# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ui - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ui.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "ui - Win32 FinalBuild" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ui - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c # ADD CPP /nologo /G6 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Release/efuix86.dll" !ELSEIF "$(CFG)" == "ui - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ui___Win32_Debug" # PROP BASE Intermediate_Dir "ui___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /G6 /W3 /Gm /Gi /GX /ZI /Od /I "..\ICARUS" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /debug /machine:I386 /out:"../Debug/efuix86.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none /map !ELSEIF "$(CFG)" == "ui - 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Win32 Release" # Name "ui - Win32 Debug" # Name "ui - Win32 FinalBuild" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\game\g_weaponLoad.cpp # End Source File # Begin Source File SOURCE=.\gameinfo.cpp # End Source File # Begin Source File SOURCE=..\game\q_math.cpp # End Source File # Begin Source File SOURCE=..\game\q_shared.cpp # End Source File # Begin Source File SOURCE=.\ui_atoms.cpp # End Source File # Begin Source File SOURCE=.\ui_cdkey.cpp # End Source File # Begin Source File SOURCE=.\ui_confirm.cpp # End Source File # Begin Source File SOURCE=.\ui_connect.cpp # End Source File # Begin Source File SOURCE=.\ui_controls2.cpp # End Source File # Begin Source File SOURCE=.\ui_credits.cpp # End Source File # Begin Source File SOURCE=.\ui_crew.cpp # End Source File # Begin Source File SOURCE=.\ui_cvars.cpp # End Source File # Begin Source File SOURCE=.\ui_field.cpp # End Source File # Begin Source File SOURCE=.\ui_fonts.cpp # End Source File # Begin Source File SOURCE=.\ui_game.cpp # End Source File # Begin Source File SOURCE=.\ui_menu.cpp # End Source File # Begin Source File SOURCE=.\ui_mods.cpp # End Source File # Begin Source File SOURCE=.\ui_players.cpp # End Source File # Begin Source File SOURCE=.\ui_preferences.cpp # End Source File # Begin Source File SOURCE=.\ui_qmenu.cpp # End Source File # Begin Source File SOURCE=.\ui_sound.cpp # End Source File # Begin Source File SOURCE=.\ui_turbolift.cpp # End Source File # Begin Source File SOURCE=.\ui_video.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\game\anims.h # End Source File # Begin Source File SOURCE=..\game\bg_public.h # End Source File # Begin Source File SOURCE=..\game\channels.h # End Source File # Begin Source File SOURCE=..\qcommon\cm_public.h # End Source File # Begin Source File SOURCE=..\game\g_infostrings.h # End Source File # Begin Source File SOURCE=.\gameinfo.h # End Source File # Begin Source File SOURCE=..\client\keycodes.h # End Source File # Begin Source File SOURCE=..\game\q_shared.h # End Source File # Begin Source File SOURCE=..\qcommon\qcommon.h # End Source File # Begin Source File SOURCE=..\qcommon\qfiles.h # End Source File # Begin Source File SOURCE=..\game\statindex.h # End Source File # Begin Source File SOURCE=..\qcommon\stv_version.h # End Source File # Begin Source File SOURCE=..\game\surfaceflags.h # End Source File # Begin Source File SOURCE=..\game\teams.h # End Source File # Begin Source File SOURCE=..\renderer\tr_types.h # End Source File # Begin Source File SOURCE=.\ui_local.h # End Source File # Begin Source File SOURCE=.\ui_playerinfo.h # End Source File # Begin Source File SOURCE=.\ui_public.h # End Source File # Begin Source File SOURCE=..\game\weapons.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\ui.def # End Source File # End Group # End Target # End Project