stvoy-sp-sdk/BaseEF/ext_data/items.dat

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2002-11-22 00:00:00 +00:00
// EXTERNAL ITEM DATA
//
//Fields
//pickupsound STRING; DEFAULT = sound/weapons/w_pkup.wav
//itemname STRING;
//classname STRING;
//count INT; ammount of ammo or health given with item
//icon STRING;
//min VECTOR; item bounds min, DEFAULT = -16 -16 -2
//max VECTOR; item bounds max, DEFAULT = 16 16 16
//pickupname STRING; name to show in inventory
//tag ENUM; WP_, or AMMO_
//type ENUM; IT_WEAPON, IT_AMMO, IT_ARMOR, IT_HEALTH
//worldmodel STRING; model to show on ground or in hand
{
itemname ITM_PHASER_PICKUP
classname weapon_phaser
worldmodel models/weapons2/phaser/phaser_w.md3
icon icons/w_icon_phaser
// Amount of ammo given with weapon
count 50
pickupname "Phaser"
type IT_WEAPON
tag WP_PHASER
}
{
itemname ITM_COMPRESSION_RIFLE_PICKUP
classname weapon_compression_rifle
worldmodel models/weapons2/prifle/prifle_w.md3
icon icons/w_icon_rifle
// Amount of ammo given with weapon
count 50
pickupname "Compression Rifle"
type IT_WEAPON
tag WP_COMPRESSION_RIFLE
}
{
itemname ITM_IMOD_PICKUP
classname weapon_IMOD
worldmodel models/weapons2/imod/imod2_w.md3
icon icons/w_icon_imod
// Amount of ammo given with weapon
count 50
pickupname "IMOD (Infinity Modulator)"
type IT_WEAPON
tag WP_IMOD
min -16 -16 -4
}
{
itemname ITM_SCAVENGER_RIFLE_PICKUP
classname weapon_scavenger_rifle
worldmodel models/weapons2/scavenger/scavenger_w.md3
icon icons/w_icon_scav
// Amount of ammo given with weapon
count 50
pickupname "Scavenger Rifle"
type IT_WEAPON
tag WP_SCAVENGER_RIFLE
min -16 -16 -4
}
{
itemname ITM_STASIS_PICKUP
classname weapon_stasis
worldmodel models/weapons2/stasis/stasis_w.md3
icon icons/w_icon_stasis
// Amount of ammo given with weapon
count 50
pickupname "Stasis Weapon"
type IT_WEAPON
tag WP_STASIS
min -16 -16 -4
}
{
itemname ITM_GRENADE_LAUNCHER_PICKUP
classname weapon_grenade_launcher
worldmodel models/weapons2/launcher/launcher_w.md3
icon icons/w_icon_grenade
// Amount of ammo given with weapon
count 50
pickupname "Grenade Launcher"
type IT_WEAPON
tag WP_GRENADE_LAUNCHER
min -16 -16 -4
}
{
itemname ITM_TETRION_DISRUPTOR_PICKUP
classname weapon_tetrion_disruptor
worldmodel models/weapons2/tpd/tpd_w.md3
icon icons/w_icon_tetrion
// Amount of ammo given with weapon
count 50
pickupname "Tetryon Disruptor"
type IT_WEAPON
tag WP_TETRION_DISRUPTOR
}
{
itemname ITM_DREADNOUGHT_PICKUP
classname weapon_dreadnought
worldmodel models/weapons2/arc_welder/arc_w.md3
icon icons/dm_a_arc_sm
// Amount of ammo given with weapon
count 50
pickupname "Dreadnought Weapon"
type IT_WEAPON
tag WP_DREADNOUGHT
}
{
itemname ITM_QUANTUM_BURST_PICKUP
classname weapon_quantum_burst
worldmodel models/weapons2/q_burst/q_burst_w.md3
icon icons/dm_torpedo_sm
// Amount of ammo given with weapon
count 50
pickupname "Photon Burst"
type IT_WEAPON
tag WP_QUANTUM_BURST
}
{
itemname ITM_TRICORDER_PICKUP
classname weapon_tricorder
worldmodel models/weapons2/tricorder/tricorder_w.md3
icon icons/w_icon_tricorder
// Amount of ammo given with weapon
count 50
pickupname "Tricorder"
type IT_WEAPON
tag WP_TRICORDER
max -8 -8 0
min -8 -8 -4
}
{
itemname ITM_PROTON_GUN_PICKUP
classname weapon_proton_gun
worldmodel models/weapons2/proton/test_w.md3
icon icons/w_icon_rifle
// Amount of ammo given with weapon
count 50
pickupname "Proton Gun"
type IT_WEAPON
tag WP_PROTON_GUN
}
//-------------------------------------
// BORG WEAPONS
//-------------------------------------
{
itemname ITM_BORG_WEAPON_PICKUP
classname weapon_borg_weapon
worldmodel models/weapons2/borg/claw-1_w.md3
icon icons/w_icon_phaser
// Amount of ammo given with weapon
count 50
pickupname "BORG WEAPON"
type IT_WEAPON
tag WP_BORG_WEAPON
}
{
itemname ITM_BORG_TASER_PICKUP
classname weapon_borg_taser
worldmodel models/weapons2/borg/pincers.md3
icon icons/w_icon_phaser
// Amount of ammo given with weapon
count 50
pickupname "BORG TASER - DEV ONLY"
type IT_WEAPON
tag WP_BORG_TASER
}
{
itemname ITM_BORG_ASSIMILATOR_PICKUP
classname weapon_borg_assimilator
worldmodel models/weapons2/borg/hand_w.md3
icon icons/w_icon_borg_assimilator
// Amount of ammo given with weapon
count 50
pickupname "BORG ASSIM - DEV ONLY"
type IT_WEAPON
tag WP_BORG_ASSIMILATOR
}
{
itemname ITM_BORG_DRILL_PICKUP
classname weapon_borg_drill
worldmodel models/weapons2/borg/drill.md3
icon icons/w_icon_phaser
// Amount of ammo given with weapon
count 50
pickupname "BORG DRILL - DEV ONLY"
type IT_WEAPON
tag WP_BORG_DRILL
}
{
itemname ITM_BOT_WELDER_PICKUP
classname weapon_botwelder
worldmodel models/weapons2/noweap/noweap.md3
icon icons/w_icon_phaser
// Amount of ammo given with weapon
count 400
pickupname "Bot Welder"
type IT_WEAPON
tag WP_BOT_WELDER
}
{
itemname ITM_CHAOS_PICKUP
classname weapon_chaos_gun
worldmodel models/weapons2/chaotica_guard/test_w.md3
icon icons/w_icon_phaser
// Amount of ammo given with weapon
count 400
pickupname "Chaos Blaster"
type IT_WEAPON
tag WP_CHAOTICA_GUARD_GUN
}
{
itemname ITM_BOT_ROCKET_PICKUP
classname weapon_botrocket
worldmodel models/weapons2/noweap/noweap.md3
icon icons/w_icon_phaser
// Amount of ammo given with weapon
count 400
pickupname "Bot Rocket"
type IT_WEAPON
tag WP_BOT_ROCKET
}
{
itemname ITM_FORGE_PROJ_PICKUP
classname weapon_forge_proj
worldmodel models/weapons2/phaser/reaver.md3
icon icons/w_icon_phaser
// Amount of ammo given with weapon
count 400
pickupname "Forge Proj"
type IT_WEAPON
tag WP_FORGE_PROJ
}
{
itemname ITM_FORGE_PSYCH_PICKUP
classname weapon_forge_psych
worldmodel models/weapons2/noweap/noweap.md3
icon icons/w_icon_phaser
// Amount of ammo given with weapon
count 400
pickupname "Forge Psych"
type IT_WEAPON
tag WP_FORGE_PSYCH
}
{
itemname ITM_PARASITE_PICKUP
classname weapon_parasite
worldmodel models/weapons2/phaser/phaser_w.md3
icon icons/w_icon_phaser
// Amount of ammo given with weapon
count 400
pickupname "Parasite"
type IT_WEAPON
tag WP_PARASITE
}
{
itemname ITM_MELEE
classname weapon_melee
worldmodel models/weapons2/noweap/noweap.md3
icon icons/w_icon_phaser
// Amount of ammo given with weapon
count 400
pickupname "Melee"
type IT_WEAPON
tag WP_MELEE
min -16 -16 -2
max 16 16 16
}
{
itemname ITM_STASIS_ATTACK
classname weapon_stasis_attack
worldmodel models/weapons2/phaser/phaser_w.md3
icon icons/w_icon_phaser
// Amount of ammo given with weapon
count 400
pickupname "Stasis Attack"
type IT_WEAPON
tag WP_STASIS_ATTACK
min -16 -16 -2
max 16 16 16
}
{
itemname ITM_DN_TURRET_PICKUP
classname weapon_dn_turret
worldmodel models/weapons2/noweap/noweap.md3
icon icons/w_icon_stasis
// Amount of ammo given with weapon
count 400
pickupname "DN Turret Weapon"
type IT_WEAPON
tag WP_DN_TURRET
min -16 -16 -4
}
{
itemname ITM_BLUE_HYPO
classname weapon_blue_hypo
worldmodel models/weapons2/hypo/hypo_blue_w.md3
icon icons/w_icon_hypo_blue
// Amount of ammo given with weapon
count 400
pickupname "Veritrax 12 - Truth Serum"
type IT_WEAPON
tag WP_BLUE_HYPO
min -16 -16 -4
}
{
itemname ITM_RED_HYPO
classname weapon_red_hypo
worldmodel models/weapons2/hypo/hypo_red_w.md3
icon icons/w_icon_hypo_red
// Amount of ammo given with weapon
count 400
pickupname "Solinol - Tranquilizer"
type IT_WEAPON
tag WP_RED_HYPO
min -16 -16 -4
}
{
itemname ITM_VOYAGER_HYPO
classname weapon_voyager_hypo
worldmodel models/weapons2/tricorder/hypo_w.md3
icon icons/w_icon_hypo
// Amount of ammo given with weapon
count 400
pickupname "Health Hypo"
type IT_WEAPON
tag WP_VOYAGER_HYPO
max -8 -8 0
min -8 -8 -4
}
{
itemname ITM_KLINGON_BLADE
classname weapon_klingon_blade
worldmodel models/weapons2/tricorder/klingon_knife.md3
icon icons/w_icon_stasis
// Amount of ammo given with weapon
count 400
pickupname "Klingon Blade"
type IT_WEAPON
tag WP_KLINGON_BLADE
max -8 -8 0
min -8 -8 -4
}
{
itemname ITM_IMPERIAL_BLADE
classname weapon_imperial_blade
worldmodel models/weapons2/tricorder/imperial_knife.md3
icon icons/w_icon_stasis
// Amount of ammo given with weapon
count 400
pickupname "Imperial Blade"
type IT_WEAPON
tag WP_IMPERIAL_BLADE
max -8 -8 0
min -8 -8 -4
}
{
itemname ITM_DESPERADO_WEAPON
classname weapon_bandito
worldmodel models/weapons2/winchester/winchester_w.md3
icon icons/w_icon_stasis
// Amount of ammo given with weapon
count 400
pickupname "Desperado Weapon"
type IT_WEAPON
tag WP_DESPERADO
min -16 -16 -4
}
{
itemname ITM_PALADIN_WEAPON
classname weapon_paladin
worldmodel models/weapons2/crossbow/crossbow_w.md3
icon icons/w_icon_stasis
// Amount of ammo given with weapon
count 400
pickupname "Paladin Weapon"
type IT_WEAPON
tag WP_PALADIN
min -16 -16 -4
}
//
//Items
//
{
itemname ITM_ISODESIUM_PICKUP
classname isodesium_pickup
worldmodel models/mapobjects/scavenger/dcrystal.md3
icon icons/w_icon_phaser
count 50
pickupname "Isodesium"
type IT_HOLDABLE
tag ISODESIUM
min -10 -10 -5
max 10 10 24
}
{
itemname ITM_STARFLEET_HELMET
classname starfleet_helmet_pickup
worldmodel models/boltons/helmet.md3
icon icons/w_icon_phaser
count 50
pickupname "Starfleet Helmet"
type IT_HOLDABLE
tag STARFLEET_HELMET
min -10 -10 -3
max 10 10 16
}
{
itemname ITM_AMMO_CRYSTAL_BORG
classname ammo_crystal_borg
worldmodel models/mapobjects/borg/alien_ammo.md3
icon icons/w_icon_phaser
count 100
pickupname "Ammunition Crystal"
type IT_AMMO
tag AMMO_ALIEN
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_CRYSTAL_DN
classname ammo_crystal_dn
worldmodel models/mapobjects/dn/alien_ammo.md3
icon icons/w_icon_phaser
count 100
pickupname "Ammunition Crystal"
type IT_AMMO
tag AMMO_ALIEN
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_CRYSTAL_FORGE
classname ammo_crystal_forge
worldmodel models/mapobjects/forge/alien_ammo.md3
icon icons/w_icon_phaser
count 100
pickupname "Ammunition Crystal"
type IT_AMMO
tag AMMO_ALIEN
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_CRYSTAL_SCAVENGER
classname ammo_crystal_scavenger
worldmodel models/mapobjects/scavenger/alien_ammo.md3
icon icons/w_icon_phaser
count 100
pickupname "Ammunition Crystal"
type IT_AMMO
tag AMMO_ALIEN
max 8 8 16
min -8 -8 -0
}
{
itemname ITM_AMMO_CRYSTAL_STASIS
classname ammo_crystal_stasis
worldmodel models/mapobjects/stasis/alien_ammo.md3
icon icons/w_icon_phaser
count 100
pickupname "Ammunition Crystal"
type IT_AMMO
tag AMMO_ALIEN
max 8 8 16
min -8 -8 -0
}