ef2-sdk/dlls/game/decals.h

54 lines
1.3 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Code/DLLs/game/decals.h $
// $Revision:: 5 $
// $Author:: Steven $
// $Date:: 10/13/03 8:53a $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
//
// DESCRIPTION:
// Decal entities
#ifndef __DECAL_H__
#define __DECAL_H__
#include "g_local.h"
class Decal : public Entity
{
private:
str shader;
public:
CLASS_PROTOTYPE( Decal );
Decal();
void setDirection( const Vector &dir );
void setShader( const str &shader );
void setOrientation( const str &deg );
void setRadius( float rad );
virtual void Archive( Archiver &arc );
};
inline void Decal::Archive
(
Archiver &arc
)
{
Entity::Archive( arc );
arc.ArchiveString( &shader );
if ( arc.Loading() )
{
setShader( shader );
}
}
#endif // __DECAL_H__