// EXTERNAL ITEM DATA // //Fields //pickupsound STRING; DEFAULT = sound/weapons/w_pkup.wav //itemname STRING; //classname STRING; //count INT; ammount of ammo or health given with item //icon STRING; //min VECTOR; item bounds min, DEFAULT = -16 -16 -2 //max VECTOR; item bounds max, DEFAULT = 16 16 16 //pickupname STRING; name to show in inventory //tag ENUM; WP_, or AMMO_ //type ENUM; IT_WEAPON, IT_AMMO, IT_ARMOR, IT_HEALTH //worldmodel STRING; model to show on ground or in hand { itemname ITM_PHASER_PICKUP classname weapon_phaser worldmodel models/weapons2/phaser/phaser_w.md3 icon icons/w_icon_phaser // Amount of ammo given with weapon count 50 pickupname "Phaser" type IT_WEAPON tag WP_PHASER } { itemname ITM_COMPRESSION_RIFLE_PICKUP classname weapon_compression_rifle worldmodel models/weapons2/prifle/prifle_w.md3 icon icons/w_icon_rifle // Amount of ammo given with weapon count 50 pickupname "Compression Rifle" type IT_WEAPON tag WP_COMPRESSION_RIFLE } { itemname ITM_IMOD_PICKUP classname weapon_IMOD worldmodel models/weapons2/imod/imod2_w.md3 icon icons/w_icon_imod // Amount of ammo given with weapon count 50 pickupname "IMOD (Infinity Modulator)" type IT_WEAPON tag WP_IMOD min -16 -16 -4 } { itemname ITM_SCAVENGER_RIFLE_PICKUP classname weapon_scavenger_rifle worldmodel models/weapons2/scavenger/scavenger_w.md3 icon icons/w_icon_scav // Amount of ammo given with weapon count 50 pickupname "Scavenger Rifle" type IT_WEAPON tag WP_SCAVENGER_RIFLE min -16 -16 -4 } { itemname ITM_STASIS_PICKUP classname weapon_stasis worldmodel models/weapons2/stasis/stasis_w.md3 icon icons/w_icon_stasis // Amount of ammo given with weapon count 50 pickupname "Stasis Weapon" type IT_WEAPON tag WP_STASIS min -16 -16 -4 } { itemname ITM_GRENADE_LAUNCHER_PICKUP classname weapon_grenade_launcher worldmodel models/weapons2/launcher/launcher_w.md3 icon icons/w_icon_grenade // Amount of ammo given with weapon count 50 pickupname "Grenade Launcher" type IT_WEAPON tag WP_GRENADE_LAUNCHER min -16 -16 -4 } { itemname ITM_TETRION_DISRUPTOR_PICKUP classname weapon_tetrion_disruptor worldmodel models/weapons2/tpd/tpd_w.md3 icon icons/w_icon_tetrion // Amount of ammo given with weapon count 50 pickupname "Tetryon Disruptor" type IT_WEAPON tag WP_TETRION_DISRUPTOR } { itemname ITM_DREADNOUGHT_PICKUP classname weapon_dreadnought worldmodel models/weapons2/arc_welder/arc_w.md3 icon icons/dm_a_arc_sm // Amount of ammo given with weapon count 50 pickupname "Dreadnought Weapon" type IT_WEAPON tag WP_DREADNOUGHT } { itemname ITM_QUANTUM_BURST_PICKUP classname weapon_quantum_burst worldmodel models/weapons2/q_burst/q_burst_w.md3 icon icons/dm_torpedo_sm // Amount of ammo given with weapon count 50 pickupname "Photon Burst" type IT_WEAPON tag WP_QUANTUM_BURST } { itemname ITM_TRICORDER_PICKUP classname weapon_tricorder worldmodel models/weapons2/tricorder/tricorder_w.md3 icon icons/w_icon_tricorder // Amount of ammo given with weapon count 50 pickupname "Tricorder" type IT_WEAPON tag WP_TRICORDER max -8 -8 0 min -8 -8 -4 } { itemname ITM_PROTON_GUN_PICKUP classname weapon_proton_gun worldmodel models/weapons2/proton/test_w.md3 icon icons/w_icon_rifle // Amount of ammo given with weapon count 50 pickupname "Proton Gun" type IT_WEAPON tag WP_PROTON_GUN } //------------------------------------- // BORG WEAPONS //------------------------------------- { itemname ITM_BORG_WEAPON_PICKUP classname weapon_borg_weapon worldmodel models/weapons2/borg/claw-1_w.md3 icon icons/w_icon_phaser // Amount of ammo given with weapon count 50 pickupname "BORG WEAPON" type IT_WEAPON tag WP_BORG_WEAPON } { itemname ITM_BORG_TASER_PICKUP classname weapon_borg_taser worldmodel models/weapons2/borg/pincers.md3 icon icons/w_icon_phaser // Amount of ammo given with weapon count 50 pickupname "BORG TASER - DEV ONLY" type IT_WEAPON tag WP_BORG_TASER } { itemname ITM_BORG_ASSIMILATOR_PICKUP classname weapon_borg_assimilator worldmodel models/weapons2/borg/hand_w.md3 icon icons/w_icon_borg_assimilator // Amount of ammo given with weapon count 50 pickupname "BORG ASSIM - DEV ONLY" type IT_WEAPON tag WP_BORG_ASSIMILATOR } { itemname ITM_BORG_DRILL_PICKUP classname weapon_borg_drill worldmodel models/weapons2/borg/drill.md3 icon icons/w_icon_phaser // Amount of ammo given with weapon count 50 pickupname "BORG DRILL - DEV ONLY" type IT_WEAPON tag WP_BORG_DRILL } { itemname ITM_BOT_WELDER_PICKUP classname weapon_botwelder worldmodel models/weapons2/noweap/noweap.md3 icon icons/w_icon_phaser // Amount of ammo given with weapon count 400 pickupname "Bot Welder" type IT_WEAPON tag WP_BOT_WELDER } { itemname ITM_CHAOS_PICKUP classname weapon_chaos_gun worldmodel models/weapons2/chaotica_guard/test_w.md3 icon icons/w_icon_phaser // Amount of ammo given with weapon count 400 pickupname "Chaos Blaster" type IT_WEAPON tag WP_CHAOTICA_GUARD_GUN } { itemname ITM_BOT_ROCKET_PICKUP classname weapon_botrocket worldmodel models/weapons2/noweap/noweap.md3 icon icons/w_icon_phaser // Amount of ammo given with weapon count 400 pickupname "Bot Rocket" type IT_WEAPON tag WP_BOT_ROCKET } { itemname ITM_FORGE_PROJ_PICKUP classname weapon_forge_proj worldmodel models/weapons2/phaser/reaver.md3 icon icons/w_icon_phaser // Amount of ammo given with weapon count 400 pickupname "Forge Proj" type IT_WEAPON tag WP_FORGE_PROJ } { itemname ITM_FORGE_PSYCH_PICKUP classname weapon_forge_psych worldmodel models/weapons2/noweap/noweap.md3 icon icons/w_icon_phaser // Amount of ammo given with weapon count 400 pickupname "Forge Psych" type IT_WEAPON tag WP_FORGE_PSYCH } { itemname ITM_PARASITE_PICKUP classname weapon_parasite worldmodel models/weapons2/phaser/phaser_w.md3 icon icons/w_icon_phaser // Amount of ammo given with weapon count 400 pickupname "Parasite" type IT_WEAPON tag WP_PARASITE } { itemname ITM_MELEE classname weapon_melee worldmodel models/weapons2/noweap/noweap.md3 icon icons/w_icon_phaser // Amount of ammo given with weapon count 400 pickupname "Melee" type IT_WEAPON tag WP_MELEE min -16 -16 -2 max 16 16 16 } { itemname ITM_STASIS_ATTACK classname weapon_stasis_attack worldmodel models/weapons2/phaser/phaser_w.md3 icon icons/w_icon_phaser // Amount of ammo given with weapon count 400 pickupname "Stasis Attack" type IT_WEAPON tag WP_STASIS_ATTACK min -16 -16 -2 max 16 16 16 } { itemname ITM_DN_TURRET_PICKUP classname weapon_dn_turret worldmodel models/weapons2/noweap/noweap.md3 icon icons/w_icon_stasis // Amount of ammo given with weapon count 400 pickupname "DN Turret Weapon" type IT_WEAPON tag WP_DN_TURRET min -16 -16 -4 } { itemname ITM_BLUE_HYPO classname weapon_blue_hypo worldmodel models/weapons2/hypo/hypo_blue_w.md3 icon icons/w_icon_hypo_blue // Amount of ammo given with weapon count 400 pickupname "Veritrax 12 - Truth Serum" type IT_WEAPON tag WP_BLUE_HYPO min -16 -16 -4 } { itemname ITM_RED_HYPO classname weapon_red_hypo worldmodel models/weapons2/hypo/hypo_red_w.md3 icon icons/w_icon_hypo_red // Amount of ammo given with weapon count 400 pickupname "Solinol - Tranquilizer" type IT_WEAPON tag WP_RED_HYPO min -16 -16 -4 } { itemname ITM_VOYAGER_HYPO classname weapon_voyager_hypo worldmodel models/weapons2/tricorder/hypo_w.md3 icon icons/w_icon_hypo // Amount of ammo given with weapon count 400 pickupname "Health Hypo" type IT_WEAPON tag WP_VOYAGER_HYPO max -8 -8 0 min -8 -8 -4 } { itemname ITM_KLINGON_BLADE classname weapon_klingon_blade worldmodel models/weapons2/tricorder/klingon_knife.md3 icon icons/w_icon_stasis // Amount of ammo given with weapon count 400 pickupname "Klingon Blade" type IT_WEAPON tag WP_KLINGON_BLADE max -8 -8 0 min -8 -8 -4 } { itemname ITM_IMPERIAL_BLADE classname weapon_imperial_blade worldmodel models/weapons2/tricorder/imperial_knife.md3 icon icons/w_icon_stasis // Amount of ammo given with weapon count 400 pickupname "Imperial Blade" type IT_WEAPON tag WP_IMPERIAL_BLADE max -8 -8 0 min -8 -8 -4 } { itemname ITM_DESPERADO_WEAPON classname weapon_bandito worldmodel models/weapons2/winchester/winchester_w.md3 icon icons/w_icon_stasis // Amount of ammo given with weapon count 400 pickupname "Desperado Weapon" type IT_WEAPON tag WP_DESPERADO min -16 -16 -4 } { itemname ITM_PALADIN_WEAPON classname weapon_paladin worldmodel models/weapons2/crossbow/crossbow_w.md3 icon icons/w_icon_stasis // Amount of ammo given with weapon count 400 pickupname "Paladin Weapon" type IT_WEAPON tag WP_PALADIN min -16 -16 -4 } // //Items // { itemname ITM_ISODESIUM_PICKUP classname isodesium_pickup worldmodel models/mapobjects/scavenger/dcrystal.md3 icon icons/w_icon_phaser count 50 pickupname "Isodesium" type IT_HOLDABLE tag ISODESIUM min -10 -10 -5 max 10 10 24 } { itemname ITM_STARFLEET_HELMET classname starfleet_helmet_pickup worldmodel models/boltons/helmet.md3 icon icons/w_icon_phaser count 50 pickupname "Starfleet Helmet" type IT_HOLDABLE tag STARFLEET_HELMET min -10 -10 -3 max 10 10 16 } { itemname ITM_AMMO_CRYSTAL_BORG classname ammo_crystal_borg worldmodel models/mapobjects/borg/alien_ammo.md3 icon icons/w_icon_phaser count 100 pickupname "Ammunition Crystal" type IT_AMMO tag AMMO_ALIEN max 8 8 16 min -8 -8 -0 } { itemname ITM_AMMO_CRYSTAL_DN classname ammo_crystal_dn worldmodel models/mapobjects/dn/alien_ammo.md3 icon icons/w_icon_phaser count 100 pickupname "Ammunition Crystal" type IT_AMMO tag AMMO_ALIEN max 8 8 16 min -8 -8 -0 } { itemname ITM_AMMO_CRYSTAL_FORGE classname ammo_crystal_forge worldmodel models/mapobjects/forge/alien_ammo.md3 icon icons/w_icon_phaser count 100 pickupname "Ammunition Crystal" type IT_AMMO tag AMMO_ALIEN max 8 8 16 min -8 -8 -0 } { itemname ITM_AMMO_CRYSTAL_SCAVENGER classname ammo_crystal_scavenger worldmodel models/mapobjects/scavenger/alien_ammo.md3 icon icons/w_icon_phaser count 100 pickupname "Ammunition Crystal" type IT_AMMO tag AMMO_ALIEN max 8 8 16 min -8 -8 -0 } { itemname ITM_AMMO_CRYSTAL_STASIS classname ammo_crystal_stasis worldmodel models/mapobjects/stasis/alien_ammo.md3 icon icons/w_icon_phaser count 100 pickupname "Ammunition Crystal" type IT_AMMO tag AMMO_ALIEN max 8 8 16 min -8 -8 -0 }