# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=GAME - WIN32 DEBUG !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "game.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "game.mak" CFG="GAME - WIN32 DEBUG" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "game - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "." # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "." # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"..\Release/qagamex86.dll" # SUBTRACT LINK32 /incremental:yes /debug !ELSEIF "$(CFG)" == "game - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "." # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "." # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"..\Debug/qagamex86.dll" # SUBTRACT LINK32 /incremental:no !ENDIF # Begin Target # Name "game - Win32 Release" # Name "game - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc" # Begin Source File SOURCE=.\ai_chat.c # End Source File # Begin Source File SOURCE=.\ai_cmd.c # End Source File # Begin Source File SOURCE=.\ai_dmnet.c # End Source File # Begin Source File SOURCE=.\ai_dmq3.c # End Source File # Begin Source File SOURCE=.\ai_main.c # End Source File # Begin Source File SOURCE=.\ai_team.c # End Source File # Begin Source File SOURCE=.\bg_lib.c # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\bg_misc.c # End Source File # Begin Source File SOURCE=.\bg_pmove.c # End Source File # Begin Source File SOURCE=.\bg_slidemove.c # End Source File # Begin Source File SOURCE=.\g_active.c # End Source File # Begin Source File SOURCE=.\g_arenas.c # End Source File # Begin Source File SOURCE=.\g_bot.c # End Source File # Begin Source File SOURCE=.\g_client.c # End Source File # Begin Source File SOURCE=.\g_cmds.c # End Source File # Begin Source File SOURCE=.\g_combat.c # End Source File # Begin Source File SOURCE=.\g_fx.c # End Source File # Begin Source File SOURCE=.\g_items.c # End Source File # Begin Source File SOURCE=.\g_log.c # End Source File # Begin Source File SOURCE=.\g_main.c # End Source File # Begin Source File SOURCE=.\g_mem.c # End Source File # Begin Source File SOURCE=.\g_misc.c # End Source File # Begin Source File SOURCE=.\g_missile.c # End Source File # Begin Source File SOURCE=.\g_mover.c # End Source File # Begin Source File SOURCE=.\g_session.c # End Source File # Begin Source File SOURCE=.\g_spawn.c # End Source File # Begin Source File SOURCE=.\g_svcmds.c # End Source File # Begin Source File SOURCE=.\g_syscalls.c # End Source File # Begin Source File SOURCE=.\g_target.c # End Source File # Begin Source File SOURCE=.\g_team.c # End Source File # Begin Source File SOURCE=.\g_trigger.c # End Source File # Begin Source File SOURCE=.\g_utils.c # End Source File # Begin Source File SOURCE=.\g_weapon.c # End Source File # Begin Source File SOURCE=.\q_math.c # End Source File # Begin Source File SOURCE=.\q_shared.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\ai_chat.h # End Source File # Begin Source File SOURCE=.\ai_cmd.h # End Source File # Begin Source File SOURCE=.\ai_dmnet.h # End Source File # Begin Source File SOURCE=.\ai_dmq3.h # End Source File # Begin Source File SOURCE=.\ai_main.h # End Source File # Begin Source File SOURCE=.\ai_team.h # End Source File # Begin Source File SOURCE=.\be_aas.h # End Source File # Begin Source File SOURCE=.\be_ai_char.h # End Source File # Begin Source File SOURCE=.\be_ai_chat.h # End Source File # Begin Source File SOURCE=.\be_ai_gen.h # End Source File # Begin Source File SOURCE=.\be_ai_goal.h # End Source File # Begin Source File SOURCE=.\be_ai_move.h # End Source File # Begin Source File SOURCE=.\be_ai_weap.h # End Source File # Begin Source File SOURCE=.\be_ea.h # End Source File # Begin Source File SOURCE=.\bg_local.h # End Source File # Begin Source File SOURCE=.\bg_public.h # End Source File # Begin Source File SOURCE=.\botlib.h # End Source File # Begin Source File SOURCE=.\chars.h # End Source File # Begin Source File SOURCE=.\g_groups.h # End Source File # Begin Source File SOURCE=.\g_local.h # End Source File # Begin Source File SOURCE=.\g_public.h # End Source File # Begin Source File SOURCE=.\g_team.h # End Source File # Begin Source File SOURCE=.\inv.h # End Source File # Begin Source File SOURCE=.\match.h # End Source File # Begin Source File SOURCE=.\q_shared.h # End Source File # Begin Source File SOURCE=.\surfaceflags.h # End Source File # Begin Source File SOURCE=.\syn.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\game.def # End Source File # End Group # Begin Source File SOURCE=.\g_syscalls.asm !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\game.bat # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\game.q3asm !IF "$(CFG)" == "game - Win32 Release" !ELSEIF "$(CFG)" == "game - Win32 Debug" # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Target # End Project