559 lines
11 KiB
Text
559 lines
11 KiB
Text
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// EXTERNAL ITEM DATA
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//
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//Fields
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//pickupsound STRING; DEFAULT = sound/weapons/w_pkup.wav
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//itemname STRING;
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//classname STRING;
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//count INT; ammount of ammo or health given with item
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//icon STRING;
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//min VECTOR; item bounds min, DEFAULT = -16 -16 -2
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//max VECTOR; item bounds max, DEFAULT = 16 16 16
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//pickupname STRING; name to show in inventory
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//tag ENUM; WP_, or AMMO_
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//type ENUM; IT_WEAPON, IT_AMMO, IT_ARMOR, IT_HEALTH
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//worldmodel STRING; model to show on ground or in hand
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{
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itemname ITM_PHASER_PICKUP
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classname weapon_phaser
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worldmodel models/weapons2/phaser/phaser_w.md3
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icon icons/w_icon_phaser
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// Amount of ammo given with weapon
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count 50
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pickupname "Phaser"
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type IT_WEAPON
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tag WP_PHASER
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}
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{
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itemname ITM_COMPRESSION_RIFLE_PICKUP
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classname weapon_compression_rifle
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worldmodel models/weapons2/prifle/prifle_w.md3
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icon icons/w_icon_rifle
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// Amount of ammo given with weapon
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count 50
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pickupname "Compression Rifle"
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type IT_WEAPON
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tag WP_COMPRESSION_RIFLE
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}
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{
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itemname ITM_IMOD_PICKUP
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classname weapon_IMOD
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worldmodel models/weapons2/imod/imod2_w.md3
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icon icons/w_icon_imod
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// Amount of ammo given with weapon
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count 50
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pickupname "IMOD (Infinity Modulator)"
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type IT_WEAPON
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tag WP_IMOD
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min -16 -16 -4
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}
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{
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itemname ITM_SCAVENGER_RIFLE_PICKUP
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classname weapon_scavenger_rifle
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worldmodel models/weapons2/scavenger/scavenger_w.md3
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icon icons/w_icon_scav
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// Amount of ammo given with weapon
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count 50
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pickupname "Scavenger Rifle"
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type IT_WEAPON
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tag WP_SCAVENGER_RIFLE
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min -16 -16 -4
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}
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{
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itemname ITM_STASIS_PICKUP
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classname weapon_stasis
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worldmodel models/weapons2/stasis/stasis_w.md3
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icon icons/w_icon_stasis
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// Amount of ammo given with weapon
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count 50
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pickupname "Stasis Weapon"
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type IT_WEAPON
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tag WP_STASIS
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min -16 -16 -4
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}
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{
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itemname ITM_GRENADE_LAUNCHER_PICKUP
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classname weapon_grenade_launcher
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worldmodel models/weapons2/launcher/launcher_w.md3
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icon icons/w_icon_grenade
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// Amount of ammo given with weapon
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count 50
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pickupname "Grenade Launcher"
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type IT_WEAPON
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tag WP_GRENADE_LAUNCHER
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min -16 -16 -4
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}
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{
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itemname ITM_TETRION_DISRUPTOR_PICKUP
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classname weapon_tetrion_disruptor
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worldmodel models/weapons2/tpd/tpd_w.md3
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icon icons/w_icon_tetrion
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// Amount of ammo given with weapon
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count 50
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pickupname "Tetryon Disruptor"
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type IT_WEAPON
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tag WP_TETRION_DISRUPTOR
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}
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{
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itemname ITM_DREADNOUGHT_PICKUP
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classname weapon_dreadnought
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worldmodel models/weapons2/arc_welder/arc_w.md3
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icon icons/dm_a_arc_sm
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// Amount of ammo given with weapon
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count 50
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pickupname "Dreadnought Weapon"
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type IT_WEAPON
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tag WP_DREADNOUGHT
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}
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{
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itemname ITM_QUANTUM_BURST_PICKUP
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classname weapon_quantum_burst
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worldmodel models/weapons2/q_burst/q_burst_w.md3
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icon icons/dm_torpedo_sm
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// Amount of ammo given with weapon
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count 50
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pickupname "Photon Burst"
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type IT_WEAPON
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tag WP_QUANTUM_BURST
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}
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{
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itemname ITM_TRICORDER_PICKUP
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classname weapon_tricorder
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worldmodel models/weapons2/tricorder/tricorder_w.md3
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icon icons/w_icon_tricorder
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// Amount of ammo given with weapon
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count 50
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pickupname "Tricorder"
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type IT_WEAPON
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tag WP_TRICORDER
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max -8 -8 0
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min -8 -8 -4
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}
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{
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itemname ITM_PROTON_GUN_PICKUP
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classname weapon_proton_gun
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worldmodel models/weapons2/proton/test_w.md3
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icon icons/w_icon_rifle
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// Amount of ammo given with weapon
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count 50
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pickupname "Proton Gun"
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type IT_WEAPON
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tag WP_PROTON_GUN
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}
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//-------------------------------------
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// BORG WEAPONS
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//-------------------------------------
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{
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itemname ITM_BORG_WEAPON_PICKUP
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classname weapon_borg_weapon
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worldmodel models/weapons2/borg/claw-1_w.md3
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icon icons/w_icon_phaser
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// Amount of ammo given with weapon
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count 50
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pickupname "BORG WEAPON"
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type IT_WEAPON
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tag WP_BORG_WEAPON
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}
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{
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itemname ITM_BORG_TASER_PICKUP
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classname weapon_borg_taser
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worldmodel models/weapons2/borg/pincers.md3
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icon icons/w_icon_phaser
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// Amount of ammo given with weapon
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count 50
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pickupname "BORG TASER - DEV ONLY"
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type IT_WEAPON
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tag WP_BORG_TASER
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}
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{
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itemname ITM_BORG_ASSIMILATOR_PICKUP
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classname weapon_borg_assimilator
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worldmodel models/weapons2/borg/hand_w.md3
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icon icons/w_icon_borg_assimilator
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// Amount of ammo given with weapon
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count 50
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pickupname "BORG ASSIM - DEV ONLY"
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type IT_WEAPON
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tag WP_BORG_ASSIMILATOR
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}
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{
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itemname ITM_BORG_DRILL_PICKUP
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classname weapon_borg_drill
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worldmodel models/weapons2/borg/drill.md3
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icon icons/w_icon_phaser
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// Amount of ammo given with weapon
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count 50
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pickupname "BORG DRILL - DEV ONLY"
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type IT_WEAPON
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tag WP_BORG_DRILL
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}
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{
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itemname ITM_BOT_WELDER_PICKUP
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classname weapon_botwelder
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worldmodel models/weapons2/noweap/noweap.md3
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icon icons/w_icon_phaser
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// Amount of ammo given with weapon
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count 400
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pickupname "Bot Welder"
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type IT_WEAPON
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tag WP_BOT_WELDER
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}
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{
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itemname ITM_CHAOS_PICKUP
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classname weapon_chaos_gun
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worldmodel models/weapons2/chaotica_guard/test_w.md3
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icon icons/w_icon_phaser
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// Amount of ammo given with weapon
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count 400
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pickupname "Chaos Blaster"
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type IT_WEAPON
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tag WP_CHAOTICA_GUARD_GUN
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}
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{
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itemname ITM_BOT_ROCKET_PICKUP
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classname weapon_botrocket
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worldmodel models/weapons2/noweap/noweap.md3
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icon icons/w_icon_phaser
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// Amount of ammo given with weapon
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count 400
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pickupname "Bot Rocket"
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type IT_WEAPON
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tag WP_BOT_ROCKET
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}
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{
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itemname ITM_FORGE_PROJ_PICKUP
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classname weapon_forge_proj
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worldmodel models/weapons2/phaser/reaver.md3
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icon icons/w_icon_phaser
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// Amount of ammo given with weapon
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count 400
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pickupname "Forge Proj"
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type IT_WEAPON
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tag WP_FORGE_PROJ
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}
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{
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itemname ITM_FORGE_PSYCH_PICKUP
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classname weapon_forge_psych
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worldmodel models/weapons2/noweap/noweap.md3
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icon icons/w_icon_phaser
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// Amount of ammo given with weapon
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count 400
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pickupname "Forge Psych"
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type IT_WEAPON
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tag WP_FORGE_PSYCH
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}
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{
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itemname ITM_PARASITE_PICKUP
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classname weapon_parasite
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worldmodel models/weapons2/phaser/phaser_w.md3
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icon icons/w_icon_phaser
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// Amount of ammo given with weapon
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count 400
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pickupname "Parasite"
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type IT_WEAPON
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tag WP_PARASITE
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}
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{
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itemname ITM_MELEE
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classname weapon_melee
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worldmodel models/weapons2/noweap/noweap.md3
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icon icons/w_icon_phaser
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// Amount of ammo given with weapon
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count 400
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pickupname "Melee"
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type IT_WEAPON
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tag WP_MELEE
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min -16 -16 -2
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max 16 16 16
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}
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{
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itemname ITM_STASIS_ATTACK
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classname weapon_stasis_attack
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worldmodel models/weapons2/phaser/phaser_w.md3
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icon icons/w_icon_phaser
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// Amount of ammo given with weapon
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count 400
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pickupname "Stasis Attack"
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type IT_WEAPON
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tag WP_STASIS_ATTACK
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min -16 -16 -2
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max 16 16 16
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}
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{
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itemname ITM_DN_TURRET_PICKUP
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classname weapon_dn_turret
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worldmodel models/weapons2/noweap/noweap.md3
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icon icons/w_icon_stasis
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// Amount of ammo given with weapon
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count 400
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pickupname "DN Turret Weapon"
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type IT_WEAPON
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tag WP_DN_TURRET
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min -16 -16 -4
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}
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{
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itemname ITM_BLUE_HYPO
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classname weapon_blue_hypo
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worldmodel models/weapons2/hypo/hypo_blue_w.md3
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icon icons/w_icon_hypo_blue
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// Amount of ammo given with weapon
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count 400
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pickupname "Veritrax 12 - Truth Serum"
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type IT_WEAPON
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tag WP_BLUE_HYPO
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min -16 -16 -4
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}
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{
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itemname ITM_RED_HYPO
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classname weapon_red_hypo
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worldmodel models/weapons2/hypo/hypo_red_w.md3
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icon icons/w_icon_hypo_red
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// Amount of ammo given with weapon
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count 400
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pickupname "Solinol - Tranquilizer"
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type IT_WEAPON
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tag WP_RED_HYPO
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min -16 -16 -4
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}
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{
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itemname ITM_VOYAGER_HYPO
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classname weapon_voyager_hypo
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worldmodel models/weapons2/tricorder/hypo_w.md3
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icon icons/w_icon_hypo
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// Amount of ammo given with weapon
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count 400
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pickupname "Health Hypo"
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type IT_WEAPON
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tag WP_VOYAGER_HYPO
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max -8 -8 0
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min -8 -8 -4
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}
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{
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itemname ITM_KLINGON_BLADE
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classname weapon_klingon_blade
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worldmodel models/weapons2/tricorder/klingon_knife.md3
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icon icons/w_icon_stasis
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// Amount of ammo given with weapon
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count 400
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pickupname "Klingon Blade"
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type IT_WEAPON
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tag WP_KLINGON_BLADE
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max -8 -8 0
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min -8 -8 -4
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}
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{
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itemname ITM_IMPERIAL_BLADE
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classname weapon_imperial_blade
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worldmodel models/weapons2/tricorder/imperial_knife.md3
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icon icons/w_icon_stasis
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// Amount of ammo given with weapon
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count 400
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pickupname "Imperial Blade"
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type IT_WEAPON
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tag WP_IMPERIAL_BLADE
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max -8 -8 0
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min -8 -8 -4
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}
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{
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itemname ITM_DESPERADO_WEAPON
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classname weapon_bandito
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worldmodel models/weapons2/winchester/winchester_w.md3
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icon icons/w_icon_stasis
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// Amount of ammo given with weapon
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count 400
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pickupname "Desperado Weapon"
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type IT_WEAPON
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tag WP_DESPERADO
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min -16 -16 -4
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}
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{
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itemname ITM_PALADIN_WEAPON
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classname weapon_paladin
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worldmodel models/weapons2/crossbow/crossbow_w.md3
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icon icons/w_icon_stasis
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// Amount of ammo given with weapon
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count 400
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pickupname "Paladin Weapon"
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type IT_WEAPON
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tag WP_PALADIN
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min -16 -16 -4
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}
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//
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//Items
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//
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{
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itemname ITM_ISODESIUM_PICKUP
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classname isodesium_pickup
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worldmodel models/mapobjects/scavenger/dcrystal.md3
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icon icons/w_icon_phaser
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count 50
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pickupname "Isodesium"
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type IT_HOLDABLE
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tag ISODESIUM
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min -10 -10 -5
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max 10 10 24
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}
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{
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itemname ITM_STARFLEET_HELMET
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classname starfleet_helmet_pickup
|
||
|
worldmodel models/boltons/helmet.md3
|
||
|
icon icons/w_icon_phaser
|
||
|
count 50
|
||
|
pickupname "Starfleet Helmet"
|
||
|
type IT_HOLDABLE
|
||
|
tag STARFLEET_HELMET
|
||
|
min -10 -10 -3
|
||
|
max 10 10 16
|
||
|
}
|
||
|
|
||
|
{
|
||
|
itemname ITM_AMMO_CRYSTAL_BORG
|
||
|
|
||
|
classname ammo_crystal_borg
|
||
|
worldmodel models/mapobjects/borg/alien_ammo.md3
|
||
|
icon icons/w_icon_phaser
|
||
|
count 100
|
||
|
pickupname "Ammunition Crystal"
|
||
|
type IT_AMMO
|
||
|
tag AMMO_ALIEN
|
||
|
max 8 8 16
|
||
|
min -8 -8 -0
|
||
|
}
|
||
|
|
||
|
{
|
||
|
itemname ITM_AMMO_CRYSTAL_DN
|
||
|
|
||
|
classname ammo_crystal_dn
|
||
|
worldmodel models/mapobjects/dn/alien_ammo.md3
|
||
|
icon icons/w_icon_phaser
|
||
|
count 100
|
||
|
pickupname "Ammunition Crystal"
|
||
|
type IT_AMMO
|
||
|
tag AMMO_ALIEN
|
||
|
max 8 8 16
|
||
|
min -8 -8 -0
|
||
|
}
|
||
|
|
||
|
|
||
|
{
|
||
|
itemname ITM_AMMO_CRYSTAL_FORGE
|
||
|
|
||
|
classname ammo_crystal_forge
|
||
|
worldmodel models/mapobjects/forge/alien_ammo.md3
|
||
|
icon icons/w_icon_phaser
|
||
|
count 100
|
||
|
pickupname "Ammunition Crystal"
|
||
|
type IT_AMMO
|
||
|
tag AMMO_ALIEN
|
||
|
max 8 8 16
|
||
|
min -8 -8 -0
|
||
|
}
|
||
|
|
||
|
{
|
||
|
itemname ITM_AMMO_CRYSTAL_SCAVENGER
|
||
|
|
||
|
classname ammo_crystal_scavenger
|
||
|
worldmodel models/mapobjects/scavenger/alien_ammo.md3
|
||
|
icon icons/w_icon_phaser
|
||
|
count 100
|
||
|
pickupname "Ammunition Crystal"
|
||
|
type IT_AMMO
|
||
|
tag AMMO_ALIEN
|
||
|
max 8 8 16
|
||
|
min -8 -8 -0
|
||
|
}
|
||
|
|
||
|
{
|
||
|
itemname ITM_AMMO_CRYSTAL_STASIS
|
||
|
|
||
|
classname ammo_crystal_stasis
|
||
|
worldmodel models/mapobjects/stasis/alien_ammo.md3
|
||
|
icon icons/w_icon_phaser
|
||
|
count 100
|
||
|
pickupname "Ammunition Crystal"
|
||
|
type IT_AMMO
|
||
|
tag AMMO_ALIEN
|
||
|
max 8 8 16
|
||
|
min -8 -8 -0
|
||
|
}
|
||
|
|