# Microsoft Developer Studio Project File - Name="SoF2ui" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=ui - Win32 SH Debug SoF2 !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "sof2_ui.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "sof2_ui.mak" CFG="SoF2ui - Win32 SH Debug SoF2" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SoF2ui - Win32 Debug SoF2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SoF2ui - Win32 Release SoF2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "SoF2ui - Win32 SH Debug SoF2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "SoF2ui - Win32 Debug SoF2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "SoF2ui___Win32_Debug_SoF2" # PROP BASE Intermediate_Dir "SoF2ui___Win32_Debug_SoF2" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\Debug" # PROP Intermediate_Dir "..\Debug\ui" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /I "../jk2/game" /I "." /D "WIN32" /D "_Debug JK2" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /D "MISSIONPACK" /FR /YX /FD /GZ /c # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_SOF2" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_Debug JK2" /mktyplib203 /win32 # ADD MTL /nologo /D "_Debug JK2" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_Debug JK2" # ADD RSC /l 0x409 /d "_Debug JK2" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Debug JK2/uix86.dll" /pdbtype:sept # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 /nologo /base:"0x40000000" /dll /map:"..\Debug\of2mp_uix86.map" /debug /machine:I386 /out:"../Debug/sof2mp_uix86.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "SoF2ui - Win32 Release SoF2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "SoF2ui___Win32_Release_SoF2" # PROP BASE Intermediate_Dir "SoF2ui___Win32_Release_SoF2" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../Release" # PROP Intermediate_Dir "../Release/ui" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GX /Zi /O2 /I "../jk2/game" /I "." /D "WIN32" /D "NDebug JK2" /D "_WINDOWS" /D "_MBCS" /D "_USRDL" /D "UI_EXPORTS" /D "MISSIONPACK" /YX /FD /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /G6 /W4 /GX /Zi /O2 /D "NDEBUG" /D "_USRDL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_SOF2" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDebug JK2" /mktyplib203 /win32 # ADD MTL /nologo /D "NDebug JK2" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDebug JK2" # ADD RSC /l 0x409 /d "NDebug JK2" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /debug /machine:I386 /out:"../Release JK2/uix86.dll" # ADD LINK32 /nologo /base:"0x40000000" /dll /map:"../Release/sof2mp_uix86.map" /debug /machine:I386 /out:"../Release/sof2mp_uix86.dll" !ELSEIF "$(CFG)" == "SoF2ui - Win32 SH Debug SoF2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "SoF2ui___Win32_SH_Debug_SoF2" # PROP BASE Intermediate_Dir "SoF2ui___Win32_SH_Debug_SoF2" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\SHDebug\ui" # PROP Intermediate_Dir "..\SHDebug\ui" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_SOF2" /FR /YX /FD /GZ /c # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UI_EXPORTS" /D "MISSIONPACK" /D "_SOF2" /D "MEM_DEBUG" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_Debug JK2" /mktyplib203 /win32 # ADD MTL /nologo /D "_Debug JK2" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_Debug JK2" # ADD RSC /l 0x409 /d "_Debug JK2" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map:"..\Debug\of2mp_uix86.map" /debug /machine:I386 /out:"../Debug/sof2mp_uix86.dll" /pdbtype:sept # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 /nologo /base:"0x40000000" /dll /map:"..\SHDebug\of2mp_uix86.map" /debug /machine:I386 /out:"../SHDebug/sof2mp_uix86.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "SoF2ui - Win32 Debug SoF2" # Name "SoF2ui - Win32 Release SoF2" # Name "SoF2ui - Win32 SH Debug SoF2" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\game\bg_gametype.c # End Source File # Begin Source File SOURCE=..\game\bg_lib.c # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=..\game\bg_misc.c # End Source File # Begin Source File SOURCE=..\game\bg_player.c # End Source File # Begin Source File SOURCE=..\game\bg_weapons.c # End Source File # Begin Source File SOURCE=..\game\q_math.c # End Source File # Begin Source File SOURCE=..\game\q_shared.c # End Source File # Begin Source File SOURCE=.\ui.def # End Source File # Begin Source File SOURCE=.\ui_atoms.c # End Source File # Begin Source File SOURCE=.\ui_gameinfo.c # End Source File # Begin Source File SOURCE=.\ui_main.c # End Source File # Begin Source File SOURCE=.\ui_players.c # End Source File # Begin Source File SOURCE=.\ui_shared.c # End Source File # Begin Source File SOURCE=.\ui_syscalls.c # End Source File # Begin Source File SOURCE=.\ui_util.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\cgame\animtable.h # End Source File # Begin Source File SOURCE=..\game\bg_local.h # End Source File # Begin Source File SOURCE=..\game\bg_public.h # End Source File # Begin Source File SOURCE=..\game\bg_weapons.h # End Source File # Begin Source File SOURCE=..\qcommon\disablewarnings.h # End Source File # Begin Source File SOURCE=..\ghoul2\G2.h # End Source File # Begin Source File SOURCE=..\game\g_local.h # End Source File # Begin Source File SOURCE=..\game\g_public.h # End Source File # Begin Source File SOURCE=..\game\g_team.h # End Source File # Begin Source File SOURCE=.\keycodes.h # End Source File # Begin Source File SOURCE=..\..\ui\menudef.h # End Source File # Begin Source File SOURCE=..\game\q_shared.h # End Source File # Begin Source File SOURCE=..\game\surfaceflags.h # End Source File # Begin Source File SOURCE=..\qcommon\tags.h # End Source File # Begin Source File SOURCE=..\cgame\tr_types.h # End Source File # Begin Source File SOURCE=.\ui_local.h # End Source File # Begin Source File SOURCE=.\ui_public.h # End Source File # Begin Source File SOURCE=.\ui_shared.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # Begin Source File SOURCE=.\ui.bat # End Source File # Begin Source File SOURCE=.\ui.q3asm # End Source File # End Target # End Project