166 lines
8.2 KiB
Text
166 lines
8.2 KiB
Text
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Please do not email Ritual Entertainment with questions about the tools or the
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source, we do not have the resources to support the source or the utilities.
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They are provided as is, and are meant for the hardcore hackers out there.
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Revision History
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================
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09/17/2000 - Not all the tools properly supported the FTX format. Tools were
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updated so that FTX files would not have to be re-converted back into TGA
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files for the tools proper use.
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09/15/2000 - Initial Release
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Heavy Metal FAKK 2 TOOLS ( Veraion 1.02 )- 09/15/2000
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license.rtf - the license file
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readme.txt - what you are reading
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bin\dlgedit.exe - the resource building utility
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bin\fontgen.exe - Windows font converter utility
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bin\ftxconvert.exe - Converts FTX files back into TGA
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bin\lipsync.exe - generates lipsync data for wav's or mp3's
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bin\lw2tan.exe - Lightwave to tan converter
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bin\max2skl.exe - 3D Studio MAX 3.0 to SKL converter
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bin\max2tan.exe - 3D Studio MAX 3.0 to TAN converter
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bin\mcopy.exe - Handy script based copy program
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bin\newq3map.exe - Map building tool using new Vis algorithm
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bin\q3map.exe - Map building tool
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bin\q3radiant.exe - Map Editor
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bin\radiant.ini - INI file for Q3Radiant
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bin\runq3radiant.bat - Batch file to run Q3Radiant
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bin\tgaconvert.exe - Coverts TGA files into FTX files
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bin\max2plugins\animout.dle - 3D Studio MAX 2.0 ANM exporter
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bin\max2plugins\skelout.dle - 3D Studio MAX 2.0 SKL exporter
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bin\max2plugins\uvout.dle - 3D Studio MAX 2.0 UV exporter
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bin\max3plugins\animout.dle - 3D Studio MAX 3.0 ANM exporter
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bin\max3plugins\skelout.dle - 3D Studio MAX 3.0 SKL exporter
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bin\max3plugins\uvout.dle - 3D Studio MAX 3.0 UV exporter
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bin\maxscripts\example.ms - example MaxScript
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bin\maxscripts\exportskl.ms - MaxScript functions
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bin\maxscripts\jimtest.ms - another MaxScript example
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bin\Radiant plugins\Fakk2Plug.dll - Q3Radiant plugin in for FAKK 2
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docs\AI.doc - AI overview
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docs\camera documentation.doc - Camera system overview
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docs\Client Side Commands.doc - Client side (cgame) command overview
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docs\commands.txt - preliminary cmdlist documentation
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docs\Coordinate System.doc - Coordinate systems used in FAKK 2
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docs\CVAR DOCUMENTATION.doc - Extensive CVAR documentation
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docs\Description of Menus and Ingame Utils.doc - In game tools overview
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docs\Dialog System.doc - Dialog system overview
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docs\Dumping Demo AVI.doc - Dumping demos to AVI format overview
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docs\Event Spec Documentation.doc - How to document new Events
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docs\FAKK FAQ.doc - general q/a on FAKK 2 development
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docs\Ghost Particle System.doc - Particle system overview
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docs\Gibs.doc - How to add gibs to characters
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docs\GUI Documentation.doc - GUI system overview
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docs\How to Make Weapons and Ammo.doc - how to make weapons and ammo
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docs\Inventory System Commands.doc - Inventory system overview
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docs\Items.doc - items in Fakk 2
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docs\MAX2SKL Reference Guide.doc - MAX2SKL reference
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docs\Radiant Commands.doc - Radiant documentation
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docs\shader_manual_new.doc - Shader Manual
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docs\Sound System.doc - Sound system overview
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docs\TIKI Model System.doc - TIKI system overview
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docs\Tiki QuakeEd Specs.doc - QUAKED specification for TIKI models
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entities\entities.def - combined QUAKED headers for Q3RADIANT
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fakk\maps\example\autocamera.bsp - demonstrates use of autocameras
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fakk\maps\example\autosprite.bsp - demonstrates use of autosprites
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fakk\maps\example\beam.bsp - demonstrates use of beams
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fakk\maps\example\beam1.bsp - demonstrates use of beams
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fakk\maps\example\box3.bsp - simple map
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fakk\maps\example\CameraScript.bsp - demonstrates use of Scripted Cameras
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fakk\maps\example\climb.bsp - demonstrates climbing on walls and ropes
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fakk\maps\example\cover.bsp - demonstrates AI Cover
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fakk\maps\example\door.bsp - demonstrates different doors
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fakk\maps\example\doors.bsp - demonstartes more doors
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fakk\maps\example\earthquake.bsp - earthquake demonstration
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fakk\maps\example\explodeobject.bsp - exploding object demonstration
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fakk\maps\example\exploder.bsp - exploder demonstration
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fakk\maps\example\explodingwall.bsp - explodingwall demonstration
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fakk\maps\example\fallingrock.bsp - falling rock demonstration
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fakk\maps\example\fulcrum.bsp - fulcrum demonstration
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fakk\maps\example\funcspawn.bsp - func_spawn demonstration
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fakk\maps\example\gibs_and_health.bsp - gibs and health demonstration
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fakk\maps\example\letterbox.bsp - letterbox demonstration
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fakk\maps\example\multiexploder.bsp - multi-exploder demonstration
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fakk\maps\example\patrol.bsp - AI Patrol demonstration
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fakk\maps\example\pickup.bsp - Picking up Shgliek demonstration
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fakk\maps\example\pushobject.bsp - Push Object demonstration
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fakk\maps\example\rain.bsp - Rain and Leaves demonstration
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fakk\maps\example\runthrough.bsp - func_runthrough demonstartion
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fakk\maps\example\scriptgravity.bsp - Script gravity demonstration
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fakk\maps\example\sinkobject.bsp - Sink Object demonstration
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fakk\maps\example\teleporter.bsp - Teleporter demonstration
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fakk\maps\example\useanim.bsp - UseAnim demonstration
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fakk\maps\example\useobject.bsp - UseObject demonstration
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fakk\maps\example\vehicle.bsp - Vehicle demonstration
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fakk\maps\example\zoo.bsp - Zoo map
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fakk\scripts\fakk.qe4 - Q3Radiant setup file
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fakk\scripts\surfacelist.txt - list of all textures with surface defs
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source\source\cgame - FAKK 2 CGame source
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source\source\fgame - FAKK 2 Game source
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source\source\qcommon - common files needed for above
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source\source\win32 - common files needed for above
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source\utils\common - common source files for utilities
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source\utils\dlgedit - source for resource editor
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source\utils\fontgen - source for font generator
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source\utils\ftxconvert - source for FTX converter
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source\utils\lipsync - source for LIPSYNC tool
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source\utils\lw2tan - source for Lightwave converter
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source\utils\max2plugins - source for MAX 2 plugins
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source\utils\max2skl - source for MAX skeletal converter
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source\utils\max2tan - source for MAX vertex animation converter
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source\utils\max3plugins - source for MAX 3 plugins
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source\utils\tgaconvert - source for TGA converter
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You will need to download the 3D Studio MAX SDK in order to rebuild the
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plugins. The lipsync converter does not include the header or library from
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Miles since that is not re-distributable.
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Thank you and good luck,
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Scott Alden, Mark Dochtermann and Steven Peeler
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The FAKK 2 Programming Team
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---------------------------------------------------------------
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INSTALLATION:
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The tools ships with almost no game data. As a result you will have to unpack
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pak0.pk3, pak1.pk3 and pak2.pk3 in order to start building maps for the game.
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You will need about 750 MB free on your hard drive to unpack these files. To do
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this, drop the PK3 files on zip extraction utility like WinZip and unpack the
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paks with the Folder Names option checked into the "fakk" directory of this
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install. Once you have unpacked the pak files, the editor and tools will be
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able to access them freely.
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In order to build maps directly from q3radiant you will need to make sure that
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the file fakk.qe4 in fakk/scripts is setup properly. The file has been
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configured for an installation in the c:\fakktools\ directory if this is not
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the directory you installed the tools into, you will need to edit the fakk.qe4
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file.
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To run the editor, run runq3radiant.bat in the bin directory or you can
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create a shortcut on your desktop by leftclick-dragging q3radiant.exe on
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your desktop. Go the properties tab and add the following to the command line
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(Target field):
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q3radiant.exe ..\fakk\scripts\fakk.qe4
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LINKS:
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www.gith.net - Heavy Metal FAKK 2 editing site
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www.fakkyou.com - Heavy Metal FAKK 2 page
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www.ritual.com - Ritual Entertainment's Home Page
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www.ritualistic.com - #1 resource for Ritual related news
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www.heavymetal.net - Official Heavy Metal site for Heavy Metal Magazine
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