// // g_mem.c // #include "g_local.h" #define POOLSIZE (2 * 1024 * 1024) static char memoryPool[POOLSIZE]; static int allocPoint; static cvar_t *g_debugalloc; void *G_Alloc( int size ) { char *p; if ( g_debugalloc->integer ) { gi.Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) ); } if ( allocPoint + size > POOLSIZE ) { G_Error( "G_Alloc: failed on allocation of %u bytes\n", size ); return NULL; } p = &memoryPool[allocPoint]; allocPoint += ( size + 31 ) & ~31; return p; } void G_InitMemory( void ) { allocPoint = 0; g_debugalloc = gi.cvar ("g_debugalloc", "0", 0); } void Svcmd_GameMem_f( void ) { gi.Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE ); }