280 lines
8 KiB
Text
280 lines
8 KiB
Text
# Microsoft Developer Studio Project File - Name="SoF2ui" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=ui - Win32 SH Debug SoF2
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "sof2_ui.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "sof2_ui.mak" CFG="SoF2ui - Win32 SH Debug SoF2"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "SoF2ui - Win32 Debug SoF2" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "SoF2ui - Win32 Release SoF2" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "SoF2ui - Win32 SH Debug SoF2" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "SoF2ui - Win32 Debug SoF2"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "SoF2ui___Win32_Debug_SoF2"
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# PROP Use_Debug_Libraries 1
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# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "../jk2/game" /I "." /D "WIN32" /D "_Debug JK2" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /D "MISSIONPACK" /FR /YX /FD /GZ /c
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# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_SOF2" /FR /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_Debug JK2" /mktyplib203 /win32
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# ADD MTL /nologo /D "_Debug JK2" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Debug JK2/uix86.dll" /pdbtype:sept
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# SUBTRACT BASE LINK32 /pdb:none
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "SoF2ui - Win32 Release SoF2"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "SoF2ui___Win32_Release_SoF2"
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# ADD BASE CPP /nologo /G6 /W4 /GX /Zi /O2 /I "../jk2/game" /I "." /D "WIN32" /D "NDebug JK2" /D "_WINDOWS" /D "_MBCS" /D "_USRDL" /D "UI_EXPORTS" /D "MISSIONPACK" /YX /FD /c
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# SUBTRACT BASE CPP /Fr
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# ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /D "NDEBUG" /D "_USRDL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_SOF2" /YX /FD /c
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# SUBTRACT CPP /Fr
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# ADD BASE MTL /nologo /D "NDebug JK2" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDebug JK2" /mktyplib203 /win32
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# ADD RSC /l 0x409 /d "NDebug JK2"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Release JK2/uix86.dll"
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# ADD LINK32 /nologo /base:"0x40000000" /dll /map:"../Release/sof2mp_uix86.map" /debug /machine:I386 /out:"../Release/sof2mp_uix86.dll"
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!ELSEIF "$(CFG)" == "SoF2ui - Win32 SH Debug SoF2"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "SoF2ui___Win32_SH_Debug_SoF2"
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# PROP Use_MFC 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_SOF2" /FR /YX /FD /GZ /c
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# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_SOF2" /D "MEM_DEBUG" /FR /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_Debug JK2" /mktyplib203 /win32
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# ADD MTL /nologo /D "_Debug JK2" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_Debug JK2"
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# ADD RSC /l 0x409 /d "_Debug JK2"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map:"..\Debug\of2mp_uix86.map" /debug /machine:I386 /out:"../Debug/sof2mp_uix86.dll" /pdbtype:sept
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 /nologo /base:"0x40000000" /dll /map:"..\SHDebug\of2mp_uix86.map" /debug /machine:I386 /out:"../SHDebug/sof2mp_uix86.dll" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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# Begin Target
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# Name "SoF2ui - Win32 Debug SoF2"
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# Name "SoF2ui - Win32 Release SoF2"
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# Name "SoF2ui - Win32 SH Debug SoF2"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\game\bg_gametype.c
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_lib.c
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_misc.c
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_player.c
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# End Source File
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# Begin Source File
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SOURCE=..\game\bg_weapons.c
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# End Source File
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# Begin Source File
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SOURCE=..\game\q_math.c
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# End Source File
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SOURCE=..\game\q_shared.c
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# End Source File
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SOURCE=.\ui.def
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# End Source File
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# Begin Source File
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SOURCE=.\ui_atoms.c
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# End Source File
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# Begin Source File
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SOURCE=.\ui_gameinfo.c
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# End Source File
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# Begin Source File
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SOURCE=.\ui_main.c
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# End Source File
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# Begin Source File
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SOURCE=.\ui_players.c
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# End Source File
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SOURCE=.\ui_shared.c
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# End Source File
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SOURCE=.\ui_syscalls.c
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SOURCE=.\ui_util.c
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SOURCE=..\cgame\animtable.h
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SOURCE=..\game\bg_local.h
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# End Source File
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SOURCE=..\game\bg_public.h
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# End Source File
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SOURCE=..\game\bg_weapons.h
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# End Source File
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SOURCE=..\qcommon\disablewarnings.h
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# End Source File
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SOURCE=..\ghoul2\G2.h
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# End Source File
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SOURCE=..\game\g_local.h
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SOURCE=..\game\g_public.h
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# End Source File
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SOURCE=..\game\g_team.h
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# End Source File
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SOURCE=.\keycodes.h
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# End Source File
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SOURCE=..\..\ui\menudef.h
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# End Source File
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SOURCE=..\game\q_shared.h
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# End Source File
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SOURCE=..\game\surfaceflags.h
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SOURCE=..\cgame\tr_types.h
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SOURCE=.\ui_local.h
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SOURCE=.\ui_public.h
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# End Project
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