//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/listener.cpp $ // $Revision:: 48 $ // $Author:: Aldie $ // $Date:: 3/26/99 6:26p $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/listener.cpp $ // // 48 3/26/99 6:26p Aldie // Fixed more CTF bugs, probably the last ones // // 47 3/18/99 6:44p Aldie // CancelPendingEvents when destructing // // 46 3/17/99 4:00p Aldie // CTF Update // // 45 11/10/98 5:48p Jimdose // Made SortEventList sort the list manually when TEMPLATE_EXPORT is not // defined // // 44 10/26/98 4:27p Jimdose // Sped up ValidEvent // Added FindEvent( const char * ) // // 43 10/24/98 3:25a Jimdose // added g_watch for only displaying events from a specific object // // 42 10/19/98 6:30p Jimdose // increased g_eventlimit to 1500 // // 41 10/19/98 12:07a Jimdose // made all code use fast checks for inheritance (no text lookups when // possible) // isSubclassOf no longer requires ::_classinfo() // // 40 10/18/98 8:44p Jimdose // Made commandList a Container of str * instead of str. Fixes problem of name // pointer in event being invalidated when commandList is resized // // 39 10/18/98 3:22a Jimdose // Added code for timing events // // 38 10/17/98 11:33p Jimdose // Added the event name to Event to help with debugging // // 37 10/17/98 12:22a Jimdose // upped g_eventlimit to 500 // // 36 10/16/98 7:19p Jimdose // Added g_eventlimit // G_ProcessPendingEvents now breaks out if the number of events executed // during the call exceeds g_eventlimit. // Removed g_response and old code from ProcessEvent // // 35 10/16/98 1:53a Jimdose // Added FL_DONTSAVE to entities, so events that belong to entities with this // flag aren't archived // // 34 10/10/98 1:28a Jimdose // PostEvent kills any events posted during a loadgame // // 33 10/07/98 11:52p Jimdose // Wrote Event archiving functions // // 32 9/24/98 1:46a Jimdose // Made Event a subclass of Class // // 31 9/19/98 4:32p Jimdose // Added ListCommands // // 30 8/27/98 9:03p Jimdose // Moved a lot of small functions to the header as inline // // 29 8/26/98 6:42p Jimdose // Added more info when g_showevents is set // // 28 8/20/98 4:42p Jimdose // (Finally) added binary search for resolving event names // // 27 8/17/98 4:29p Jimdose // added event reporting with g_showevents cvar // // 26 8/06/98 5:18p Jimdose // Fixed check for default flags in Event constructor for str objects // // 25 8/01/98 7:58p Jimdose // Fixed bug with cheats in dm // // 24 7/31/98 8:09p Jimdose // Script commands now include flags to indicate cheats and console commands // // 23 7/31/98 4:19p Jimdose // Added DepthOfEvent // // 22 7/20/98 5:09p Jimdose // Added ProcessPendingEvents // // 21 7/10/98 10:00p Jimdose // Made remove script command post remove event so that it doesn't cause // problems during event callbacks which trigger the script // // 20 7/08/98 12:54p Jimdose // Made error for vectors not including '(' ')' a developer 2 warning // // 19 6/30/98 6:05p Jimdose // Added IsVectorAt, IsEntityAt, and IsNumericAt for doing type checking on // args // Changed format for storing vectors to make it easy to identify // // 18 6/27/98 9:18p Jimdose // Made lookup for event responses for faster processing // // 17 6/24/98 6:48p Jimdose // Made entity number based commands use "*" prefix consistantly // // 16 6/20/98 7:41p Jimdose // Made GetEntity return NULL if the index is out of range // // 15 6/18/98 8:47p Jimdose // Added better event error handling // Added source info to events // Added checks for event still in use when processing events (prevents // deleting events twice) // // 14 6/17/98 3:03p Markd // Changed NumArgs back to previous behavior // // 13 6/10/98 7:53p Markd // Made NumArgs behave correctly like argc // // 12 5/24/98 8:46p Jimdose // Made a lot of functions more str-friendly. // Got rid of a lot of char * based strings // Cleaned up get spawn arg functions and sound functions // sound functions now use consistant syntax // // 11 5/24/98 4:48p Jimdose // Made char *'s const // // 10 5/24/98 1:06a Jimdose // added const to various char *s // // 9 5/08/98 2:51p Jimdose // Moved archiving functions up to Class // // 8 5/07/98 10:42p Jimdose // Added archive and unarchive // // 7 4/30/98 9:24p Jimdose // Changed use of string to str class // // 6 4/06/98 5:44p Jimdose // Added assertion for null entities in AddEntity. In the release version, it // "safely" treats null ents as entnum 0 // // 5 4/02/98 4:48p Jimdose // Added initCommandList to ensure that NullEvent is always initialized first // // 4 3/24/98 5:02p Jimdose // Made GetToken return the exact string instead of resolving the value of // variables // PostponeEvent was not updating the position of the event in the list, which // would cause a logjam of events that were following the event. // // 3 3/23/98 1:31p Jimdose // Revamped event and command system // // 2 3/04/98 1:01p Jimdose // Created file // // DESCRIPTION: // #include "listener.h" #include "scriptvariable.h" #include "worldspawn.h" #include "scriptmaster.h" Event EV_Remove( "immediateremove" ); Event EV_ScriptRemove( "remove" ); typedef struct eventcache_s { Listener *obj; Event *event; float time; struct eventcache_s *next; struct eventcache_s *prev; } eventcache_t; #define MAX_EVENTS 2000 extern "C" { eventcache_t Events[ MAX_EVENTS ]; int numEvents = 0; cvar_t *g_numevents; }; cvar_t *g_showevents; cvar_t *g_eventlimit; cvar_t *g_timeevents; cvar_t *g_watch; eventcache_t FreeEventHead; eventcache_t *FreeEvents = &FreeEventHead; eventcache_t EventQueueHead; eventcache_t *EventQueue = &EventQueueHead; Container *Event::commandList = NULL; Container *Event::flagList = NULL; Container *Event::sortedList = NULL; qboolean Event::dirtylist = false; Event NullEvent; CLASS_DECLARATION( Class, Event, NULL ); ResponseDef Event::Responses[] = { { NULL, NULL } }; EXPORT_FROM_DLL int Event::NumEventCommands ( void ) { if ( commandList ) { // Add 1 since container gives the inclusive number of objects return commandList->NumObjects() + 1; } return 0; } EXPORT_FROM_DLL int Event::compareEvents ( const void *arg1, const void *arg2 ) { int ev1; int ev2; ev1 = *( int * )arg1; ev2 = *( int * )arg2; return stricmp( commandList->ObjectAt( ev1 )->c_str(), commandList->ObjectAt( ev2 )->c_str() ); } EXPORT_FROM_DLL void Event::SortEventList ( void ) { dirtylist = false; if ( sortedList && commandList ) { #ifndef EXPORT_TEMPLATE qsort( ( void * )sortedList->AddressOfObjectAt( 1 ), ( size_t )sortedList->NumObjects(), sizeof( int ), compareEvents ); #else sortedList->Sort( compareEvents ); #endif } } inline EXPORT_FROM_DLL int Event::FindEvent ( const char *name ) { int eventnum; int index; int l; int r; int diff; assert( name ); if ( !name ) { return 0; } if ( !commandList ) { return 0; } if ( dirtylist ) { SortEventList(); } l = 1; r = sortedList->NumObjects(); while( r >= l ) { index = ( l + r ) >> 1; eventnum = sortedList->ObjectAt( index ); diff = stricmp( name, commandList->ObjectAt( eventnum )->c_str() ); if ( diff < 0 ) { r = index - 1; } else if ( diff > 0 ) { l = index + 1; } else { return eventnum; } } return 0; } EXPORT_FROM_DLL int Event::FindEvent ( str &name ) { return FindEvent( name.c_str() ); } EXPORT_FROM_DLL void Event::ListCommands ( const char *mask ) { str name; int flags; int eventnum; int num; int i; int n; int l; int p; int hidden; str text; if ( !commandList ) { gi.printf( "No events.\n" ); return; } if ( dirtylist ) { SortEventList(); } l = 0; if ( mask ) { l = strlen( mask ); } hidden = 0; num = 0; n = sortedList->NumObjects(); for( i = 1; i <= n; i++ ) { eventnum = sortedList->ObjectAt( i ); name = commandList->ObjectAt( eventnum )->c_str(); flags = flagList->ObjectAt( eventnum ); if ( flags & EV_HIDE ) { hidden++; continue; } if ( mask && Q_strncasecmp( name.c_str(), mask, l ) ) { continue; } num++; text = " "; p = 0; if ( flags & EV_CONSOLE ) { text[ p++ ] = '*'; } if ( flags & EV_CHEAT ) { text[ p++ ] = 'C'; } gi.printf( "%4d : %s%s\n", eventnum, text.c_str(), name.c_str() ); } gi.printf( "\n* = console command.\nC = cheat command.\n\n" "Printed %d of %d total commands.\n", num, n - hidden ); if ( developer->value && hidden ) { gi.printf( "Suppressed %d commands.\n", hidden ); } } EXPORT_FROM_DLL void Event::initCommandList ( void ) { int flags; str *n; flags = 0; commandList = new Container; n = new str( "NULL" ); NullEvent.eventnum = commandList->AddObject( n ); flagList = new Container; flagList->AddObject( flags ); sortedList = new Container; sortedList->AddObject( NullEvent.eventnum ); dirtylist = false; NullEvent.data = NULL; NullEvent.info.inuse = 0; NullEvent.info.source = EV_FROM_CODE; NullEvent.info.flags = 0; NullEvent.info.linenumber = 0; } Event::Event() { info.inuse = 0; info.source = EV_FROM_CODE; info.flags = 0; info.linenumber = 0; threadnum = -1; eventnum = 0; data = NULL; name = NULL; } Event::Event ( int num ) { if ( !commandList ) { initCommandList(); } assert( ( num > 0 ) && num <= commandList->NumObjects() ); if ( ( num <= 0 ) || ( num > commandList->NumObjects() ) ) { num = 0; name = NULL; info.flags = 0; } else { name = commandList->ObjectAt( num )->c_str(); info.flags = flagList->ObjectAt( num ); } eventnum = num; data = NULL; info.inuse = 0; info.source = EV_FROM_CODE; info.linenumber = 0; threadnum = -1; } Event::Event ( Event &ev ) { int num; int i; eventnum = ( int )ev; assert( ( eventnum > 0 ) && eventnum <= commandList->NumObjects() ); data = NULL; name = commandList->ObjectAt( eventnum )->c_str(); info.inuse = 0; info.source = ev.info.source; info.flags = ev.info.flags; info.linenumber = ev.info.linenumber; threadnum = ev.threadnum; if ( ev.data ) { num = ev.data->NumObjects(); data = new Container; data->Resize( num ); for( i = 1; i <= num; i++ ) { data->AddObject( ev.data->ObjectAt( i ) ); } } } Event::Event ( Event *ev ) { int num; int i; assert( ev ); if ( !ev ) { Class::error( "Event", "NULL Event\n" ); } eventnum = ( int )*ev; assert( ( eventnum > 0 ) && eventnum <= commandList->NumObjects() ); data = NULL; name = commandList->ObjectAt( eventnum )->c_str(); info.inuse = 0; info.source = ev->info.source; info.flags = ev->info.flags; info.linenumber = ev->info.linenumber; threadnum = ev->threadnum; if ( ev->data ) { num = ev->data->NumObjects(); data = new Container; data->Resize( num ); for( i = 1; i <= num; i++ ) { data->AddObject( ev->data->ObjectAt( i ) ); } } } Event::Event ( const char *command, int flags ) { str c; str *t; if ( !commandList ) { initCommandList(); } c = command; eventnum = FindEvent( c ); if ( !eventnum ) { t = new str( c ); eventnum = commandList->AddObject( t ); // check for default flags if ( flags == -1 ) { flags = 0; } flagList->AddObject( ( int )flags ); sortedList->AddObject( eventnum ); dirtylist = true; } // Use the name stored in the command list in case the string passed in // is not in static memory. name = commandList->ObjectAt( eventnum )->c_str(); data = NULL; info.inuse = 0; info.source = EV_FROM_CODE; info.linenumber = 0; threadnum = -1; // If flags have changed, let the user know. It's probably a development bug. int &flagobj = flagList->ObjectAt( eventnum ); // check for default flags if ( flags == -1 ) { flags = flagobj; } assert( flags == flagobj ); if ( flags != flagobj ) { // Flags not equal. Use combined value. flagobj |= flags; } info.flags = flagobj; } Event::Event ( str &command, int flags ) { str *t; if ( !commandList ) { initCommandList(); } eventnum = FindEvent( command ); if ( !eventnum ) { t = new str( command ); eventnum = commandList->AddObject( t ); // check for default flags if ( flags == -1 ) { flags = 0; } flagList->AddObject( flags ); sortedList->AddObject( eventnum ); dirtylist = true; } // Use the name stored in the command list since the string passed in // is not in static memory. name = commandList->ObjectAt( eventnum )->c_str(); data = NULL; info.inuse = 0; info.source = EV_FROM_CODE; info.linenumber = 0; threadnum = -1; // If flags have changed, let the user know. It's probably a development bug. int &flagobj = flagList->ObjectAt( eventnum ); // check for default flags if ( flags == -1 ) { flags = flagobj; } assert( flags == flagobj ); if ( flags != flagobj ) { // Flags not equal. Use combined value. flagobj |= flags; } info.flags = flagobj; } EXPORT_FROM_DLL Event::~Event() { if ( data ) { delete data; data = NULL; } } EXPORT_FROM_DLL void Event::SetThread ( ScriptThread *thread ) { if ( thread ) { threadnum = thread->ThreadNum(); } else { threadnum = -1; } } EXPORT_FROM_DLL ScriptThread *Event::GetThread ( void ) { if ( threadnum != -1 ) { return Director.GetThread( threadnum ); } return NULL; } EXPORT_FROM_DLL void Event::Error ( const char *fmt, ... ) { va_list argptr; char text[ 1024 ]; ScriptThread *thread; const char *filename; va_start( argptr, fmt ); vsprintf( text, fmt, argptr ); va_end( argptr ); switch( GetSource() ) { default : case EV_FROM_CODE : gi.dprintf( "Game: '%s' : %s\n", getName().c_str(), text ); break; case EV_FROM_SCRIPT : thread = GetThread(); filename = "Dead script"; if ( thread ) { filename = thread->Filename(); } gi.dprintf( "%s(%d): '%s' :\n%s\n", filename, info.linenumber, getName().c_str(), text ); break; case EV_FROM_CONSOLE : gi.cprintf( GetConsoleEdict(), PRINT_HIGH, "Console: '%s' : %s\n", getName().c_str(), text ); break; } } EXPORT_FROM_DLL void Event::AddEntity ( Entity *ent ) { char text[ 128 ]; //assert( ent ); if ( !ent ) { sprintf( text, "*0" ); } else { sprintf( text, "*%d", ent->entnum ); } AddString( text ); } EXPORT_FROM_DLL qboolean Event::IsVectorAt ( int pos ) { const char *text; ScriptVariable *var; if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) ) { Error( "Index %d out of range.", pos ); return false; } text = data->ObjectAt( pos ).c_str(); assert( text ); var = Director.GetExistingVariable( text ); if ( var ) { text = var->stringValue(); } if ( text[ 0 ] == '(' ) { // probably a vector, so say that it is return true; } // not a vector return false; } EXPORT_FROM_DLL qboolean Event::IsEntityAt ( int pos ) { const char *name; int t; ScriptVariable *var; if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) ) { Error( "Index %d out of range.", pos ); return false; } name = data->ObjectAt( pos ).c_str(); assert( name ); var = Director.GetExistingVariable( name ); if ( var ) { name = var->stringValue(); } if ( name[ 0 ] == '$' ) { t = G_FindTarget( 0, &name[ 1 ] ); if ( !t ) { Error( "Entity with targetname of '%s' not found", &name[ 1 ] ); return false; } } else { if ( name[ 0 ] != '*' ) { Error( "Expecting a '*'-prefixed entity number but found '%s'.", name ); return false; } if ( !IsNumeric( &name[ 1 ] ) ) { Error( "Expecting a numeric value but found '%s'.", &name[ 1 ] ); return false; } else { t = atoi( &name[ 1 ] ); } } if ( ( t < 0 ) || ( t > game.maxentities ) ) { Error( "%d out of valid range for entity.", t ); return false; } // only return true if the entity exists return ( G_GetEntity( t ) != NULL ); } EXPORT_FROM_DLL qboolean Event::IsNumericAt ( int pos ) { const char *text; ScriptVariable *var; if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) ) { Error( "Index %d out of range.", pos ); return false; } text = data->ObjectAt( pos ).c_str(); assert( text ); var = Director.GetExistingVariable( text ); if ( var ) { text = var->stringValue(); } return IsNumeric( text ); } EXPORT_FROM_DLL const char *Event::GetString ( int pos ) { const char *text; ScriptVariable *var; if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) ) { Error( "Index %d out of range.", pos ); return ""; } text = data->ObjectAt( pos ).c_str(); assert( text ); var = Director.GetExistingVariable( text ); if ( var ) { return var->stringValue(); } return text; } EXPORT_FROM_DLL int Event::GetInteger ( int pos ) { const char *text; ScriptVariable *var; if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) ) { Error( "Index %d out of range.", pos ); return 0; } text = data->ObjectAt( pos ).c_str(); assert( text ); var = Director.GetExistingVariable( text ); if ( var ) { if ( !IsNumeric( var->stringValue() ) ) { Error( "Variable %s contains non-numeric value '%s'", text, var->stringValue() ); } return var->intValue(); } if ( !IsNumeric( text ) ) { Error( "Expecting a numeric value but found '%s'.", text ); return 0; } return atoi( text ); } EXPORT_FROM_DLL double Event::GetDouble ( int pos ) { const char *text; ScriptVariable *var; if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) ) { Error( "Index %d out of range.", pos ); return 0; } text = data->ObjectAt( pos ).c_str(); assert( text ); var = Director.GetExistingVariable( text ); if ( var ) { if ( !IsNumeric( var->stringValue() ) ) { Error( "Variable %s contains non-numeric value '%s'", text, var->stringValue() ); } return ( double )var->floatValue(); } if ( !IsNumeric( text ) ) { Error( "Expecting a numeric value but found '%s'.", text ); return 0; } return ( double )atof( text ); } EXPORT_FROM_DLL float Event::GetFloat ( int pos ) { const char *text; ScriptVariable *var; if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) ) { Error( "Index %d out of range.", pos ); return 0; } text = data->ObjectAt( pos ).c_str(); assert( text ); var = Director.GetExistingVariable( text ); if ( var ) { if ( !IsNumeric( var->stringValue() ) ) { Error( "Variable %s contains non-numeric value '%s'", text, var->stringValue() ); } return var->floatValue(); } if ( !IsNumeric( text ) ) { Error( "Expecting a numeric value but found '%s'.", text ); return 0; } return atof( text ); } EXPORT_FROM_DLL Vector Event::GetVector ( int pos ) { const char *text; ScriptVariable *var; if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) ) { Error( "Index %d out of range.", pos ); return vec_zero; } text = data->ObjectAt( pos ).c_str(); assert( text ); var = Director.GetExistingVariable( text ); if ( var ) { text = var->stringValue(); } // Check if this is a ()-based vector // we accept both, but using parenthesis we can determine if it is a vector or not if ( text[ 0 ] == '(' ) { return Vector( &text[ 1 ] ); } // give an error, but try converting it anyways if ( developer->value > 1 ) { Error( "Vector '%s' does not include '(' ')'.", text ); } return Vector( text ); } EXPORT_FROM_DLL Entity *Event::GetEntity ( int pos ) { const char *name; int t; ScriptVariable *var; if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) ) { Error( "Index %d out of range.", pos ); return NULL; } name = data->ObjectAt( pos ).c_str(); assert( name ); var = Director.GetExistingVariable( name ); if ( var ) { name = var->stringValue(); } if ( name[ 0 ] == '$' ) { t = G_FindTarget( 0, &name[ 1 ] ); if ( !t ) { Error( "Entity with targetname of '%s' not found", &name[ 1 ] ); return NULL; } } else { if ( name[ 0 ] != '*' ) { Error( "Expecting a '*'-prefixed entity number but found '%s'.", name ); return NULL; } if ( !IsNumeric( &name[ 1 ] ) ) { Error( "Expecting a numeric value but found '%s'.", &name[ 1 ] ); return NULL; } else { t = atoi( &name[ 1 ] ); } } if ( ( t < 0 ) || ( t > game.maxentities ) ) { Error( "%d out of valid range for entity.", t ); return NULL; } return G_GetEntity( t ); } EXPORT_FROM_DLL ScriptVariable *Event::GetVariable ( int pos ) { if ( !data || ( pos < 1 ) || ( data->NumObjects() < pos ) ) { Error( "Index %d out of range.", pos ); return NULL; } return Director.GetVariable( data->ObjectAt( pos ).c_str() ); } EXPORT_FROM_DLL void Event::Archive ( Archiver &arc ) { str name; int num; int i; name = getName(); arc.WriteString( name ); arc.WriteRaw( &info, sizeof( info ) ); arc.WriteInteger( threadnum ); if ( !data ) { arc.WriteInteger( 0 ); } else { num = data->NumObjects(); arc.WriteInteger( num ); for( i = 1; i <= num; i++ ) { arc.WriteString( data->ObjectAt( i ) ); } } } EXPORT_FROM_DLL void Event::Unarchive ( Archiver &arc ) { Event ev; str name; int i; int num; if ( data ) { delete data; data = NULL; } arc.ReadString( &name ); *this = Event( name ); arc.ReadRaw( &info, sizeof( info ) ); arc.ReadInteger( &threadnum ); arc.ReadInteger( &num ); if ( num ) { data = new Container; data->Resize( num ); for( i = 1; i <= num; i++ ) { arc.ReadString( &name ); data->AddObject( name ); } } } CLASS_DECLARATION( Class, Listener, NULL ); ResponseDef Listener::Responses[] = { { &EV_Remove, ( Response )Listener::Remove }, { &EV_ScriptRemove, ( Response )Listener::ScriptRemove }, { NULL, NULL } }; EXPORT_FROM_DLL void Listener::Remove ( Event *e ) { this->CancelPendingEvents(); delete this; } EXPORT_FROM_DLL void Listener::ScriptRemove ( Event *e ) { // Forces the remove to be done at a safe time PostEvent( EV_Remove, 0 ); } #if 0 EXPORT_FROM_DLL void Listener::FloatVar ( Event &e, float *var, float defaultvalue ) { } EXPORT_FROM_DLL void Listener::IntVar ( Event &e, int *var, float defaultvalue ) { } EXPORT_FROM_DLL void Listener::StringVar ( Event &e, str *var, const char *defaultvalue ) { } EXPORT_FROM_DLL void Listener::StringVar ( Event &e, char **var, const char *defaultvalue ) { } EXPORT_FROM_DLL void Listener::VectorVar ( Event &e, Vector *var, Vector defaultvalue ) { } #endif EXPORT_FROM_DLL qboolean Listener::ValidEvent ( Event &e ) { ClassDef *c; int ev; ev = ( int )e; c = this->classinfo(); assert( ( ev >= 0 ) && ( ev < c->numEvents ) ); if ( ( ev < 0 ) || ( ev >= c->numEvents ) ) { warning( "ValidEvent", "Event '%s' out of response range for class '%s'. " "Event probably invalid or allocated late.\n", e.getName().c_str(), getClassname() ); return false; } return ( c->responseLookup[ ev ] != NULL ); } EXPORT_FROM_DLL qboolean Listener::ValidEvent ( const char *name ) { ClassDef *c; int ev; ev = Event::FindEvent( name ); c = this->classinfo(); assert( ( ev >= 0 ) && ( ev < c->numEvents ) ); if ( ( ev < 0 ) || ( ev >= c->numEvents ) ) { warning( "ValidEvent", "Event '%s' out of response range for class '%s'. " "Event probably invalid or allocated late.\n", name, getClassname() ); return false; } return ( c->responseLookup[ ev ] != NULL ); } EXPORT_FROM_DLL qboolean Listener::EventPending ( Event &ev ) { eventcache_t *event; int eventnum; assert( EventQueue ); assert( EventQueue->next ); event = EventQueue->next; eventnum = ( int )ev; while( event != EventQueue ) { if ( ( event->obj == this ) && ( (int)*event->event == eventnum ) ) { return true; } event = event->next; } return false; } EXPORT_FROM_DLL inline qboolean Listener::CheckEventFlags ( Event *event ) { // Special handling of console events if ( event->GetSource() == EV_FROM_CONSOLE ) { if ( !( event->info.flags & (EV_CONSOLE|EV_CHEAT) ) ) { if ( isSubclassOf( Entity ) ) { Entity *ent; ent = ( Entity * )this; gi.cprintf( ent->edict, PRINT_HIGH, "Command not available from console.\n" ); } // don't process return false; } // don't allow console cheats during deathmatch unless the server says it's ok. if ( ( event->info.flags & EV_CHEAT ) && deathmatch->value && !sv_cheats->value ) { if ( isSubclassOf( Entity ) ) { Entity *ent; ent = ( Entity * )this; gi.cprintf( ent->edict, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n" ); } // don't process return false; } } // ok to process return true; } EXPORT_FROM_DLL qboolean Listener::ProcessEvent ( Event *event ) { ClassDef *c; int ev; int i; // Prevent overflow of the inuse count if ( event->info.inuse >= MAX_EVENT_USE ) { gi.error( "ProcessEvent : Event usage overflow on '%s' event. Possible infinite loop.\n", event->getName().c_str() ); } if ( g_showevents->value ) { int n; str text; text = va( "%.1f: %s", level.time, this->getClassname() ); if ( isSubclassOf( Entity ) ) { text += va( " (*%d) ", ( ( Entity * )this )->entnum ); if ( ( ( Entity * )this )->Targeted() ) { text += va( "'%s'", ( ( Entity * )this )->TargetName() ); } } else if ( isSubclassOf( ScriptThread ) ) { text += va( " #%d:'%s'", ( ( ScriptThread * )this )->ThreadNum(), ( ( ScriptThread * )this )->ThreadName() ); } else if ( isSubclassOf( ScriptVariable ) ) { text += va( " '%s'", ( ( ScriptVariable * )this )->getName() ); } switch( event->GetSource() ) { default : case EV_FROM_CODE : text += " : Code :"; break; case EV_FROM_SCRIPT : assert( event->GetThread() ); text += va( " : %s(%d) :", event->GetThread()->Filename(), event->info.linenumber ); break; case EV_FROM_CONSOLE : text += " : Console :"; break; } text += event->getName().c_str(); n = event->NumArgs(); for( i = 1; i <= n; i++ ) { text += va( " %s", event->GetToken( i ) ); } text += "\n"; if ( !g_watch->value || ( isSubclassOf( Entity ) && ( g_watch->value == ( ( Entity * )this )->entnum ) ) ) { if ( g_showevents->value == 2 ) { G_DebugPrintf( text.c_str() ); } else { gi.dprintf( "%s", text.c_str() ); } } } ev = ( int )*event; c = this->classinfo(); if ( ev >= c->numEvents ) { event->Error( "Event out of response range for class '%s'. Event probably invalid or allocated late.\n", getClassname() ); return false; } if ( c->responseLookup[ ev ] ) { int start; int end; event->info.inuse++; if ( !g_timeevents->value ) { // only process the event if we allow it if ( CheckEventFlags( event ) ) { ( this->**c->responseLookup[ ev ] )( event ); } } else { start = G_Milliseconds(); // only process the event if we allow it if ( CheckEventFlags( event ) ) { ( this->**c->responseLookup[ ev ] )( event ); } end = G_Milliseconds(); if ( g_timeevents->value == 1 ) { gi.printf( "'%s' : %d\n", event->getName().c_str(), end - start ); } else { G_DebugPrintf( "'%s' : %d\n", event->getName().c_str(), end - start ); } } // Prevent an event from being freed twice, in case it's been re-used event->info.inuse--; if ( !event->info.inuse ) { delete event; } return true; } if ( !event->info.inuse ) { delete event; } return false; } EXPORT_FROM_DLL void Listener::PostEvent ( Event *ev, float time ) { eventcache_t *newevent; eventcache_t *event; if ( LoadingSavegame ) { if ( !ev->info.inuse ) { delete ev; } return; } if ( LL_Empty( FreeEvents, next, prev ) ) { gi.error( "PostEvent : No more free events on '%s' event.\n", ev->getName().c_str() ); return; } newevent = FreeEvents->next; LL_Remove( newevent, next, prev ); // Probably don't have this many events, but it's a good safety precaution if ( ev->info.inuse >= MAX_EVENT_USE ) { gi.error( "PostEvent : Event usage overflow on '%s' event. Possible infinite loop.\n", ev->getName().c_str() ); return; } ev->info.inuse++; newevent->obj = this; newevent->event = ev; newevent->time = level.time + time; event = EventQueue->next; while( ( event != EventQueue ) && ( newevent->time >= event->time ) ) { event = event->next; } LL_Add( event, newevent, next, prev ); numEvents++; } EXPORT_FROM_DLL qboolean Listener::PostponeEvent ( Event &ev, float time ) { eventcache_t *event; eventcache_t *node; int eventnum; assert( EventQueue ); assert( EventQueue->next ); eventnum = ( int )ev; event = EventQueue->next; while( event != EventQueue ) { if ( ( event->obj == this ) && ( ( int )*event->event == eventnum ) ) { event->time += time; node = event->next; while( ( node != EventQueue ) && ( event->time >= node->time ) ) { node = node->next; } LL_Remove( event, next, prev ); LL_Add( node, event, next, prev ); return true; } event = event->next; } return false; } EXPORT_FROM_DLL void Listener::CancelEventsOfType ( Event *ev ) { eventcache_t *event; eventcache_t *next; int eventnum; assert( EventQueue ); assert( EventQueue->next ); event = EventQueue->next; eventnum = (int)*ev; while( event != EventQueue ) { next = event->next; if ( ( event->obj == this ) && ( (int)*event->event == eventnum ) ) { delete event->event; event->event = NULL; LL_Remove( event, next, prev ); LL_Add( FreeEvents, event, next, prev ); numEvents--; } event = next; } } EXPORT_FROM_DLL void Listener::CancelPendingEvents ( void ) { eventcache_t *event; eventcache_t *next; assert( EventQueue ); assert( EventQueue->next ); event = EventQueue->next; while( event != EventQueue ) { next = event->next; if ( event->obj == this ) { delete event->event; event->event = NULL; LL_Remove( event, next, prev ); LL_Add( FreeEvents, event, next, prev ); numEvents--; } event = next; } } EXPORT_FROM_DLL qboolean Listener::ProcessPendingEvents ( void ) { eventcache_t *event; qboolean processedEvents; float t; assert( EventQueue ); assert( EventQueue->next ); assert( EventQueue->prev ); processedEvents = false; t = level.time + 0.001; event = EventQueue->next; while( event != EventQueue ) { assert( event ); assert( event->event ); assert( event->obj ); if ( event->time > t ) { break; } if ( event->obj != this ) { // traverse normally event = event->next; } else { LL_Remove( event, next, prev ); numEvents--; assert( event->obj ); // ProcessEvent increments the inuse count, so decrement it since we've already incremented it in PostEvent event->event->info.inuse--; event->obj->ProcessEvent( event->event ); event->event = NULL; LL_Add( FreeEvents, event, next, prev ); // start over, since can't guarantee that we didn't process any previous or following events event = EventQueue->next; processedEvents = true; } } return processedEvents; } EXPORT_FROM_DLL Listener::~Listener() { CancelPendingEvents(); } EXPORT_FROM_DLL void G_ClearEventList ( void ) { int i; eventcache_t *e; LL_Reset( FreeEvents, next, prev ); LL_Reset( EventQueue, next, prev ); memset( Events, 0, sizeof( Events ) ); for( e = &Events[ 0 ], i = 0; i < MAX_EVENTS; i++, e++ ) { LL_Add( FreeEvents, e, next, prev ); } numEvents = 0; } EXPORT_FROM_DLL void G_ProcessPendingEvents ( void ) { eventcache_t *event; float t; int num; int maxevents; assert( EventQueue ); assert( EventQueue->next ); assert( EventQueue->prev ); maxevents = ( int )g_eventlimit->value; num = 0; t = level.time + 0.001; while( !LL_Empty( EventQueue, next, prev ) ) { event = EventQueue->next; assert( event ); assert( event->event ); assert( event->obj ); if ( event->time > t ) { break; } LL_Remove( event, next, prev ); numEvents--; assert( event->obj ); // ProcessEvent increments the inuse count, so decrement it since we've already incremented it in PostEvent assert( event->event->info.inuse > 0 ); event->event->info.inuse--; event->obj->ProcessEvent( event->event ); event->event = NULL; LL_Add( FreeEvents, event, next, prev ); // Don't allow ourselves to stay in here too long. An abnormally high number // of events being processed is evidence of an infinite loop of events. num++; if ( num > maxevents ) { gi.printf( "Event overflow. Possible infinite loop in script. " "Enable g_showevents to trace. Aborting frame.\n" ); break; } } } EXPORT_FROM_DLL void G_ArchiveEvents ( Archiver &arc ) { eventcache_t *event; int num; assert( EventQueue ); assert( EventQueue->next ); assert( EventQueue->prev ); num = 0; for( event = EventQueue->next; event != EventQueue; event = event->next ) { assert( event ); assert( event->event ); assert( event->obj ); if ( event->obj->isSubclassOf( Entity ) && ( ( ( Entity * )event->obj )->flags & FL_DONTSAVE ) ) { continue; } num++; } arc.WriteInteger( num ); for( event = EventQueue->next; event != EventQueue; event = event->next ) { assert( event ); assert( event->event ); assert( event->obj ); if ( event->obj->isSubclassOf( Entity ) && ( ( ( Entity * )event->obj )->flags & FL_DONTSAVE ) ) { continue; } arc.WriteObjectPointer( event->obj ); arc.WriteEvent( *event->event ); arc.WriteFloat( event->time ); } } EXPORT_FROM_DLL void G_UnarchiveEvents ( Archiver &arc ) { eventcache_t *e; int i; LL_Reset( FreeEvents, next, prev ); LL_Reset( EventQueue, next, prev ); memset( Events, 0, sizeof( Events ) ); arc.ReadInteger( &numEvents ); for( e = &Events[ 0 ], i = 0; i < numEvents; i++, e++ ) { arc.ReadObjectPointer( ( Class ** )&e->obj ); e->event = new Event(); arc.ReadEvent( e->event ); arc.ReadFloat( &e->time ); LL_Add( EventQueue, e, next, prev ); } for( ; i < MAX_EVENTS; i++, e++ ) { LL_Add( FreeEvents, e, next, prev ); } } EXPORT_FROM_DLL void G_InitEvents ( void ) { g_numevents = gi.cvar ( "g_numevents", "0", 0 ); g_showevents = gi.cvar ( "g_showevents", "0", 0 ); g_eventlimit = gi.cvar ( "g_eventlimit", "1500", 0 ); g_timeevents = gi.cvar ( "g_timeevents", "0", 0 ); g_watch = gi.cvar ( "g_watch", "0", 0 ); BuildEventResponses(); G_ClearEventList(); // Sort the list before we go on since we won't be adding any more events Event::SortEventList(); }