stvoy-mp-sdk/Code-DM/game/game.dsp
2000-12-11 00:00:00 +00:00

387 lines
8.1 KiB
Text

# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=GAME - WIN32 DEBUG
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "game.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "game.mak" CFG="GAME - WIN32 DEBUG"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "game - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"..\Release/qagamex86.dll"
# SUBTRACT LINK32 /incremental:yes /debug
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/qagamex86.dll"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "game - Win32 Release"
# Name "game - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc"
# Begin Source File
SOURCE=.\ai_chat.c
# End Source File
# Begin Source File
SOURCE=.\ai_cmd.c
# End Source File
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SOURCE=.\ai_dmnet.c
# End Source File
# Begin Source File
SOURCE=.\ai_dmq3.c
# End Source File
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SOURCE=.\ai_main.c
# End Source File
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SOURCE=.\ai_team.c
# End Source File
# Begin Source File
SOURCE=.\bg_lib.c
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\bg_misc.c
# End Source File
# Begin Source File
SOURCE=.\bg_pmove.c
# End Source File
# Begin Source File
SOURCE=.\bg_slidemove.c
# End Source File
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SOURCE=.\g_active.c
# End Source File
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SOURCE=.\g_arenas.c
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SOURCE=.\g_bot.c
# End Source File
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SOURCE=.\g_client.c
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SOURCE=.\g_cmds.c
# End Source File
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SOURCE=.\g_combat.c
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SOURCE=.\g_fx.c
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SOURCE=.\g_mem.c
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SOURCE=.\g_misc.c
# End Source File
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SOURCE=.\g_missile.c
# End Source File
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SOURCE=.\g_mover.c
# End Source File
# Begin Source File
SOURCE=.\g_session.c
# End Source File
# Begin Source File
SOURCE=.\g_spawn.c
# End Source File
# Begin Source File
SOURCE=.\g_svcmds.c
# End Source File
# Begin Source File
SOURCE=.\g_syscalls.c
# End Source File
# Begin Source File
SOURCE=.\g_target.c
# End Source File
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SOURCE=.\g_team.c
# End Source File
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SOURCE=.\g_trigger.c
# End Source File
# Begin Source File
SOURCE=.\g_utils.c
# End Source File
# Begin Source File
SOURCE=.\g_weapon.c
# End Source File
# Begin Source File
SOURCE=.\q_math.c
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SOURCE=.\be_ai_weap.h
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SOURCE=.\be_ea.h
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SOURCE=.\bg_local.h
# End Source File
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SOURCE=.\bg_public.h
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SOURCE=.\botlib.h
# End Source File
# Begin Source File
SOURCE=.\chars.h
# End Source File
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SOURCE=.\g_groups.h
# End Source File
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SOURCE=.\g_local.h
# End Source File
# Begin Source File
SOURCE=.\g_public.h
# End Source File
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SOURCE=.\g_team.h
# End Source File
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SOURCE=.\inv.h
# End Source File
# Begin Source File
SOURCE=.\match.h
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# Begin Source File
SOURCE=.\game.def
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# Begin Source File
SOURCE=.\g_syscalls.asm
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\game.bat
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\game.q3asm
!IF "$(CFG)" == "game - Win32 Release"
!ELSEIF "$(CFG)" == "game - Win32 Debug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# End Target
# End Project