stvoy-sp-sdk/ui/ui.dsp

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# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=ui - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ui.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ui - Win32 FinalBuild" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ui - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
# ADD CPP /nologo /G6 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Release/efuix86.dll"
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ui___Win32_Debug"
# PROP BASE Intermediate_Dir "ui___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /G6 /W3 /Gm /Gi /GX /ZI /Od /I "..\ICARUS" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /debug /machine:I386 /out:"../Debug/efuix86.dll" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none /map
!ELSEIF "$(CFG)" == "ui - Win32 FinalBuild"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ui___Win32_FinalBuild"
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# PROP BASE Ignore_Export_Lib 0
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "FinalBuild"
# PROP Intermediate_Dir "FinalBuild"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /G6 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
# ADD CPP /nologo /G6 /W3 /GX /Zi /O2 /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /D "WIN32" /D "NDEBUG" /D "FINAL_BUILD" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Release/efuix86.dll"
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../FinalBuild/efuix86.dll"
!ENDIF
# Begin Target
# Name "ui - Win32 Release"
# Name "ui - Win32 Debug"
# Name "ui - Win32 FinalBuild"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\game\g_weaponLoad.cpp
# End Source File
# Begin Source File
SOURCE=.\gameinfo.cpp
# End Source File
# Begin Source File
SOURCE=..\game\q_math.cpp
# End Source File
# Begin Source File
SOURCE=..\game\q_shared.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_atoms.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_cdkey.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_confirm.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_connect.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_controls2.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_credits.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_crew.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_cvars.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_field.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_fonts.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_game.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_menu.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_mods.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_players.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_preferences.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_qmenu.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_sound.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_turbolift.cpp
# End Source File
# Begin Source File
SOURCE=.\ui_video.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\game\anims.h
# End Source File
# Begin Source File
SOURCE=..\game\bg_public.h
# End Source File
# Begin Source File
SOURCE=..\game\channels.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\cm_public.h
# End Source File
# Begin Source File
SOURCE=..\game\g_infostrings.h
# End Source File
# Begin Source File
SOURCE=.\gameinfo.h
# End Source File
# Begin Source File
SOURCE=..\client\keycodes.h
# End Source File
# Begin Source File
SOURCE=..\game\q_shared.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\qcommon.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\qfiles.h
# End Source File
# Begin Source File
SOURCE=..\game\statindex.h
# End Source File
# Begin Source File
SOURCE=..\qcommon\stv_version.h
# End Source File
# Begin Source File
SOURCE=..\game\surfaceflags.h
# End Source File
# Begin Source File
SOURCE=..\game\teams.h
# End Source File
# Begin Source File
SOURCE=..\renderer\tr_types.h
# End Source File
# Begin Source File
SOURCE=.\ui_local.h
# End Source File
# Begin Source File
SOURCE=.\ui_playerinfo.h
# End Source File
# Begin Source File
SOURCE=.\ui_public.h
# End Source File
# Begin Source File
SOURCE=..\game\weapons.h
# End Source File
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# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\ui.def
# End Source File
# End Group
# End Target
# End Project