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{
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str name;
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int flags;
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int eventnum;
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int num;
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int i;
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int n;
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int l;
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int p;
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int hidden;
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str text;
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if ( !commandList )
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{
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gi.printf( "No events.\n" );
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return;
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}
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if ( dirtylist )
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{
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SortEventList();
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}
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l = 0;
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if ( mask )
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{
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l = strlen( mask );
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}
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hidden = 0;
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num = 0;
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n = sortedList->NumObjects();
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for( i = 1; i <= n; i++ )
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{
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eventnum = sortedList->ObjectAt( i );
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name = commandList->ObjectAt( eventnum )->c_str();
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flags = flagList->ObjectAt( eventnum );
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if ( flags & EV_HIDE )
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{
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hidden++;
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continue;
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}
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if ( mask && Q_strncasecmp( name.c_str(), mask, l ) )
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{
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continue;
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}
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num++;
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text = " ";
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p = 0;
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if ( flags & EV_CONSOLE )
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{
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text[ p++ ] = '*';
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}
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if ( flags & EV_CHEAT )
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{
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text[ p++ ] = 'C';
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}
|
|
|
|
|
|
|
|
gi.printf( "%4d : %s%s\n", eventnum, text.c_str(), name.c_str() );
|
|
|
|
}
|
|
|
|
|
|
|
|
gi.printf( "\n* = console command.\nC = cheat command.\n\n"
|
|
|
|
"Printed %d of %d total commands.\n", num, n - hidden );
|
|
|
|
|
|
|
|
if ( developer->value && hidden )
|
|
|
|
{
|
|
|
|
gi.printf( "Suppressed %d commands.\n", hidden );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Event::initCommandList
|
|
|
|
(
|
|
|
|
void
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
int flags;
|
|
|
|
str *n;
|
|
|
|
|
|
|
|
flags = 0;
|
|
|
|
commandList = new Container<str *>;
|
|
|
|
|
|
|
|
n = new str( "NULL" );
|
|
|
|
NullEvent.eventnum = commandList->AddObject( n );
|
|
|
|
|
|
|
|
flagList = new Container<int>;
|
|
|
|
flagList->AddObject( flags );
|
|
|
|
|
|
|
|
sortedList = new Container<int>;
|
|
|
|
sortedList->AddObject( NullEvent.eventnum );
|
|
|
|
|
|
|
|
dirtylist = false;
|
|
|
|
|
|
|
|
NullEvent.data = NULL;
|
|
|
|
NullEvent.info.inuse = 0;
|
|
|
|
NullEvent.info.source = EV_FROM_CODE;
|
|
|
|
NullEvent.info.flags = 0;
|
|
|
|
NullEvent.info.linenumber = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
Event::Event()
|
|
|
|
{
|
|
|
|
info.inuse = 0;
|
|
|
|
info.source = EV_FROM_CODE;
|
|
|
|
info.flags = 0;
|
|
|
|
info.linenumber = 0;
|
|
|
|
threadnum = -1;
|
|
|
|
eventnum = 0;
|
|
|
|
data = NULL;
|
|
|
|
name = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
Event::Event
|
|
|
|
(
|
|
|
|
int num
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
if ( !commandList )
|
|
|
|
{
|
|
|
|
initCommandList();
|
|
|
|
}
|
|
|
|
|
|
|
|
assert( ( num > 0 ) && num <= commandList->NumObjects() );
|
|
|
|
|
|
|
|
if ( ( num <= 0 ) || ( num > commandList->NumObjects() ) )
|
|
|
|
{
|
|
|
|
num = 0;
|
|
|
|
name = NULL;
|
|
|
|
info.flags = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
name = commandList->ObjectAt( num )->c_str();
|
|
|
|
info.flags = flagList->ObjectAt( num );
|
|
|
|
}
|
|
|
|
|
|
|
|
eventnum = num;
|
|
|
|
data = NULL;
|
|
|
|
info.inuse = 0;
|
|
|
|
info.source = EV_FROM_CODE;
|
|
|
|
info.linenumber = 0;
|
|
|
|
threadnum = -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
Event::Event
|
|
|
|
(
|
|
|
|
Event &ev
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
int num;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
eventnum = ( int )ev;
|
|
|
|
assert( ( eventnum > 0 ) && eventnum <= commandList->NumObjects() );
|
|
|
|
data = NULL;
|
|
|
|
|
|
|
|
name = commandList->ObjectAt( eventnum )->c_str();
|
|
|
|
info.inuse = 0;
|
|
|
|
info.source = ev.info.source;
|
|
|
|
info.flags = ev.info.flags;
|
|
|
|
info.linenumber = ev.info.linenumber;
|
|
|
|
threadnum = ev.threadnum;
|
|
|
|
|
|
|
|
if ( ev.data )
|
|
|
|
{
|
|
|
|
num = ev.data->NumObjects();
|
|
|
|
|
|
|
|
data = new Container<str>;
|
|
|
|
data->Resize( num );
|
|
|
|
|
|
|
|
for( i = 1; i <= num; i++ )
|
|
|
|
{
|
|
|
|
data->AddObject( ev.data->ObjectAt( i ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Event::Event
|
|
|
|
(
|
|
|
|
Event *ev
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
int num;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
assert( ev );
|
|
|
|
if ( !ev )
|
|
|
|
{
|
|
|
|
Class::error( "Event", "NULL Event\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
eventnum = ( int )*ev;
|
|
|
|
assert( ( eventnum > 0 ) && eventnum <= commandList->NumObjects() );
|
|
|
|
data = NULL;
|
|
|
|
name = commandList->ObjectAt( eventnum )->c_str();
|
|
|
|
info.inuse = 0;
|
|
|
|
info.source = ev->info.source;
|
|
|
|
info.flags = ev->info.flags;
|
|
|
|
info.linenumber = ev->info.linenumber;
|
|
|
|
threadnum = ev->threadnum;
|
|
|
|
if ( ev->data )
|
|
|
|
{
|
|
|
|
num = ev->data->NumObjects();
|
|
|
|
|
|
|
|
data = new Container<str>;
|
|
|
|
data->Resize( num );
|
|
|
|
|
|
|
|
for( i = 1; i <= num; i++ )
|
|
|
|
{
|
|
|
|
data->AddObject( ev->data->ObjectAt( i ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Event::Event
|
|
|
|
(
|
|
|
|
const char *command,
|
|
|
|
int flags
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
str c;
|
|
|
|
str *t;
|
|
|
|
|
|
|
|
if ( !commandList )
|
|
|
|
{
|
|
|
|
initCommandList();
|
|
|
|
}
|
|
|
|
|
|
|
|
c = command;
|
|
|
|
eventnum = FindEvent( c );
|
|
|
|
if ( !eventnum )
|
|
|
|
{
|
|
|
|
t = new str( c );
|
|
|
|
eventnum = commandList->AddObject( t );
|
|
|
|
// check for default flags
|
|
|
|
if ( flags == -1 )
|
|
|
|
{
|
|
|
|
flags = 0;
|
|
|
|
}
|
|
|
|
flagList->AddObject( ( int )flags );
|
|
|
|
sortedList->AddObject( eventnum );
|
|
|
|
dirtylist = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Use the name stored in the command list in case the string passed in
|
|
|
|
// is not in static memory.
|
|
|
|
name = commandList->ObjectAt( eventnum )->c_str();
|
|
|
|
|
|
|
|
data = NULL;
|
|
|
|
info.inuse = 0;
|
|
|
|
info.source = EV_FROM_CODE;
|
|
|
|
info.linenumber = 0;
|
|
|
|
threadnum = -1;
|
|
|
|
|
|
|
|
// If flags have changed, let the user know. It's probably a development bug.
|
|
|
|
int &flagobj = flagList->ObjectAt( eventnum );
|
|
|
|
|
|
|
|
// check for default flags
|
|
|
|
if ( flags == -1 )
|
|
|
|
{
|
|
|
|
flags = flagobj;
|
|
|
|
}
|
|
|
|
|
|
|
|
assert( flags == flagobj );
|
|
|
|
if ( flags != flagobj )
|
|
|
|
{
|
|
|
|
// Flags not equal. Use combined value.
|
|
|
|
flagobj |= flags;
|
|
|
|
}
|
|
|
|
|
|
|
|
info.flags = flagobj;
|
|
|
|
}
|
|
|
|
|
|
|
|
Event::Event
|
|
|
|
(
|
|
|
|
str &command,
|
|
|
|
int flags
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
str *t;
|
|
|
|
|
|
|
|
if ( !commandList )
|
|
|
|
{
|
|
|
|
initCommandList();
|
|
|
|
}
|
|
|
|
|
|
|
|
eventnum = FindEvent( command );
|
|
|
|
if ( !eventnum )
|
|
|
|
{
|
|
|
|
t = new str( command );
|
|
|
|
eventnum = commandList->AddObject( t );
|
|
|
|
// check for default flags
|
|
|
|
if ( flags == -1 )
|
|
|
|
{
|
|
|
|
flags = 0;
|
|
|
|
}
|
|
|
|
flagList->AddObject( flags );
|
|
|
|
sortedList->AddObject( eventnum );
|
|
|
|
dirtylist = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Use the name stored in the command list since the string passed in
|
|
|
|
// is not in static memory.
|
|
|
|
name = commandList->ObjectAt( eventnum )->c_str();
|
|
|
|
data = NULL;
|
|
|
|
info.inuse = 0;
|
|
|
|
info.source = EV_FROM_CODE;
|
|
|
|
info.linenumber = 0;
|
|
|
|
threadnum = -1;
|
|
|
|
|
|
|
|
// If flags have changed, let the user know. It's probably a development bug.
|
|
|
|
int &flagobj = flagList->ObjectAt( eventnum );
|
|
|
|
|
|
|
|
// check for default flags
|
|
|
|
if ( flags == -1 )
|
|
|
|
{
|
|
|
|
flags = flagobj;
|
|
|
|
}
|
|
|
|
|
|
|
|
assert( flags == flagobj );
|
|
|
|
if ( flags != flagobj )
|
|
|
|
{
|
|
|
|
// Flags not equal. Use combined value.
|
|
|
|
flagobj |= flags;
|
|
|
|
}
|
|
|
|
|
|
|
|
info.flags = flagobj;
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL Event::~Event()
|
|
|
|
{
|
|
|
|
if ( data )
|
|
|
|
{
|
|
|
|
delete data;
|
|
|
|
data = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Event::SetThread
|
|
|
|
(
|
|
|
|
ScriptThread *thread
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
if ( thread )
|
|
|
|
{
|
|
|
|
threadnum = thread->ThreadNum();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
threadnum = -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL ScriptThread *Event::GetThread
|
|
|
|
(
|
|
|
|
void
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
if ( threadnum != -1 )
|
|
|
|
{
|
|
|
|
return Director.GetThread( threadnum );
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Event::Error
|
|
|
|
(
|
|
|
|
const char *fmt,
|
|
|
|
...
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
va_list argptr;
|
|
|
|
char text[ 1024 ];
|
|
|
|
ScriptThread *thread;
|
|
|
|
const char *filename;
|
|
|
|
|
|
|
|
va_start( argptr, fmt );
|
|
|
|
vsprintf( text, fmt, argptr );
|
|
|
|
va_end( argptr );
|
|
|
|
|
|
|
|
switch( GetSource() )
|
|
|
|
{
|
|
|
|
default :
|
|
|
|
case EV_FROM_CODE :
|
|
|
|
gi.dprintf( "Game: '%s' : %s\n", getName().c_str(), text );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case EV_FROM_SCRIPT :
|
|
|
|
thread = GetThread();
|
|
|
|
filename = "Dead script";
|
|
|
|
if ( thread )
|
|
|
|
{
|
|
|
|
filename = thread->Filename();
|
|
|
|
}
|
|
|
|
gi.dprintf( "%s(%d): '%s' :\n%s\n", filename, info.linenumber, getName().c_str(), text );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case EV_FROM_CONSOLE :
|
|
|
|
gi.cprintf( GetConsoleEdict(), PRINT_HIGH, "Console: '%s' : %s\n", getName().c_str(), text );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Event::AddEntity
|
|
|
|
(
|
|
|
|
Entity *ent
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
char text[ 128 ];
|
|
|
|
|
1999-11-02 00:00:00 +00:00
|
|
|
//assert( ent );
|
1998-12-20 00:00:00 +00:00
|
|
|
if ( !ent )
|
|
|
|
{
|
|
|
|
sprintf( text, "*0" );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
sprintf( text, "*%d", ent->entnum );
|
|
|
|
}
|
|
|
|
AddString( text );
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL qboolean Event::IsVectorAt
|
|
|
|
(
|
|
|
|
int pos
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
const char *text;
|
|
|
|
ScriptVariable *var;
|
|
|
|
|
|
|
|
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
|
|
|
|
{
|
|
|
|
Error( "Index %d out of range.", pos );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
text = data->ObjectAt( pos ).c_str();
|
|
|
|
assert( text );
|
|
|
|
|
|
|
|
var = Director.GetExistingVariable( text );
|
|
|
|
if ( var )
|
|
|
|
{
|
|
|
|
text = var->stringValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( text[ 0 ] == '(' )
|
|
|
|
{
|
|
|
|
// probably a vector, so say that it is
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// not a vector
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL qboolean Event::IsEntityAt
|
|
|
|
(
|
|
|
|
int pos
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
const char *name;
|
|
|
|
int t;
|
|
|
|
ScriptVariable *var;
|
|
|
|
|
|
|
|
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
|
|
|
|
{
|
|
|
|
Error( "Index %d out of range.", pos );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
name = data->ObjectAt( pos ).c_str();
|
|
|
|
assert( name );
|
|
|
|
|
|
|
|
var = Director.GetExistingVariable( name );
|
|
|
|
if ( var )
|
|
|
|
{
|
|
|
|
name = var->stringValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( name[ 0 ] == '$' )
|
|
|
|
{
|
|
|
|
t = G_FindTarget( 0, &name[ 1 ] );
|
|
|
|
if ( !t )
|
|
|
|
{
|
|
|
|
Error( "Entity with targetname of '%s' not found", &name[ 1 ] );
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ( name[ 0 ] != '*' )
|
|
|
|
{
|
|
|
|
Error( "Expecting a '*'-prefixed entity number but found '%s'.", name );
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !IsNumeric( &name[ 1 ] ) )
|
|
|
|
{
|
|
|
|
Error( "Expecting a numeric value but found '%s'.", &name[ 1 ] );
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
t = atoi( &name[ 1 ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( ( t < 0 ) || ( t > game.maxentities ) )
|
|
|
|
{
|
|
|
|
Error( "%d out of valid range for entity.", t );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// only return true if the entity exists
|
|
|
|
return ( G_GetEntity( t ) != NULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL qboolean Event::IsNumericAt
|
|
|
|
(
|
|
|
|
int pos
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
const char *text;
|
|
|
|
ScriptVariable *var;
|
|
|
|
|
|
|
|
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
|
|
|
|
{
|
|
|
|
Error( "Index %d out of range.", pos );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
text = data->ObjectAt( pos ).c_str();
|
|
|
|
assert( text );
|
|
|
|
|
|
|
|
var = Director.GetExistingVariable( text );
|
|
|
|
if ( var )
|
|
|
|
{
|
|
|
|
text = var->stringValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
return IsNumeric( text );
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL const char *Event::GetString
|
|
|
|
(
|
|
|
|
int pos
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
const char *text;
|
|
|
|
ScriptVariable *var;
|
|
|
|
|
|
|
|
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
|
|
|
|
{
|
|
|
|
Error( "Index %d out of range.", pos );
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
text = data->ObjectAt( pos ).c_str();
|
|
|
|
assert( text );
|
|
|
|
|
|
|
|
var = Director.GetExistingVariable( text );
|
|
|
|
if ( var )
|
|
|
|
{
|
|
|
|
return var->stringValue();
|
|
|
|
}
|
|
|
|
return text;
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL int Event::GetInteger
|
|
|
|
(
|
|
|
|
int pos
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
const char *text;
|
|
|
|
ScriptVariable *var;
|
|
|
|
|
|
|
|
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
|
|
|
|
{
|
|
|
|
Error( "Index %d out of range.", pos );
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
text = data->ObjectAt( pos ).c_str();
|
|
|
|
assert( text );
|
|
|
|
|
|
|
|
var = Director.GetExistingVariable( text );
|
|
|
|
if ( var )
|
|
|
|
{
|
|
|
|
if ( !IsNumeric( var->stringValue() ) )
|
|
|
|
{
|
|
|
|
Error( "Variable %s contains non-numeric value '%s'", text, var->stringValue() );
|
|
|
|
}
|
|
|
|
return var->intValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !IsNumeric( text ) )
|
|
|
|
{
|
|
|
|
Error( "Expecting a numeric value but found '%s'.", text );
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return atoi( text );
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL double Event::GetDouble
|
|
|
|
(
|
|
|
|
int pos
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
const char *text;
|
|
|
|
ScriptVariable *var;
|
|
|
|
|
|
|
|
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
|
|
|
|
{
|
|
|
|
Error( "Index %d out of range.", pos );
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
text = data->ObjectAt( pos ).c_str();
|
|
|
|
assert( text );
|
|
|
|
|
|
|
|
var = Director.GetExistingVariable( text );
|
|
|
|
if ( var )
|
|
|
|
{
|
|
|
|
if ( !IsNumeric( var->stringValue() ) )
|
|
|
|
{
|
|
|
|
Error( "Variable %s contains non-numeric value '%s'", text, var->stringValue() );
|
|
|
|
}
|
|
|
|
return ( double )var->floatValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !IsNumeric( text ) )
|
|
|
|
{
|
|
|
|
Error( "Expecting a numeric value but found '%s'.", text );
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ( double )atof( text );
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL float Event::GetFloat
|
|
|
|
(
|
|
|
|
int pos
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
const char *text;
|
|
|
|
ScriptVariable *var;
|
|
|
|
|
|
|
|
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
|
|
|
|
{
|
|
|
|
Error( "Index %d out of range.", pos );
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
text = data->ObjectAt( pos ).c_str();
|
|
|
|
assert( text );
|
|
|
|
|
|
|
|
var = Director.GetExistingVariable( text );
|
|
|
|
if ( var )
|
|
|
|
{
|
|
|
|
if ( !IsNumeric( var->stringValue() ) )
|
|
|
|
{
|
|
|
|
Error( "Variable %s contains non-numeric value '%s'", text, var->stringValue() );
|
|
|
|
}
|
|
|
|
return var->floatValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !IsNumeric( text ) )
|
|
|
|
{
|
|
|
|
Error( "Expecting a numeric value but found '%s'.", text );
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return atof( text );
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL Vector Event::GetVector
|
|
|
|
(
|
|
|
|
int pos
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
const char *text;
|
|
|
|
ScriptVariable *var;
|
|
|
|
|
|
|
|
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
|
|
|
|
{
|
|
|
|
Error( "Index %d out of range.", pos );
|
|
|
|
return vec_zero;
|
|
|
|
}
|
|
|
|
|
|
|
|
text = data->ObjectAt( pos ).c_str();
|
|
|
|
assert( text );
|
|
|
|
|
|
|
|
var = Director.GetExistingVariable( text );
|
|
|
|
if ( var )
|
|
|
|
{
|
|
|
|
text = var->stringValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Check if this is a ()-based vector
|
|
|
|
// we accept both, but using parenthesis we can determine if it is a vector or not
|
|
|
|
if ( text[ 0 ] == '(' )
|
|
|
|
{
|
|
|
|
return Vector( &text[ 1 ] );
|
|
|
|
}
|
|
|
|
|
|
|
|
// give an error, but try converting it anyways
|
|
|
|
if ( developer->value > 1 )
|
|
|
|
{
|
|
|
|
Error( "Vector '%s' does not include '(' ')'.", text );
|
|
|
|
}
|
|
|
|
return Vector( text );
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL Entity *Event::GetEntity
|
|
|
|
(
|
|
|
|
int pos
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
const char *name;
|
|
|
|
int t;
|
|
|
|
ScriptVariable *var;
|
|
|
|
|
|
|
|
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
|
|
|
|
{
|
|
|
|
Error( "Index %d out of range.", pos );
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
name = data->ObjectAt( pos ).c_str();
|
|
|
|
assert( name );
|
|
|
|
|
|
|
|
var = Director.GetExistingVariable( name );
|
|
|
|
if ( var )
|
|
|
|
{
|
|
|
|
name = var->stringValue();
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( name[ 0 ] == '$' )
|
|
|
|
{
|
|
|
|
t = G_FindTarget( 0, &name[ 1 ] );
|
|
|
|
if ( !t )
|
|
|
|
{
|
|
|
|
Error( "Entity with targetname of '%s' not found", &name[ 1 ] );
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if ( name[ 0 ] != '*' )
|
|
|
|
{
|
|
|
|
Error( "Expecting a '*'-prefixed entity number but found '%s'.", name );
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !IsNumeric( &name[ 1 ] ) )
|
|
|
|
{
|
|
|
|
Error( "Expecting a numeric value but found '%s'.", &name[ 1 ] );
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
t = atoi( &name[ 1 ] );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( ( t < 0 ) || ( t > game.maxentities ) )
|
|
|
|
{
|
|
|
|
Error( "%d out of valid range for entity.", t );
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return G_GetEntity( t );
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL ScriptVariable *Event::GetVariable
|
|
|
|
(
|
|
|
|
int pos
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
|
|
|
|
{
|
|
|
|
Error( "Index %d out of range.", pos );
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
return Director.GetVariable( data->ObjectAt( pos ).c_str() );
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Event::Archive
|
|
|
|
(
|
|
|
|
Archiver &arc
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
str name;
|
|
|
|
int num;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
name = getName();
|
|
|
|
arc.WriteString( name );
|
|
|
|
|
|
|
|
arc.WriteRaw( &info, sizeof( info ) );
|
|
|
|
arc.WriteInteger( threadnum );
|
|
|
|
|
|
|
|
if ( !data )
|
|
|
|
{
|
|
|
|
arc.WriteInteger( 0 );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
num = data->NumObjects();
|
|
|
|
|
|
|
|
arc.WriteInteger( num );
|
|
|
|
for( i = 1; i <= num; i++ )
|
|
|
|
{
|
|
|
|
arc.WriteString( data->ObjectAt( i ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Event::Unarchive
|
|
|
|
(
|
|
|
|
Archiver &arc
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
Event ev;
|
|
|
|
str name;
|
|
|
|
int i;
|
|
|
|
int num;
|
|
|
|
|
|
|
|
if ( data )
|
|
|
|
{
|
|
|
|
delete data;
|
|
|
|
data = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
arc.ReadString( &name );
|
|
|
|
*this = Event( name );
|
|
|
|
|
|
|
|
arc.ReadRaw( &info, sizeof( info ) );
|
|
|
|
arc.ReadInteger( &threadnum );
|
|
|
|
|
|
|
|
arc.ReadInteger( &num );
|
|
|
|
if ( num )
|
|
|
|
{
|
|
|
|
data = new Container<str>;
|
|
|
|
data->Resize( num );
|
|
|
|
for( i = 1; i <= num; i++ )
|
|
|
|
{
|
|
|
|
arc.ReadString( &name );
|
|
|
|
data->AddObject( name );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CLASS_DECLARATION( Class, Listener, NULL );
|
|
|
|
|
|
|
|
ResponseDef Listener::Responses[] =
|
|
|
|
{
|
|
|
|
{ &EV_Remove, ( Response )Listener::Remove },
|
|
|
|
{ &EV_ScriptRemove, ( Response )Listener::ScriptRemove },
|
|
|
|
{ NULL, NULL }
|
|
|
|
};
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Listener::Remove
|
|
|
|
(
|
|
|
|
Event *e
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
1999-11-02 00:00:00 +00:00
|
|
|
this->CancelPendingEvents();
|
1998-12-20 00:00:00 +00:00
|
|
|
delete this;
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Listener::ScriptRemove
|
|
|
|
(
|
|
|
|
Event *e
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
// Forces the remove to be done at a safe time
|
|
|
|
PostEvent( EV_Remove, 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
EXPORT_FROM_DLL void Listener::FloatVar
|
|
|
|
(
|
|
|
|
Event &e,
|
|
|
|
float *var,
|
|
|
|
float defaultvalue
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Listener::IntVar
|
|
|
|
(
|
|
|
|
Event &e,
|
|
|
|
int *var,
|
|
|
|
float defaultvalue
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Listener::StringVar
|
|
|
|
(
|
|
|
|
Event &e,
|
|
|
|
str *var,
|
|
|
|
const char *defaultvalue
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Listener::StringVar
|
|
|
|
(
|
|
|
|
Event &e,
|
|
|
|
char **var,
|
|
|
|
const char *defaultvalue
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Listener::VectorVar
|
|
|
|
(
|
|
|
|
Event &e,
|
|
|
|
Vector *var,
|
|
|
|
Vector defaultvalue
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL qboolean Listener::ValidEvent
|
|
|
|
(
|
|
|
|
Event &e
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
ClassDef *c;
|
|
|
|
int ev;
|
|
|
|
|
|
|
|
ev = ( int )e;
|
|
|
|
|
|
|
|
c = this->classinfo();
|
|
|
|
assert( ( ev >= 0 ) && ( ev < c->numEvents ) );
|
|
|
|
if ( ( ev < 0 ) || ( ev >= c->numEvents ) )
|
|
|
|
{
|
|
|
|
warning( "ValidEvent", "Event '%s' out of response range for class '%s'. "
|
|
|
|
"Event probably invalid or allocated late.\n", e.getName().c_str(), getClassname() );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ( c->responseLookup[ ev ] != NULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL qboolean Listener::ValidEvent
|
|
|
|
(
|
|
|
|
const char *name
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
ClassDef *c;
|
|
|
|
int ev;
|
|
|
|
|
|
|
|
ev = Event::FindEvent( name );
|
|
|
|
|
|
|
|
c = this->classinfo();
|
|
|
|
assert( ( ev >= 0 ) && ( ev < c->numEvents ) );
|
|
|
|
if ( ( ev < 0 ) || ( ev >= c->numEvents ) )
|
|
|
|
{
|
|
|
|
warning( "ValidEvent", "Event '%s' out of response range for class '%s'. "
|
|
|
|
"Event probably invalid or allocated late.\n", name, getClassname() );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ( c->responseLookup[ ev ] != NULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL qboolean Listener::EventPending
|
|
|
|
(
|
|
|
|
Event &ev
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
eventcache_t *event;
|
|
|
|
int eventnum;
|
|
|
|
|
|
|
|
assert( EventQueue );
|
|
|
|
assert( EventQueue->next );
|
|
|
|
|
|
|
|
event = EventQueue->next;
|
|
|
|
|
|
|
|
eventnum = ( int )ev;
|
|
|
|
while( event != EventQueue )
|
|
|
|
{
|
|
|
|
if ( ( event->obj == this ) && ( (int)*event->event == eventnum ) )
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
event = event->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL inline qboolean Listener::CheckEventFlags
|
|
|
|
(
|
|
|
|
Event *event
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
// Special handling of console events
|
|
|
|
if ( event->GetSource() == EV_FROM_CONSOLE )
|
|
|
|
{
|
|
|
|
if ( !( event->info.flags & (EV_CONSOLE|EV_CHEAT) ) )
|
|
|
|
{
|
|
|
|
if ( isSubclassOf( Entity ) )
|
|
|
|
{
|
|
|
|
Entity *ent;
|
|
|
|
|
|
|
|
ent = ( Entity * )this;
|
|
|
|
gi.cprintf( ent->edict, PRINT_HIGH, "Command not available from console.\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// don't process
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// don't allow console cheats during deathmatch unless the server says it's ok.
|
|
|
|
if ( ( event->info.flags & EV_CHEAT ) && deathmatch->value && !sv_cheats->value )
|
|
|
|
{
|
|
|
|
if ( isSubclassOf( Entity ) )
|
|
|
|
{
|
|
|
|
Entity *ent;
|
|
|
|
|
|
|
|
ent = ( Entity * )this;
|
|
|
|
gi.cprintf( ent->edict, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n" );
|
|
|
|
}
|
|
|
|
|
|
|
|
// don't process
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ok to process
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL qboolean Listener::ProcessEvent
|
|
|
|
(
|
|
|
|
Event *event
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
ClassDef *c;
|
|
|
|
int ev;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
// Prevent overflow of the inuse count
|
|
|
|
if ( event->info.inuse >= MAX_EVENT_USE )
|
|
|
|
{
|
|
|
|
gi.error( "ProcessEvent : Event usage overflow on '%s' event. Possible infinite loop.\n", event->getName().c_str() );
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( g_showevents->value )
|
|
|
|
{
|
|
|
|
int n;
|
|
|
|
str text;
|
|
|
|
|
|
|
|
text = va( "%.1f: %s", level.time, this->getClassname() );
|
|
|
|
if ( isSubclassOf( Entity ) )
|
|
|
|
{
|
|
|
|
text += va( " (*%d) ", ( ( Entity * )this )->entnum );
|
|
|
|
if ( ( ( Entity * )this )->Targeted() )
|
|
|
|
{
|
|
|
|
text += va( "'%s'", ( ( Entity * )this )->TargetName() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if ( isSubclassOf( ScriptThread ) )
|
|
|
|
{
|
|
|
|
text += va( " #%d:'%s'", ( ( ScriptThread * )this )->ThreadNum(), ( ( ScriptThread * )this )->ThreadName() );
|
|
|
|
}
|
|
|
|
else if ( isSubclassOf( ScriptVariable ) )
|
|
|
|
{
|
|
|
|
text += va( " '%s'", ( ( ScriptVariable * )this )->getName() );
|
|
|
|
}
|
|
|
|
|
|
|
|
switch( event->GetSource() )
|
|
|
|
{
|
|
|
|
default :
|
|
|
|
case EV_FROM_CODE :
|
|
|
|
text += " : Code :";
|
|
|
|
break;
|
|
|
|
|
|
|
|
case EV_FROM_SCRIPT :
|
|
|
|
assert( event->GetThread() );
|
|
|
|
text += va( " : %s(%d) :", event->GetThread()->Filename(), event->info.linenumber );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case EV_FROM_CONSOLE :
|
|
|
|
text += " : Console :";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
text += event->getName().c_str();
|
|
|
|
n = event->NumArgs();
|
|
|
|
for( i = 1; i <= n; i++ )
|
|
|
|
{
|
|
|
|
text += va( " %s", event->GetToken( i ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
text += "\n";
|
|
|
|
|
|
|
|
if ( !g_watch->value || ( isSubclassOf( Entity ) && ( g_watch->value == ( ( Entity * )this )->entnum ) ) )
|
|
|
|
{
|
|
|
|
if ( g_showevents->value == 2 )
|
|
|
|
{
|
|
|
|
G_DebugPrintf( text.c_str() );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
gi.dprintf( "%s", text.c_str() );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ev = ( int )*event;
|
|
|
|
c = this->classinfo();
|
|
|
|
if ( ev >= c->numEvents )
|
|
|
|
{
|
|
|
|
event->Error( "Event out of response range for class '%s'. Event probably invalid or allocated late.\n", getClassname() );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( c->responseLookup[ ev ] )
|
|
|
|
{
|
|
|
|
int start;
|
|
|
|
int end;
|
|
|
|
|
|
|
|
event->info.inuse++;
|
|
|
|
|
|
|
|
if ( !g_timeevents->value )
|
|
|
|
{
|
|
|
|
// only process the event if we allow it
|
|
|
|
if ( CheckEventFlags( event ) )
|
|
|
|
{
|
|
|
|
( this->**c->responseLookup[ ev ] )( event );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
start = G_Milliseconds();
|
|
|
|
|
|
|
|
// only process the event if we allow it
|
|
|
|
if ( CheckEventFlags( event ) )
|
|
|
|
{
|
|
|
|
( this->**c->responseLookup[ ev ] )( event );
|
|
|
|
}
|
|
|
|
|
|
|
|
end = G_Milliseconds();
|
|
|
|
if ( g_timeevents->value == 1 )
|
|
|
|
{
|
|
|
|
gi.printf( "'%s' : %d\n", event->getName().c_str(), end - start );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
G_DebugPrintf( "'%s' : %d\n", event->getName().c_str(), end - start );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Prevent an event from being freed twice, in case it's been re-used
|
|
|
|
event->info.inuse--;
|
|
|
|
if ( !event->info.inuse )
|
|
|
|
{
|
|
|
|
delete event;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( !event->info.inuse )
|
|
|
|
{
|
|
|
|
delete event;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Listener::PostEvent
|
|
|
|
(
|
|
|
|
Event *ev,
|
|
|
|
float time
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
eventcache_t *newevent;
|
|
|
|
eventcache_t *event;
|
|
|
|
|
|
|
|
if ( LoadingSavegame )
|
|
|
|
{
|
|
|
|
if ( !ev->info.inuse )
|
|
|
|
{
|
|
|
|
delete ev;
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( LL_Empty( FreeEvents, next, prev ) )
|
|
|
|
{
|
|
|
|
gi.error( "PostEvent : No more free events on '%s' event.\n", ev->getName().c_str() );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
newevent = FreeEvents->next;
|
|
|
|
LL_Remove( newevent, next, prev );
|
|
|
|
|
|
|
|
// Probably don't have this many events, but it's a good safety precaution
|
|
|
|
if ( ev->info.inuse >= MAX_EVENT_USE )
|
|
|
|
{
|
|
|
|
gi.error( "PostEvent : Event usage overflow on '%s' event. Possible infinite loop.\n", ev->getName().c_str() );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ev->info.inuse++;
|
|
|
|
|
|
|
|
newevent->obj = this;
|
|
|
|
newevent->event = ev;
|
|
|
|
newevent->time = level.time + time;
|
|
|
|
|
|
|
|
event = EventQueue->next;
|
|
|
|
while( ( event != EventQueue ) && ( newevent->time >= event->time ) )
|
|
|
|
{
|
|
|
|
event = event->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
LL_Add( event, newevent, next, prev );
|
|
|
|
numEvents++;
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL qboolean Listener::PostponeEvent
|
|
|
|
(
|
|
|
|
Event &ev,
|
|
|
|
float time
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
eventcache_t *event;
|
|
|
|
eventcache_t *node;
|
|
|
|
int eventnum;
|
|
|
|
|
|
|
|
assert( EventQueue );
|
|
|
|
assert( EventQueue->next );
|
|
|
|
|
|
|
|
eventnum = ( int )ev;
|
|
|
|
|
|
|
|
event = EventQueue->next;
|
|
|
|
while( event != EventQueue )
|
|
|
|
{
|
|
|
|
if ( ( event->obj == this ) && ( ( int )*event->event == eventnum ) )
|
|
|
|
{
|
|
|
|
event->time += time;
|
|
|
|
|
|
|
|
node = event->next;
|
|
|
|
while( ( node != EventQueue ) && ( event->time >= node->time ) )
|
|
|
|
{
|
|
|
|
node = node->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
LL_Remove( event, next, prev );
|
|
|
|
LL_Add( node, event, next, prev );
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
event = event->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Listener::CancelEventsOfType
|
|
|
|
(
|
|
|
|
Event *ev
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
eventcache_t *event;
|
|
|
|
eventcache_t *next;
|
|
|
|
int eventnum;
|
|
|
|
|
|
|
|
assert( EventQueue );
|
|
|
|
assert( EventQueue->next );
|
|
|
|
|
|
|
|
event = EventQueue->next;
|
|
|
|
|
|
|
|
eventnum = (int)*ev;
|
|
|
|
while( event != EventQueue )
|
|
|
|
{
|
|
|
|
next = event->next;
|
|
|
|
if ( ( event->obj == this ) && ( (int)*event->event == eventnum ) )
|
|
|
|
{
|
|
|
|
delete event->event;
|
|
|
|
event->event = NULL;
|
|
|
|
LL_Remove( event, next, prev );
|
|
|
|
LL_Add( FreeEvents, event, next, prev );
|
|
|
|
numEvents--;
|
|
|
|
}
|
|
|
|
event = next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void Listener::CancelPendingEvents
|
|
|
|
(
|
|
|
|
void
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
eventcache_t *event;
|
|
|
|
eventcache_t *next;
|
|
|
|
|
|
|
|
assert( EventQueue );
|
|
|
|
assert( EventQueue->next );
|
|
|
|
|
|
|
|
event = EventQueue->next;
|
|
|
|
|
|
|
|
while( event != EventQueue )
|
|
|
|
{
|
|
|
|
next = event->next;
|
|
|
|
if ( event->obj == this )
|
|
|
|
{
|
|
|
|
delete event->event;
|
|
|
|
event->event = NULL;
|
|
|
|
LL_Remove( event, next, prev );
|
|
|
|
LL_Add( FreeEvents, event, next, prev );
|
|
|
|
numEvents--;
|
|
|
|
}
|
|
|
|
event = next;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL qboolean Listener::ProcessPendingEvents
|
|
|
|
(
|
|
|
|
void
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
eventcache_t *event;
|
|
|
|
qboolean processedEvents;
|
|
|
|
float t;
|
|
|
|
|
|
|
|
assert( EventQueue );
|
|
|
|
assert( EventQueue->next );
|
|
|
|
assert( EventQueue->prev );
|
|
|
|
|
|
|
|
processedEvents = false;
|
|
|
|
|
|
|
|
t = level.time + 0.001;
|
|
|
|
|
|
|
|
event = EventQueue->next;
|
|
|
|
while( event != EventQueue )
|
|
|
|
{
|
|
|
|
assert( event );
|
|
|
|
assert( event->event );
|
|
|
|
assert( event->obj );
|
|
|
|
|
|
|
|
if ( event->time > t )
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( event->obj != this )
|
|
|
|
{
|
|
|
|
// traverse normally
|
|
|
|
event = event->next;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
LL_Remove( event, next, prev );
|
|
|
|
numEvents--;
|
|
|
|
|
|
|
|
assert( event->obj );
|
|
|
|
|
|
|
|
// ProcessEvent increments the inuse count, so decrement it since we've already incremented it in PostEvent
|
|
|
|
event->event->info.inuse--;
|
|
|
|
|
|
|
|
event->obj->ProcessEvent( event->event );
|
|
|
|
|
|
|
|
event->event = NULL;
|
|
|
|
LL_Add( FreeEvents, event, next, prev );
|
|
|
|
|
|
|
|
// start over, since can't guarantee that we didn't process any previous or following events
|
|
|
|
event = EventQueue->next;
|
|
|
|
|
|
|
|
processedEvents = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return processedEvents;
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL Listener::~Listener()
|
|
|
|
{
|
|
|
|
CancelPendingEvents();
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void G_ClearEventList
|
|
|
|
(
|
|
|
|
void
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
eventcache_t *e;
|
|
|
|
|
|
|
|
LL_Reset( FreeEvents, next, prev );
|
|
|
|
LL_Reset( EventQueue, next, prev );
|
|
|
|
memset( Events, 0, sizeof( Events ) );
|
|
|
|
|
|
|
|
for( e = &Events[ 0 ], i = 0; i < MAX_EVENTS; i++, e++ )
|
|
|
|
{
|
|
|
|
LL_Add( FreeEvents, e, next, prev );
|
|
|
|
}
|
|
|
|
|
|
|
|
numEvents = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void G_ProcessPendingEvents
|
|
|
|
(
|
|
|
|
void
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
eventcache_t *event;
|
|
|
|
float t;
|
|
|
|
int num;
|
|
|
|
int maxevents;
|
|
|
|
|
|
|
|
assert( EventQueue );
|
|
|
|
assert( EventQueue->next );
|
|
|
|
assert( EventQueue->prev );
|
|
|
|
|
|
|
|
maxevents = ( int )g_eventlimit->value;
|
|
|
|
|
|
|
|
num = 0;
|
|
|
|
t = level.time + 0.001;
|
|
|
|
while( !LL_Empty( EventQueue, next, prev ) )
|
|
|
|
{
|
|
|
|
event = EventQueue->next;
|
|
|
|
|
|
|
|
assert( event );
|
|
|
|
assert( event->event );
|
|
|
|
assert( event->obj );
|
|
|
|
|
|
|
|
if ( event->time > t )
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
LL_Remove( event, next, prev );
|
|
|
|
numEvents--;
|
|
|
|
|
|
|
|
assert( event->obj );
|
|
|
|
|
|
|
|
// ProcessEvent increments the inuse count, so decrement it since we've already incremented it in PostEvent
|
|
|
|
assert( event->event->info.inuse > 0 );
|
|
|
|
event->event->info.inuse--;
|
|
|
|
|
|
|
|
event->obj->ProcessEvent( event->event );
|
|
|
|
|
|
|
|
event->event = NULL;
|
|
|
|
LL_Add( FreeEvents, event, next, prev );
|
|
|
|
|
|
|
|
// Don't allow ourselves to stay in here too long. An abnormally high number
|
|
|
|
// of events being processed is evidence of an infinite loop of events.
|
|
|
|
num++;
|
|
|
|
if ( num > maxevents )
|
|
|
|
{
|
|
|
|
gi.printf( "Event overflow. Possible infinite loop in script. "
|
|
|
|
"Enable g_showevents to trace. Aborting frame.\n" );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void G_ArchiveEvents
|
|
|
|
(
|
|
|
|
Archiver &arc
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
eventcache_t *event;
|
|
|
|
int num;
|
|
|
|
|
|
|
|
assert( EventQueue );
|
|
|
|
assert( EventQueue->next );
|
|
|
|
assert( EventQueue->prev );
|
|
|
|
|
|
|
|
num = 0;
|
|
|
|
for( event = EventQueue->next; event != EventQueue; event = event->next )
|
|
|
|
{
|
|
|
|
assert( event );
|
|
|
|
assert( event->event );
|
|
|
|
assert( event->obj );
|
|
|
|
|
|
|
|
if ( event->obj->isSubclassOf( Entity ) &&
|
|
|
|
( ( ( Entity * )event->obj )->flags & FL_DONTSAVE ) )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
num++;
|
|
|
|
}
|
|
|
|
|
|
|
|
arc.WriteInteger( num );
|
|
|
|
for( event = EventQueue->next; event != EventQueue; event = event->next )
|
|
|
|
{
|
|
|
|
assert( event );
|
|
|
|
assert( event->event );
|
|
|
|
assert( event->obj );
|
|
|
|
|
|
|
|
if ( event->obj->isSubclassOf( Entity ) &&
|
|
|
|
( ( ( Entity * )event->obj )->flags & FL_DONTSAVE ) )
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
arc.WriteObjectPointer( event->obj );
|
|
|
|
arc.WriteEvent( *event->event );
|
|
|
|
arc.WriteFloat( event->time );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void G_UnarchiveEvents
|
|
|
|
(
|
|
|
|
Archiver &arc
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
eventcache_t *e;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
LL_Reset( FreeEvents, next, prev );
|
|
|
|
LL_Reset( EventQueue, next, prev );
|
|
|
|
memset( Events, 0, sizeof( Events ) );
|
|
|
|
|
|
|
|
arc.ReadInteger( &numEvents );
|
|
|
|
for( e = &Events[ 0 ], i = 0; i < numEvents; i++, e++ )
|
|
|
|
{
|
|
|
|
arc.ReadObjectPointer( ( Class ** )&e->obj );
|
|
|
|
e->event = new Event();
|
|
|
|
arc.ReadEvent( e->event );
|
|
|
|
arc.ReadFloat( &e->time );
|
|
|
|
|
|
|
|
LL_Add( EventQueue, e, next, prev );
|
|
|
|
}
|
|
|
|
|
|
|
|
for( ; i < MAX_EVENTS; i++, e++ )
|
|
|
|
{
|
|
|
|
LL_Add( FreeEvents, e, next, prev );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
EXPORT_FROM_DLL void G_InitEvents
|
|
|
|
(
|
|
|
|
void
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
g_numevents = gi.cvar ( "g_numevents", "0", 0 );
|
|
|
|
g_showevents = gi.cvar ( "g_showevents", "0", 0 );
|
|
|
|
g_eventlimit = gi.cvar ( "g_eventlimit", "1500", 0 );
|
|
|
|
g_timeevents = gi.cvar ( "g_timeevents", "0", 0 );
|
|
|
|
g_watch = gi.cvar ( "g_watch", "0", 0 );
|
|
|
|
|
|
|
|
BuildEventResponses();
|
|
|
|
G_ClearEventList();
|
|
|
|
|
|
|
|
// Sort the list before we go on since we won't be adding any more events
|
|
|
|
Event::SortEventList();
|
|
|
|
}
|