Please do not email Ritual Entertainment with questions about the tools or the source, we do not have the resources to support the source or the utilities. They are provided as is, and are meant for the hardcore hackers out there. Revision History ================ 09/17/2000 - Not all the tools properly supported the FTX format. Tools were updated so that FTX files would not have to be re-converted back into TGA files for the tools proper use. 09/15/2000 - Initial Release Heavy Metal FAKK 2 TOOLS ( Veraion 1.02 )- 09/15/2000 license.rtf - the license file readme.txt - what you are reading bin\dlgedit.exe - the resource building utility bin\fontgen.exe - Windows font converter utility bin\ftxconvert.exe - Converts FTX files back into TGA bin\lipsync.exe - generates lipsync data for wav's or mp3's bin\lw2tan.exe - Lightwave to tan converter bin\max2skl.exe - 3D Studio MAX 3.0 to SKL converter bin\max2tan.exe - 3D Studio MAX 3.0 to TAN converter bin\mcopy.exe - Handy script based copy program bin\newq3map.exe - Map building tool using new Vis algorithm bin\q3map.exe - Map building tool bin\q3radiant.exe - Map Editor bin\radiant.ini - INI file for Q3Radiant bin\runq3radiant.bat - Batch file to run Q3Radiant bin\tgaconvert.exe - Coverts TGA files into FTX files bin\max2plugins\animout.dle - 3D Studio MAX 2.0 ANM exporter bin\max2plugins\skelout.dle - 3D Studio MAX 2.0 SKL exporter bin\max2plugins\uvout.dle - 3D Studio MAX 2.0 UV exporter bin\max3plugins\animout.dle - 3D Studio MAX 3.0 ANM exporter bin\max3plugins\skelout.dle - 3D Studio MAX 3.0 SKL exporter bin\max3plugins\uvout.dle - 3D Studio MAX 3.0 UV exporter bin\maxscripts\example.ms - example MaxScript bin\maxscripts\exportskl.ms - MaxScript functions bin\maxscripts\jimtest.ms - another MaxScript example bin\Radiant plugins\Fakk2Plug.dll - Q3Radiant plugin in for FAKK 2 docs\AI.doc - AI overview docs\camera documentation.doc - Camera system overview docs\Client Side Commands.doc - Client side (cgame) command overview docs\commands.txt - preliminary cmdlist documentation docs\Coordinate System.doc - Coordinate systems used in FAKK 2 docs\CVAR DOCUMENTATION.doc - Extensive CVAR documentation docs\Description of Menus and Ingame Utils.doc - In game tools overview docs\Dialog System.doc - Dialog system overview docs\Dumping Demo AVI.doc - Dumping demos to AVI format overview docs\Event Spec Documentation.doc - How to document new Events docs\FAKK FAQ.doc - general q/a on FAKK 2 development docs\Ghost Particle System.doc - Particle system overview docs\Gibs.doc - How to add gibs to characters docs\GUI Documentation.doc - GUI system overview docs\How to Make Weapons and Ammo.doc - how to make weapons and ammo docs\Inventory System Commands.doc - Inventory system overview docs\Items.doc - items in Fakk 2 docs\MAX2SKL Reference Guide.doc - MAX2SKL reference docs\Radiant Commands.doc - Radiant documentation docs\shader_manual_new.doc - Shader Manual docs\Sound System.doc - Sound system overview docs\TIKI Model System.doc - TIKI system overview docs\Tiki QuakeEd Specs.doc - QUAKED specification for TIKI models entities\entities.def - combined QUAKED headers for Q3RADIANT fakk\maps\example\autocamera.bsp - demonstrates use of autocameras fakk\maps\example\autosprite.bsp - demonstrates use of autosprites fakk\maps\example\beam.bsp - demonstrates use of beams fakk\maps\example\beam1.bsp - demonstrates use of beams fakk\maps\example\box3.bsp - simple map fakk\maps\example\CameraScript.bsp - demonstrates use of Scripted Cameras fakk\maps\example\climb.bsp - demonstrates climbing on walls and ropes fakk\maps\example\cover.bsp - demonstrates AI Cover fakk\maps\example\door.bsp - demonstrates different doors fakk\maps\example\doors.bsp - demonstartes more doors fakk\maps\example\earthquake.bsp - earthquake demonstration fakk\maps\example\explodeobject.bsp - exploding object demonstration fakk\maps\example\exploder.bsp - exploder demonstration fakk\maps\example\explodingwall.bsp - explodingwall demonstration fakk\maps\example\fallingrock.bsp - falling rock demonstration fakk\maps\example\fulcrum.bsp - fulcrum demonstration fakk\maps\example\funcspawn.bsp - func_spawn demonstration fakk\maps\example\gibs_and_health.bsp - gibs and health demonstration fakk\maps\example\letterbox.bsp - letterbox demonstration fakk\maps\example\multiexploder.bsp - multi-exploder demonstration fakk\maps\example\patrol.bsp - AI Patrol demonstration fakk\maps\example\pickup.bsp - Picking up Shgliek demonstration fakk\maps\example\pushobject.bsp - Push Object demonstration fakk\maps\example\rain.bsp - Rain and Leaves demonstration fakk\maps\example\runthrough.bsp - func_runthrough demonstartion fakk\maps\example\scriptgravity.bsp - Script gravity demonstration fakk\maps\example\sinkobject.bsp - Sink Object demonstration fakk\maps\example\teleporter.bsp - Teleporter demonstration fakk\maps\example\useanim.bsp - UseAnim demonstration fakk\maps\example\useobject.bsp - UseObject demonstration fakk\maps\example\vehicle.bsp - Vehicle demonstration fakk\maps\example\zoo.bsp - Zoo map fakk\scripts\fakk.qe4 - Q3Radiant setup file fakk\scripts\surfacelist.txt - list of all textures with surface defs source\source\cgame - FAKK 2 CGame source source\source\fgame - FAKK 2 Game source source\source\qcommon - common files needed for above source\source\win32 - common files needed for above source\utils\common - common source files for utilities source\utils\dlgedit - source for resource editor source\utils\fontgen - source for font generator source\utils\ftxconvert - source for FTX converter source\utils\lipsync - source for LIPSYNC tool source\utils\lw2tan - source for Lightwave converter source\utils\max2plugins - source for MAX 2 plugins source\utils\max2skl - source for MAX skeletal converter source\utils\max2tan - source for MAX vertex animation converter source\utils\max3plugins - source for MAX 3 plugins source\utils\tgaconvert - source for TGA converter You will need to download the 3D Studio MAX SDK in order to rebuild the plugins. The lipsync converter does not include the header or library from Miles since that is not re-distributable. Thank you and good luck, Scott Alden, Mark Dochtermann and Steven Peeler The FAKK 2 Programming Team --------------------------------------------------------------- INSTALLATION: The tools ships with almost no game data. As a result you will have to unpack pak0.pk3, pak1.pk3 and pak2.pk3 in order to start building maps for the game. You will need about 750 MB free on your hard drive to unpack these files. To do this, drop the PK3 files on zip extraction utility like WinZip and unpack the paks with the Folder Names option checked into the "fakk" directory of this install. Once you have unpacked the pak files, the editor and tools will be able to access them freely. In order to build maps directly from q3radiant you will need to make sure that the file fakk.qe4 in fakk/scripts is setup properly. The file has been configured for an installation in the c:\fakktools\ directory if this is not the directory you installed the tools into, you will need to edit the fakk.qe4 file. To run the editor, run runq3radiant.bat in the bin directory or you can create a shortcut on your desktop by leftclick-dragging q3radiant.exe on your desktop. Go the properties tab and add the following to the command line (Target field): q3radiant.exe ..\fakk\scripts\fakk.qe4 LINKS: www.gith.net - Heavy Metal FAKK 2 editing site www.fakkyou.com - Heavy Metal FAKK 2 page www.ritual.com - Ritual Entertainment's Home Page www.ritualistic.com - #1 resource for Ritual related news www.heavymetal.net - Official Heavy Metal site for Heavy Metal Magazine