54 lines
1.3 KiB
C
54 lines
1.3 KiB
C
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//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Code/DLLs/game/decals.h $
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// $Revision:: 5 $
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// $Author:: Steven $
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// $Date:: 10/13/03 8:53a $
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//
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// Copyright (C) 1998 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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//
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// DESCRIPTION:
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// Decal entities
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#ifndef __DECAL_H__
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#define __DECAL_H__
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#include "g_local.h"
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class Decal : public Entity
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{
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private:
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str shader;
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public:
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CLASS_PROTOTYPE( Decal );
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Decal();
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void setDirection( const Vector &dir );
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void setShader( const str &shader );
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void setOrientation( const str ° );
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void setRadius( float rad );
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virtual void Archive( Archiver &arc );
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};
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inline void Decal::Archive
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(
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Archiver &arc
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)
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{
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Entity::Archive( arc );
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arc.ArchiveString( &shader );
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if ( arc.Loading() )
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{
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setShader( shader );
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}
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}
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#endif // __DECAL_H__
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