sin-sdk/listener.cpp

1966 lines
38 KiB
C++
Raw Normal View History

1998-12-20 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/listener.cpp $
1999-11-02 00:00:00 +00:00
// $Revision:: 48 $
// $Author:: Aldie $
// $Date:: 3/26/99 6:26p $
1998-12-20 00:00:00 +00:00
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/listener.cpp $
//
1999-11-02 00:00:00 +00:00
// 48 3/26/99 6:26p Aldie
// Fixed more CTF bugs, probably the last ones
//
// 47 3/18/99 6:44p Aldie
// CancelPendingEvents when destructing
//
// 46 3/17/99 4:00p Aldie
// CTF Update
//
1998-12-20 00:00:00 +00:00
// 45 11/10/98 5:48p Jimdose
// Made SortEventList sort the list manually when TEMPLATE_EXPORT is not
// defined
//
// 44 10/26/98 4:27p Jimdose
// Sped up ValidEvent
// Added FindEvent( const char * )
//
// 43 10/24/98 3:25a Jimdose
// added g_watch for only displaying events from a specific object
//
// 42 10/19/98 6:30p Jimdose
// increased g_eventlimit to 1500
//
// 41 10/19/98 12:07a Jimdose
// made all code use fast checks for inheritance (no text lookups when
// possible)
// isSubclassOf no longer requires ::_classinfo()
//
// 40 10/18/98 8:44p Jimdose
// Made commandList a Container of str * instead of str. Fixes problem of name
// pointer in event being invalidated when commandList is resized
//
// 39 10/18/98 3:22a Jimdose
// Added code for timing events
//
// 38 10/17/98 11:33p Jimdose
// Added the event name to Event to help with debugging
//
// 37 10/17/98 12:22a Jimdose
// upped g_eventlimit to 500
//
// 36 10/16/98 7:19p Jimdose
// Added g_eventlimit
// G_ProcessPendingEvents now breaks out if the number of events executed
// during the call exceeds g_eventlimit.
// Removed g_response and old code from ProcessEvent
//
// 35 10/16/98 1:53a Jimdose
// Added FL_DONTSAVE to entities, so events that belong to entities with this
// flag aren't archived
//
// 34 10/10/98 1:28a Jimdose
// PostEvent kills any events posted during a loadgame
//
// 33 10/07/98 11:52p Jimdose
// Wrote Event archiving functions
//
// 32 9/24/98 1:46a Jimdose
// Made Event a subclass of Class
//
// 31 9/19/98 4:32p Jimdose
// Added ListCommands
//
// 30 8/27/98 9:03p Jimdose
// Moved a lot of small functions to the header as inline
//
// 29 8/26/98 6:42p Jimdose
// Added more info when g_showevents is set
//
// 28 8/20/98 4:42p Jimdose
// (Finally) added binary search for resolving event names
//
// 27 8/17/98 4:29p Jimdose
// added event reporting with g_showevents cvar
//
// 26 8/06/98 5:18p Jimdose
// Fixed check for default flags in Event constructor for str objects
//
// 25 8/01/98 7:58p Jimdose
// Fixed bug with cheats in dm
//
// 24 7/31/98 8:09p Jimdose
// Script commands now include flags to indicate cheats and console commands
//
// 23 7/31/98 4:19p Jimdose
// Added DepthOfEvent
//
// 22 7/20/98 5:09p Jimdose
// Added ProcessPendingEvents
//
// 21 7/10/98 10:00p Jimdose
// Made remove script command post remove event so that it doesn't cause
// problems during event callbacks which trigger the script
//
// 20 7/08/98 12:54p Jimdose
// Made error for vectors not including '(' ')' a developer 2 warning
//
// 19 6/30/98 6:05p Jimdose
// Added IsVectorAt, IsEntityAt, and IsNumericAt for doing type checking on
// args
// Changed format for storing vectors to make it easy to identify
//
// 18 6/27/98 9:18p Jimdose
// Made lookup for event responses for faster processing
//
// 17 6/24/98 6:48p Jimdose
// Made entity number based commands use "*" prefix consistantly
//
// 16 6/20/98 7:41p Jimdose
// Made GetEntity return NULL if the index is out of range
//
// 15 6/18/98 8:47p Jimdose
// Added better event error handling
// Added source info to events
// Added checks for event still in use when processing events (prevents
// deleting events twice)
//
// 14 6/17/98 3:03p Markd
// Changed NumArgs back to previous behavior
//
// 13 6/10/98 7:53p Markd
// Made NumArgs behave correctly like argc
//
// 12 5/24/98 8:46p Jimdose
// Made a lot of functions more str-friendly.
// Got rid of a lot of char * based strings
// Cleaned up get spawn arg functions and sound functions
// sound functions now use consistant syntax
//
// 11 5/24/98 4:48p Jimdose
// Made char *'s const
//
// 10 5/24/98 1:06a Jimdose
// added const to various char *s
//
// 9 5/08/98 2:51p Jimdose
// Moved archiving functions up to Class
//
// 8 5/07/98 10:42p Jimdose
// Added archive and unarchive
//
// 7 4/30/98 9:24p Jimdose
// Changed use of string to str class
//
// 6 4/06/98 5:44p Jimdose
// Added assertion for null entities in AddEntity. In the release version, it
// "safely" treats null ents as entnum 0
//
// 5 4/02/98 4:48p Jimdose
// Added initCommandList to ensure that NullEvent is always initialized first
//
// 4 3/24/98 5:02p Jimdose
// Made GetToken return the exact string instead of resolving the value of
// variables
// PostponeEvent was not updating the position of the event in the list, which
// would cause a logjam of events that were following the event.
//
// 3 3/23/98 1:31p Jimdose
// Revamped event and command system
//
// 2 3/04/98 1:01p Jimdose
// Created file
//
// DESCRIPTION:
//
#include "listener.h"
#include "scriptvariable.h"
#include "worldspawn.h"
#include "scriptmaster.h"
Event EV_Remove( "immediateremove" );
Event EV_ScriptRemove( "remove" );
typedef struct eventcache_s
{
Listener *obj;
Event *event;
float time;
struct eventcache_s *next;
struct eventcache_s *prev;
} eventcache_t;
#define MAX_EVENTS 2000
extern "C"
{
eventcache_t Events[ MAX_EVENTS ];
int numEvents = 0;
cvar_t *g_numevents;
};
cvar_t *g_showevents;
cvar_t *g_eventlimit;
cvar_t *g_timeevents;
cvar_t *g_watch;
eventcache_t FreeEventHead;
eventcache_t *FreeEvents = &FreeEventHead;
eventcache_t EventQueueHead;
eventcache_t *EventQueue = &EventQueueHead;
Container<str *> *Event::commandList = NULL;
Container<int> *Event::flagList = NULL;
Container<int> *Event::sortedList = NULL;
qboolean Event::dirtylist = false;
Event NullEvent;
CLASS_DECLARATION( Class, Event, NULL );
ResponseDef Event::Responses[] =
{
{ NULL, NULL }
};
EXPORT_FROM_DLL int Event::NumEventCommands
(
void
)
{
if ( commandList )
{
// Add 1 since container gives the inclusive number of objects
return commandList->NumObjects() + 1;
}
return 0;
}
EXPORT_FROM_DLL int Event::compareEvents
(
const void *arg1,
const void *arg2
)
{
int ev1;
int ev2;
ev1 = *( int * )arg1;
ev2 = *( int * )arg2;
return stricmp( commandList->ObjectAt( ev1 )->c_str(), commandList->ObjectAt( ev2 )->c_str() );
}
EXPORT_FROM_DLL void Event::SortEventList
(
void
)
{
dirtylist = false;
if ( sortedList && commandList )
{
#ifndef EXPORT_TEMPLATE
qsort( ( void * )sortedList->AddressOfObjectAt( 1 ),
( size_t )sortedList->NumObjects(),
sizeof( int ), compareEvents );
#else
sortedList->Sort( compareEvents );
#endif
}
}
inline EXPORT_FROM_DLL int Event::FindEvent
(
const char *name
)
{
int eventnum;
int index;
int l;
int r;
int diff;
assert( name );
if ( !name )
{
return 0;
}
if ( !commandList )
{
return 0;
}
if ( dirtylist )
{
SortEventList();
}
l = 1;
r = sortedList->NumObjects();
while( r >= l )
{
index = ( l + r ) >> 1;
eventnum = sortedList->ObjectAt( index );
diff = stricmp( name, commandList->ObjectAt( eventnum )->c_str() );
if ( diff < 0 )
{
r = index - 1;
}
else if ( diff > 0 )
{
l = index + 1;
}
else
{
return eventnum;
}
}
return 0;
}
EXPORT_FROM_DLL int Event::FindEvent
(
str &name
)
{
return FindEvent( name.c_str() );
}
EXPORT_FROM_DLL void Event::ListCommands
(
const char *mask
)
{
str name;
int flags;
int eventnum;
int num;
int i;
int n;
int l;
int p;
int hidden;
str text;
if ( !commandList )
{
gi.printf( "No events.\n" );
return;
}
if ( dirtylist )
{
SortEventList();
}
l = 0;
if ( mask )
{
l = strlen( mask );
}
hidden = 0;
num = 0;
n = sortedList->NumObjects();
for( i = 1; i <= n; i++ )
{
eventnum = sortedList->ObjectAt( i );
name = commandList->ObjectAt( eventnum )->c_str();
flags = flagList->ObjectAt( eventnum );
if ( flags & EV_HIDE )
{
hidden++;
continue;
}
if ( mask && Q_strncasecmp( name.c_str(), mask, l ) )
{
continue;
}
num++;
text = " ";
p = 0;
if ( flags & EV_CONSOLE )
{
text[ p++ ] = '*';
}
if ( flags & EV_CHEAT )
{
text[ p++ ] = 'C';
}
gi.printf( "%4d : %s%s\n", eventnum, text.c_str(), name.c_str() );
}
gi.printf( "\n* = console command.\nC = cheat command.\n\n"
"Printed %d of %d total commands.\n", num, n - hidden );
if ( developer->value && hidden )
{
gi.printf( "Suppressed %d commands.\n", hidden );
}
}
EXPORT_FROM_DLL void Event::initCommandList
(
void
)
{
int flags;
str *n;
flags = 0;
commandList = new Container<str *>;
n = new str( "NULL" );
NullEvent.eventnum = commandList->AddObject( n );
flagList = new Container<int>;
flagList->AddObject( flags );
sortedList = new Container<int>;
sortedList->AddObject( NullEvent.eventnum );
dirtylist = false;
NullEvent.data = NULL;
NullEvent.info.inuse = 0;
NullEvent.info.source = EV_FROM_CODE;
NullEvent.info.flags = 0;
NullEvent.info.linenumber = 0;
}
Event::Event()
{
info.inuse = 0;
info.source = EV_FROM_CODE;
info.flags = 0;
info.linenumber = 0;
threadnum = -1;
eventnum = 0;
data = NULL;
name = NULL;
}
Event::Event
(
int num
)
{
if ( !commandList )
{
initCommandList();
}
assert( ( num > 0 ) && num <= commandList->NumObjects() );
if ( ( num <= 0 ) || ( num > commandList->NumObjects() ) )
{
num = 0;
name = NULL;
info.flags = 0;
}
else
{
name = commandList->ObjectAt( num )->c_str();
info.flags = flagList->ObjectAt( num );
}
eventnum = num;
data = NULL;
info.inuse = 0;
info.source = EV_FROM_CODE;
info.linenumber = 0;
threadnum = -1;
}
Event::Event
(
Event &ev
)
{
int num;
int i;
eventnum = ( int )ev;
assert( ( eventnum > 0 ) && eventnum <= commandList->NumObjects() );
data = NULL;
name = commandList->ObjectAt( eventnum )->c_str();
info.inuse = 0;
info.source = ev.info.source;
info.flags = ev.info.flags;
info.linenumber = ev.info.linenumber;
threadnum = ev.threadnum;
if ( ev.data )
{
num = ev.data->NumObjects();
data = new Container<str>;
data->Resize( num );
for( i = 1; i <= num; i++ )
{
data->AddObject( ev.data->ObjectAt( i ) );
}
}
}
Event::Event
(
Event *ev
)
{
int num;
int i;
assert( ev );
if ( !ev )
{
Class::error( "Event", "NULL Event\n" );
}
eventnum = ( int )*ev;
assert( ( eventnum > 0 ) && eventnum <= commandList->NumObjects() );
data = NULL;
name = commandList->ObjectAt( eventnum )->c_str();
info.inuse = 0;
info.source = ev->info.source;
info.flags = ev->info.flags;
info.linenumber = ev->info.linenumber;
threadnum = ev->threadnum;
if ( ev->data )
{
num = ev->data->NumObjects();
data = new Container<str>;
data->Resize( num );
for( i = 1; i <= num; i++ )
{
data->AddObject( ev->data->ObjectAt( i ) );
}
}
}
Event::Event
(
const char *command,
int flags
)
{
str c;
str *t;
if ( !commandList )
{
initCommandList();
}
c = command;
eventnum = FindEvent( c );
if ( !eventnum )
{
t = new str( c );
eventnum = commandList->AddObject( t );
// check for default flags
if ( flags == -1 )
{
flags = 0;
}
flagList->AddObject( ( int )flags );
sortedList->AddObject( eventnum );
dirtylist = true;
}
// Use the name stored in the command list in case the string passed in
// is not in static memory.
name = commandList->ObjectAt( eventnum )->c_str();
data = NULL;
info.inuse = 0;
info.source = EV_FROM_CODE;
info.linenumber = 0;
threadnum = -1;
// If flags have changed, let the user know. It's probably a development bug.
int &flagobj = flagList->ObjectAt( eventnum );
// check for default flags
if ( flags == -1 )
{
flags = flagobj;
}
assert( flags == flagobj );
if ( flags != flagobj )
{
// Flags not equal. Use combined value.
flagobj |= flags;
}
info.flags = flagobj;
}
Event::Event
(
str &command,
int flags
)
{
str *t;
if ( !commandList )
{
initCommandList();
}
eventnum = FindEvent( command );
if ( !eventnum )
{
t = new str( command );
eventnum = commandList->AddObject( t );
// check for default flags
if ( flags == -1 )
{
flags = 0;
}
flagList->AddObject( flags );
sortedList->AddObject( eventnum );
dirtylist = true;
}
// Use the name stored in the command list since the string passed in
// is not in static memory.
name = commandList->ObjectAt( eventnum )->c_str();
data = NULL;
info.inuse = 0;
info.source = EV_FROM_CODE;
info.linenumber = 0;
threadnum = -1;
// If flags have changed, let the user know. It's probably a development bug.
int &flagobj = flagList->ObjectAt( eventnum );
// check for default flags
if ( flags == -1 )
{
flags = flagobj;
}
assert( flags == flagobj );
if ( flags != flagobj )
{
// Flags not equal. Use combined value.
flagobj |= flags;
}
info.flags = flagobj;
}
EXPORT_FROM_DLL Event::~Event()
{
if ( data )
{
delete data;
data = NULL;
}
}
EXPORT_FROM_DLL void Event::SetThread
(
ScriptThread *thread
)
{
if ( thread )
{
threadnum = thread->ThreadNum();
}
else
{
threadnum = -1;
}
}
EXPORT_FROM_DLL ScriptThread *Event::GetThread
(
void
)
{
if ( threadnum != -1 )
{
return Director.GetThread( threadnum );
}
return NULL;
}
EXPORT_FROM_DLL void Event::Error
(
const char *fmt,
...
)
{
va_list argptr;
char text[ 1024 ];
ScriptThread *thread;
const char *filename;
va_start( argptr, fmt );
vsprintf( text, fmt, argptr );
va_end( argptr );
switch( GetSource() )
{
default :
case EV_FROM_CODE :
gi.dprintf( "Game: '%s' : %s\n", getName().c_str(), text );
break;
case EV_FROM_SCRIPT :
thread = GetThread();
filename = "Dead script";
if ( thread )
{
filename = thread->Filename();
}
gi.dprintf( "%s(%d): '%s' :\n%s\n", filename, info.linenumber, getName().c_str(), text );
break;
case EV_FROM_CONSOLE :
gi.cprintf( GetConsoleEdict(), PRINT_HIGH, "Console: '%s' : %s\n", getName().c_str(), text );
break;
}
}
EXPORT_FROM_DLL void Event::AddEntity
(
Entity *ent
)
{
char text[ 128 ];
1999-11-02 00:00:00 +00:00
//assert( ent );
1998-12-20 00:00:00 +00:00
if ( !ent )
{
sprintf( text, "*0" );
}
else
{
sprintf( text, "*%d", ent->entnum );
}
AddString( text );
}
EXPORT_FROM_DLL qboolean Event::IsVectorAt
(
int pos
)
{
const char *text;
ScriptVariable *var;
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
{
Error( "Index %d out of range.", pos );
return false;
}
text = data->ObjectAt( pos ).c_str();
assert( text );
var = Director.GetExistingVariable( text );
if ( var )
{
text = var->stringValue();
}
if ( text[ 0 ] == '(' )
{
// probably a vector, so say that it is
return true;
}
// not a vector
return false;
}
EXPORT_FROM_DLL qboolean Event::IsEntityAt
(
int pos
)
{
const char *name;
int t;
ScriptVariable *var;
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
{
Error( "Index %d out of range.", pos );
return false;
}
name = data->ObjectAt( pos ).c_str();
assert( name );
var = Director.GetExistingVariable( name );
if ( var )
{
name = var->stringValue();
}
if ( name[ 0 ] == '$' )
{
t = G_FindTarget( 0, &name[ 1 ] );
if ( !t )
{
Error( "Entity with targetname of '%s' not found", &name[ 1 ] );
return false;
}
}
else
{
if ( name[ 0 ] != '*' )
{
Error( "Expecting a '*'-prefixed entity number but found '%s'.", name );
return false;
}
if ( !IsNumeric( &name[ 1 ] ) )
{
Error( "Expecting a numeric value but found '%s'.", &name[ 1 ] );
return false;
}
else
{
t = atoi( &name[ 1 ] );
}
}
if ( ( t < 0 ) || ( t > game.maxentities ) )
{
Error( "%d out of valid range for entity.", t );
return false;
}
// only return true if the entity exists
return ( G_GetEntity( t ) != NULL );
}
EXPORT_FROM_DLL qboolean Event::IsNumericAt
(
int pos
)
{
const char *text;
ScriptVariable *var;
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
{
Error( "Index %d out of range.", pos );
return false;
}
text = data->ObjectAt( pos ).c_str();
assert( text );
var = Director.GetExistingVariable( text );
if ( var )
{
text = var->stringValue();
}
return IsNumeric( text );
}
EXPORT_FROM_DLL const char *Event::GetString
(
int pos
)
{
const char *text;
ScriptVariable *var;
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
{
Error( "Index %d out of range.", pos );
return "";
}
text = data->ObjectAt( pos ).c_str();
assert( text );
var = Director.GetExistingVariable( text );
if ( var )
{
return var->stringValue();
}
return text;
}
EXPORT_FROM_DLL int Event::GetInteger
(
int pos
)
{
const char *text;
ScriptVariable *var;
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
{
Error( "Index %d out of range.", pos );
return 0;
}
text = data->ObjectAt( pos ).c_str();
assert( text );
var = Director.GetExistingVariable( text );
if ( var )
{
if ( !IsNumeric( var->stringValue() ) )
{
Error( "Variable %s contains non-numeric value '%s'", text, var->stringValue() );
}
return var->intValue();
}
if ( !IsNumeric( text ) )
{
Error( "Expecting a numeric value but found '%s'.", text );
return 0;
}
return atoi( text );
}
EXPORT_FROM_DLL double Event::GetDouble
(
int pos
)
{
const char *text;
ScriptVariable *var;
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
{
Error( "Index %d out of range.", pos );
return 0;
}
text = data->ObjectAt( pos ).c_str();
assert( text );
var = Director.GetExistingVariable( text );
if ( var )
{
if ( !IsNumeric( var->stringValue() ) )
{
Error( "Variable %s contains non-numeric value '%s'", text, var->stringValue() );
}
return ( double )var->floatValue();
}
if ( !IsNumeric( text ) )
{
Error( "Expecting a numeric value but found '%s'.", text );
return 0;
}
return ( double )atof( text );
}
EXPORT_FROM_DLL float Event::GetFloat
(
int pos
)
{
const char *text;
ScriptVariable *var;
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
{
Error( "Index %d out of range.", pos );
return 0;
}
text = data->ObjectAt( pos ).c_str();
assert( text );
var = Director.GetExistingVariable( text );
if ( var )
{
if ( !IsNumeric( var->stringValue() ) )
{
Error( "Variable %s contains non-numeric value '%s'", text, var->stringValue() );
}
return var->floatValue();
}
if ( !IsNumeric( text ) )
{
Error( "Expecting a numeric value but found '%s'.", text );
return 0;
}
return atof( text );
}
EXPORT_FROM_DLL Vector Event::GetVector
(
int pos
)
{
const char *text;
ScriptVariable *var;
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
{
Error( "Index %d out of range.", pos );
return vec_zero;
}
text = data->ObjectAt( pos ).c_str();
assert( text );
var = Director.GetExistingVariable( text );
if ( var )
{
text = var->stringValue();
}
// Check if this is a ()-based vector
// we accept both, but using parenthesis we can determine if it is a vector or not
if ( text[ 0 ] == '(' )
{
return Vector( &text[ 1 ] );
}
// give an error, but try converting it anyways
if ( developer->value > 1 )
{
Error( "Vector '%s' does not include '(' ')'.", text );
}
return Vector( text );
}
EXPORT_FROM_DLL Entity *Event::GetEntity
(
int pos
)
{
const char *name;
int t;
ScriptVariable *var;
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
{
Error( "Index %d out of range.", pos );
return NULL;
}
name = data->ObjectAt( pos ).c_str();
assert( name );
var = Director.GetExistingVariable( name );
if ( var )
{
name = var->stringValue();
}
if ( name[ 0 ] == '$' )
{
t = G_FindTarget( 0, &name[ 1 ] );
if ( !t )
{
Error( "Entity with targetname of '%s' not found", &name[ 1 ] );
return NULL;
}
}
else
{
if ( name[ 0 ] != '*' )
{
Error( "Expecting a '*'-prefixed entity number but found '%s'.", name );
return NULL;
}
if ( !IsNumeric( &name[ 1 ] ) )
{
Error( "Expecting a numeric value but found '%s'.", &name[ 1 ] );
return NULL;
}
else
{
t = atoi( &name[ 1 ] );
}
}
if ( ( t < 0 ) || ( t > game.maxentities ) )
{
Error( "%d out of valid range for entity.", t );
return NULL;
}
return G_GetEntity( t );
}
EXPORT_FROM_DLL ScriptVariable *Event::GetVariable
(
int pos
)
{
if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) )
{
Error( "Index %d out of range.", pos );
return NULL;
}
return Director.GetVariable( data->ObjectAt( pos ).c_str() );
}
EXPORT_FROM_DLL void Event::Archive
(
Archiver &arc
)
{
str name;
int num;
int i;
name = getName();
arc.WriteString( name );
arc.WriteRaw( &info, sizeof( info ) );
arc.WriteInteger( threadnum );
if ( !data )
{
arc.WriteInteger( 0 );
}
else
{
num = data->NumObjects();
arc.WriteInteger( num );
for( i = 1; i <= num; i++ )
{
arc.WriteString( data->ObjectAt( i ) );
}
}
}
EXPORT_FROM_DLL void Event::Unarchive
(
Archiver &arc
)
{
Event ev;
str name;
int i;
int num;
if ( data )
{
delete data;
data = NULL;
}
arc.ReadString( &name );
*this = Event( name );
arc.ReadRaw( &info, sizeof( info ) );
arc.ReadInteger( &threadnum );
arc.ReadInteger( &num );
if ( num )
{
data = new Container<str>;
data->Resize( num );
for( i = 1; i <= num; i++ )
{
arc.ReadString( &name );
data->AddObject( name );
}
}
}
CLASS_DECLARATION( Class, Listener, NULL );
ResponseDef Listener::Responses[] =
{
{ &EV_Remove, ( Response )Listener::Remove },
{ &EV_ScriptRemove, ( Response )Listener::ScriptRemove },
{ NULL, NULL }
};
EXPORT_FROM_DLL void Listener::Remove
(
Event *e
)
{
1999-11-02 00:00:00 +00:00
this->CancelPendingEvents();
1998-12-20 00:00:00 +00:00
delete this;
}
EXPORT_FROM_DLL void Listener::ScriptRemove
(
Event *e
)
{
// Forces the remove to be done at a safe time
PostEvent( EV_Remove, 0 );
}
#if 0
EXPORT_FROM_DLL void Listener::FloatVar
(
Event &e,
float *var,
float defaultvalue
)
{
}
EXPORT_FROM_DLL void Listener::IntVar
(
Event &e,
int *var,
float defaultvalue
)
{
}
EXPORT_FROM_DLL void Listener::StringVar
(
Event &e,
str *var,
const char *defaultvalue
)
{
}
EXPORT_FROM_DLL void Listener::StringVar
(
Event &e,
char **var,
const char *defaultvalue
)
{
}
EXPORT_FROM_DLL void Listener::VectorVar
(
Event &e,
Vector *var,
Vector defaultvalue
)
{
}
#endif
EXPORT_FROM_DLL qboolean Listener::ValidEvent
(
Event &e
)
{
ClassDef *c;
int ev;
ev = ( int )e;
c = this->classinfo();
assert( ( ev >= 0 ) && ( ev < c->numEvents ) );
if ( ( ev < 0 ) || ( ev >= c->numEvents ) )
{
warning( "ValidEvent", "Event '%s' out of response range for class '%s'. "
"Event probably invalid or allocated late.\n", e.getName().c_str(), getClassname() );
return false;
}
return ( c->responseLookup[ ev ] != NULL );
}
EXPORT_FROM_DLL qboolean Listener::ValidEvent
(
const char *name
)
{
ClassDef *c;
int ev;
ev = Event::FindEvent( name );
c = this->classinfo();
assert( ( ev >= 0 ) && ( ev < c->numEvents ) );
if ( ( ev < 0 ) || ( ev >= c->numEvents ) )
{
warning( "ValidEvent", "Event '%s' out of response range for class '%s'. "
"Event probably invalid or allocated late.\n", name, getClassname() );
return false;
}
return ( c->responseLookup[ ev ] != NULL );
}
EXPORT_FROM_DLL qboolean Listener::EventPending
(
Event &ev
)
{
eventcache_t *event;
int eventnum;
assert( EventQueue );
assert( EventQueue->next );
event = EventQueue->next;
eventnum = ( int )ev;
while( event != EventQueue )
{
if ( ( event->obj == this ) && ( (int)*event->event == eventnum ) )
{
return true;
}
event = event->next;
}
return false;
}
EXPORT_FROM_DLL inline qboolean Listener::CheckEventFlags
(
Event *event
)
{
// Special handling of console events
if ( event->GetSource() == EV_FROM_CONSOLE )
{
if ( !( event->info.flags & (EV_CONSOLE|EV_CHEAT) ) )
{
if ( isSubclassOf( Entity ) )
{
Entity *ent;
ent = ( Entity * )this;
gi.cprintf( ent->edict, PRINT_HIGH, "Command not available from console.\n" );
}
// don't process
return false;
}
// don't allow console cheats during deathmatch unless the server says it's ok.
if ( ( event->info.flags & EV_CHEAT ) && deathmatch->value && !sv_cheats->value )
{
if ( isSubclassOf( Entity ) )
{
Entity *ent;
ent = ( Entity * )this;
gi.cprintf( ent->edict, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n" );
}
// don't process
return false;
}
}
// ok to process
return true;
}
EXPORT_FROM_DLL qboolean Listener::ProcessEvent
(
Event *event
)
{
ClassDef *c;
int ev;
int i;
// Prevent overflow of the inuse count
if ( event->info.inuse >= MAX_EVENT_USE )
{
gi.error( "ProcessEvent : Event usage overflow on '%s' event. Possible infinite loop.\n", event->getName().c_str() );
}
if ( g_showevents->value )
{
int n;
str text;
text = va( "%.1f: %s", level.time, this->getClassname() );
if ( isSubclassOf( Entity ) )
{
text += va( " (*%d) ", ( ( Entity * )this )->entnum );
if ( ( ( Entity * )this )->Targeted() )
{
text += va( "'%s'", ( ( Entity * )this )->TargetName() );
}
}
else if ( isSubclassOf( ScriptThread ) )
{
text += va( " #%d:'%s'", ( ( ScriptThread * )this )->ThreadNum(), ( ( ScriptThread * )this )->ThreadName() );
}
else if ( isSubclassOf( ScriptVariable ) )
{
text += va( " '%s'", ( ( ScriptVariable * )this )->getName() );
}
switch( event->GetSource() )
{
default :
case EV_FROM_CODE :
text += " : Code :";
break;
case EV_FROM_SCRIPT :
assert( event->GetThread() );
text += va( " : %s(%d) :", event->GetThread()->Filename(), event->info.linenumber );
break;
case EV_FROM_CONSOLE :
text += " : Console :";
break;
}
text += event->getName().c_str();
n = event->NumArgs();
for( i = 1; i <= n; i++ )
{
text += va( " %s", event->GetToken( i ) );
}
text += "\n";
if ( !g_watch->value || ( isSubclassOf( Entity ) && ( g_watch->value == ( ( Entity * )this )->entnum ) ) )
{
if ( g_showevents->value == 2 )
{
G_DebugPrintf( text.c_str() );
}
else
{
gi.dprintf( "%s", text.c_str() );
}
}
}
ev = ( int )*event;
c = this->classinfo();
if ( ev >= c->numEvents )
{
event->Error( "Event out of response range for class '%s'. Event probably invalid or allocated late.\n", getClassname() );
return false;
}
if ( c->responseLookup[ ev ] )
{
int start;
int end;
event->info.inuse++;
if ( !g_timeevents->value )
{
// only process the event if we allow it
if ( CheckEventFlags( event ) )
{
( this->**c->responseLookup[ ev ] )( event );
}
}
else
{
start = G_Milliseconds();
// only process the event if we allow it
if ( CheckEventFlags( event ) )
{
( this->**c->responseLookup[ ev ] )( event );
}
end = G_Milliseconds();
if ( g_timeevents->value == 1 )
{
gi.printf( "'%s' : %d\n", event->getName().c_str(), end - start );
}
else
{
G_DebugPrintf( "'%s' : %d\n", event->getName().c_str(), end - start );
}
}
// Prevent an event from being freed twice, in case it's been re-used
event->info.inuse--;
if ( !event->info.inuse )
{
delete event;
}
return true;
}
if ( !event->info.inuse )
{
delete event;
}
return false;
}
EXPORT_FROM_DLL void Listener::PostEvent
(
Event *ev,
float time
)
{
eventcache_t *newevent;
eventcache_t *event;
if ( LoadingSavegame )
{
if ( !ev->info.inuse )
{
delete ev;
}
return;
}
if ( LL_Empty( FreeEvents, next, prev ) )
{
gi.error( "PostEvent : No more free events on '%s' event.\n", ev->getName().c_str() );
return;
}
newevent = FreeEvents->next;
LL_Remove( newevent, next, prev );
// Probably don't have this many events, but it's a good safety precaution
if ( ev->info.inuse >= MAX_EVENT_USE )
{
gi.error( "PostEvent : Event usage overflow on '%s' event. Possible infinite loop.\n", ev->getName().c_str() );
return;
}
ev->info.inuse++;
newevent->obj = this;
newevent->event = ev;
newevent->time = level.time + time;
event = EventQueue->next;
while( ( event != EventQueue ) && ( newevent->time >= event->time ) )
{
event = event->next;
}
LL_Add( event, newevent, next, prev );
numEvents++;
}
EXPORT_FROM_DLL qboolean Listener::PostponeEvent
(
Event &ev,
float time
)
{
eventcache_t *event;
eventcache_t *node;
int eventnum;
assert( EventQueue );
assert( EventQueue->next );
eventnum = ( int )ev;
event = EventQueue->next;
while( event != EventQueue )
{
if ( ( event->obj == this ) && ( ( int )*event->event == eventnum ) )
{
event->time += time;
node = event->next;
while( ( node != EventQueue ) && ( event->time >= node->time ) )
{
node = node->next;
}
LL_Remove( event, next, prev );
LL_Add( node, event, next, prev );
return true;
}
event = event->next;
}
return false;
}
EXPORT_FROM_DLL void Listener::CancelEventsOfType
(
Event *ev
)
{
eventcache_t *event;
eventcache_t *next;
int eventnum;
assert( EventQueue );
assert( EventQueue->next );
event = EventQueue->next;
eventnum = (int)*ev;
while( event != EventQueue )
{
next = event->next;
if ( ( event->obj == this ) && ( (int)*event->event == eventnum ) )
{
delete event->event;
event->event = NULL;
LL_Remove( event, next, prev );
LL_Add( FreeEvents, event, next, prev );
numEvents--;
}
event = next;
}
}
EXPORT_FROM_DLL void Listener::CancelPendingEvents
(
void
)
{
eventcache_t *event;
eventcache_t *next;
assert( EventQueue );
assert( EventQueue->next );
event = EventQueue->next;
while( event != EventQueue )
{
next = event->next;
if ( event->obj == this )
{
delete event->event;
event->event = NULL;
LL_Remove( event, next, prev );
LL_Add( FreeEvents, event, next, prev );
numEvents--;
}
event = next;
}
}
EXPORT_FROM_DLL qboolean Listener::ProcessPendingEvents
(
void
)
{
eventcache_t *event;
qboolean processedEvents;
float t;
assert( EventQueue );
assert( EventQueue->next );
assert( EventQueue->prev );
processedEvents = false;
t = level.time + 0.001;
event = EventQueue->next;
while( event != EventQueue )
{
assert( event );
assert( event->event );
assert( event->obj );
if ( event->time > t )
{
break;
}
if ( event->obj != this )
{
// traverse normally
event = event->next;
}
else
{
LL_Remove( event, next, prev );
numEvents--;
assert( event->obj );
// ProcessEvent increments the inuse count, so decrement it since we've already incremented it in PostEvent
event->event->info.inuse--;
event->obj->ProcessEvent( event->event );
event->event = NULL;
LL_Add( FreeEvents, event, next, prev );
// start over, since can't guarantee that we didn't process any previous or following events
event = EventQueue->next;
processedEvents = true;
}
}
return processedEvents;
}
EXPORT_FROM_DLL Listener::~Listener()
{
CancelPendingEvents();
}
EXPORT_FROM_DLL void G_ClearEventList
(
void
)
{
int i;
eventcache_t *e;
LL_Reset( FreeEvents, next, prev );
LL_Reset( EventQueue, next, prev );
memset( Events, 0, sizeof( Events ) );
for( e = &Events[ 0 ], i = 0; i < MAX_EVENTS; i++, e++ )
{
LL_Add( FreeEvents, e, next, prev );
}
numEvents = 0;
}
EXPORT_FROM_DLL void G_ProcessPendingEvents
(
void
)
{
eventcache_t *event;
float t;
int num;
int maxevents;
assert( EventQueue );
assert( EventQueue->next );
assert( EventQueue->prev );
maxevents = ( int )g_eventlimit->value;
num = 0;
t = level.time + 0.001;
while( !LL_Empty( EventQueue, next, prev ) )
{
event = EventQueue->next;
assert( event );
assert( event->event );
assert( event->obj );
if ( event->time > t )
{
break;
}
LL_Remove( event, next, prev );
numEvents--;
assert( event->obj );
// ProcessEvent increments the inuse count, so decrement it since we've already incremented it in PostEvent
assert( event->event->info.inuse > 0 );
event->event->info.inuse--;
event->obj->ProcessEvent( event->event );
event->event = NULL;
LL_Add( FreeEvents, event, next, prev );
// Don't allow ourselves to stay in here too long. An abnormally high number
// of events being processed is evidence of an infinite loop of events.
num++;
if ( num > maxevents )
{
gi.printf( "Event overflow. Possible infinite loop in script. "
"Enable g_showevents to trace. Aborting frame.\n" );
break;
}
}
}
EXPORT_FROM_DLL void G_ArchiveEvents
(
Archiver &arc
)
{
eventcache_t *event;
int num;
assert( EventQueue );
assert( EventQueue->next );
assert( EventQueue->prev );
num = 0;
for( event = EventQueue->next; event != EventQueue; event = event->next )
{
assert( event );
assert( event->event );
assert( event->obj );
if ( event->obj->isSubclassOf( Entity ) &&
( ( ( Entity * )event->obj )->flags & FL_DONTSAVE ) )
{
continue;
}
num++;
}
arc.WriteInteger( num );
for( event = EventQueue->next; event != EventQueue; event = event->next )
{
assert( event );
assert( event->event );
assert( event->obj );
if ( event->obj->isSubclassOf( Entity ) &&
( ( ( Entity * )event->obj )->flags & FL_DONTSAVE ) )
{
continue;
}
arc.WriteObjectPointer( event->obj );
arc.WriteEvent( *event->event );
arc.WriteFloat( event->time );
}
}
EXPORT_FROM_DLL void G_UnarchiveEvents
(
Archiver &arc
)
{
eventcache_t *e;
int i;
LL_Reset( FreeEvents, next, prev );
LL_Reset( EventQueue, next, prev );
memset( Events, 0, sizeof( Events ) );
arc.ReadInteger( &numEvents );
for( e = &Events[ 0 ], i = 0; i < numEvents; i++, e++ )
{
arc.ReadObjectPointer( ( Class ** )&e->obj );
e->event = new Event();
arc.ReadEvent( e->event );
arc.ReadFloat( &e->time );
LL_Add( EventQueue, e, next, prev );
}
for( ; i < MAX_EVENTS; i++, e++ )
{
LL_Add( FreeEvents, e, next, prev );
}
}
EXPORT_FROM_DLL void G_InitEvents
(
void
)
{
g_numevents = gi.cvar ( "g_numevents", "0", 0 );
g_showevents = gi.cvar ( "g_showevents", "0", 0 );
g_eventlimit = gi.cvar ( "g_eventlimit", "1500", 0 );
g_timeevents = gi.cvar ( "g_timeevents", "0", 0 );
g_watch = gi.cvar ( "g_watch", "0", 0 );
BuildEventResponses();
G_ClearEventList();
// Sort the list before we go on since we won't be adding any more events
Event::SortEventList();
}