42 lines
815 B
C++
42 lines
815 B
C++
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//
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// g_mem.c
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//
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#include "g_local.h"
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#define POOLSIZE (2 * 1024 * 1024)
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static char memoryPool[POOLSIZE];
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static int allocPoint;
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static cvar_t *g_debugalloc;
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void *G_Alloc( int size ) {
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char *p;
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if ( g_debugalloc->integer ) {
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gi.Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
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}
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if ( allocPoint + size > POOLSIZE ) {
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G_Error( "G_Alloc: failed on allocation of %u bytes\n", size );
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return NULL;
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}
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p = &memoryPool[allocPoint];
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allocPoint += ( size + 31 ) & ~31;
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return p;
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}
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void G_InitMemory( void ) {
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allocPoint = 0;
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g_debugalloc = gi.cvar ("g_debugalloc", "0", 0);
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}
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void Svcmd_GameMem_f( void ) {
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gi.Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
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}
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